@@ -6,15 +6,15 @@ This page lists all the individual contributions to the project by their author.
66 - Disable empty spawn positions
77 - ` gamemd.exe ` icon customization
88 - Full-color non-paletted PCX support
9- - Initial SpySat, BigGap, TransactMoney warheads
9+ - Initial ` SpySat ` , ` BigGap ` , ` TransactMoney ` warheads
1010 - PCX Loading Screen support
11- - Custom DiskLaser radius
11+ - Custom ` DiskLaser ` radius
1212 - Extended tooltips
1313 - Building upgrades enhancement
1414 - Option to hide health bar
15- - Sidebar.GDIPosition
16- - Help with CellSpread
17- - Blowfish.dll-related errors fix
15+ - ` Sidebar.GDIPosition `
16+ - Help with ` CellSpread `
17+ - ` Blowfish.dll ` -related errors fix
1818 - Zero size map previews fix
1919 - Semantic locomotor aliases
2020 - Shield logic
@@ -38,7 +38,7 @@ This page lists all the individual contributions to the project by their author.
3838 - Laser graphics fixes
3939 - Recursive transport killer fix
4040 - Custom locomotors example implementation and piggybacking test warheads
41- - Jumpjet initial facing fix
41+ - Initial jumpjet facing fix
4242 - Migration utility
4343 - GitHub Actions setup
4444 - Official docs
@@ -63,12 +63,12 @@ This page lists all the individual contributions to the project by their author.
6363 - ` NoManualMove `
6464 - Weapon target house filtering
6565 - ` DeathWeapon ` fix
66- - Re-enable obsolete ` JumpjetControls `
66+ - Re-enable obsolete ` [ JumpjetControls] `
6767 - ` AITrigger ` Building Upgrades support
6868 - Wall-Gate links
6969 - Ability for deployed infantry to use both weapons
7070 - Observer PCX loading screen
71- - Official CN docs
71+ - Official CN docs for Build # 29 and previous versions
7272- ** secsome (SEC-SOME)** :
7373 - Debug info dump hotkey
7474 - Refactoring & porting of Ares helper code
@@ -108,12 +108,12 @@ This page lists all the individual contributions to the project by their author.
108108 - Hooks for ScriptType Actions 92 & 93
109109 - Ore stage threshold for ` HideIfNoOre `
110110 - Occupied building ` MuzzleFlashX ` bugfix
111- - ` EnemyUIName= ` for other TechnoTypes
111+ - ` EnemyUIName ` for other TechnoTypes
112112 - TerrainType ` DestroyAnim ` & ` DestroySound `
113113 - Laser trails for VoxelAnims
114- - MakeInfantry logic on BombClass bugfix
114+ - ` MakeInfantry ` logic on BombClass bugfix
115115 - Debris & meteor impact behaviour settings
116- - Upgrade logic to allow altering of SpySat status
116+ - Upgrade logic to allow altering of ` SpySat ` status
117117 - Ares detection and integration
118118 - Help with custom locomotors
119119 - Extension class optimization
@@ -152,7 +152,7 @@ This page lists all the individual contributions to the project by their author.
152152 - ` IsSimpleDeployer ` improvements
153153 - Shield modification warheads
154154 - Warhead decloaking toggle
155- - Warp(In/Out)Weapon
155+ - ` Warp(In/Out)Weapon `
156156 - Grinder improvements / additions
157157 - Attached animation position customization
158158 - Critical hit logic additions
@@ -164,15 +164,15 @@ This page lists all the individual contributions to the project by their author.
164164 - Laser fixes & improvements
165165 - Mind control indicator animation cloak fix
166166 - Warhead / Play animation trigger animation owner fix
167- - Nuke carrier & payload Bright fix
167+ - Nuke carrier & payload ` Bright ` fix
168168 - Display damage numbers hotkey command
169- - TransactMoney.Display
169+ - ` TransactMoney.Display `
170170 - Building-provided self-heal customization
171- - AI deploy script DeploysInto fix
171+ - AI deploy script ` DeploysInto ` fix
172172 - Passable & buildable-upon TerrainTypes
173173 - Automatic passenger owner change toggle
174174 - Interceptor improvements
175- - OpenTopped transport behaviour customizations
175+ - ` OpenTopped ` transport behaviour customizations
176176 - Animation damage / weapon improvements
177177 - Warhead self-damaging toggle
178178 - Trailer animation owner inheritance
@@ -186,11 +186,11 @@ This page lists all the individual contributions to the project by their author.
186186 - Cloaked & disguised objects displaying to observers
187187 - Building airstrike target eligibility customization
188188 - IvanBomb detonation & image display centered on buildings
189- - Customizable ROF random delay
190- - BibShape drawing during buildup fix
189+ - Customizable ` ROF ` random delay
190+ - ` BibShape ` drawing during buildup fix
191191 - Spawner spawn delay customization
192- - Cluster scatter distance customization
193- - FlakScatter distance customization
192+ - ` Cluster ` scatter distance customization
193+ - ` FlakScatter ` distance customization
194194 - Debris & meteor impact behaviour settings
195195 - Custom warhead debris animations
196196 - Attached particle system for animations
@@ -210,7 +210,7 @@ This page lists all the individual contributions to the project by their author.
210210 - Crushing tilt and slowdown customization
211211 - Extra warhead detonations on weapons
212212 - Chrono sparkle animation display customization and improvements
213- - PipScale pip size & ammo pip frame customization
213+ - ` PipScale ` pip size & ammo pip frame customization
214214 - Extension class optimization
215215 - Additional sync logging
216216 - ` Arcing ` elevation inaccuracy fix
@@ -270,7 +270,7 @@ This page lists all the individual contributions to the project by their author.
270270 - Unlimited skirmish colors
271271 - Show designator & inhibitor range
272272 - Dump variables to file on scenario end / hotkey
273- - " House owns TechnoType" and " House doesn't own TechnoType" trigger events
273+ - ` 601 House owns TechnoType` and ` 602 House doesn't own TechnoType` trigger events
274274 - Voxel light source position customization
275275 - Extending ` Power ` to all TechnoTypes
276276 - Help with docs
@@ -279,13 +279,13 @@ This page lists all the individual contributions to the project by their author.
279279 - Interceptor logic prototype
280280 - LaserTrails prototype
281281 - Laser fixes prototype
282- - ** Trsdy**
283- - Preserve IronCurtain status upon DeploysInto/UndeploysInto
282+ - ** Trsdy** :
283+ - Preserve IronCurtain status upon ` DeploysInto/UndeploysInto `
284284 - Several jumpjet fixes:
285285 - Facing towards target even if not omni-firing
286286 - Turret direction in idle state fix
287287 - Sensor fix
288- - Allow to tilt regardless of TiltCrashJumpjet
288+ - Allow to tilt regardless of ` TiltCrashJumpjet `
289289 - Forbid firing when crashing
290290 - OmniFire.TurnToTarget
291291 - Strafing aircraft weapon customization
@@ -301,21 +301,21 @@ This page lists all the individual contributions to the project by their author.
301301 - Trigger actions that allow/forbid MCV to redeploy in game
302302 - ` AlternateFLH ` of vehicles in ` OpenTopped ` transport.
303303 - Slaves' house customization when owner is killed
304- - Trigger Action spawned team IFV/Opentopped logic fix
305- - Singleplayer Campaign AI's base node/SW-delivered/trigger action 125-delivered structures' auto-repairability dehardcode
304+ - Trigger Action spawned team IFV/OpenTopped logic fix
305+ - Singleplayer Campaign AI's base node/SW-delivered/trigger action ` 125 Create Building At... ` 's auto-repairability dehardcode
306306 - Power delta counter : blackout indication mark
307307 - Harvester counter
308308 - Income money string indication upon ore dump
309309 - Warhead superweapon launch logic
310310 - TechnoType conversion placeholder
311- - "Shield is broken" trigger event
312- - RadialIndicator observer visibility
311+ - ` 606 The shield of the attached object is broken` trigger event
312+ - ` RadialIndicator ` observer visibility
313313 - Cloaked objects from allies displaying to player in singleplayer campaigns
314314 - Skip ` NaturalParticleSystem ` displaying from in-map pre-placed structures
315315 - Random crate generation limited to land option, optimization for crates' random sampling
316316 - ` ImmuneToCrit ` for shields
317317 - Forbidding parallel AI queues by type
318- - The option to allow DieSound/VoiceDie being played when grinding
318+ - The option to allow ` DieSound/VoiceDie ` being played when grinding
319319 - Allow iron-curtain effects on infantries
320320 - Break the mindcontrol link when capturing a mind-controlled building with engineer
321321 - Remove sound events when mind-controlled vehicles deploy into buildings or when buildings considered as vehicles get captured
@@ -341,43 +341,43 @@ This page lists all the individual contributions to the project by their author.
341341 - Better fix for Ares academy not working on the initial payloads of vehicles built from a war factory
342342 - Fix Ares' InitialPayload for teams spawned by trigger actions
343343 - Misc code refactor & maintenance, CN doc fixes, bugfixes
344- - ** FlyStar**
344+ - ** FlyStar** :
345345 - Campaign load screen PCX support
346346 - New condition for automatic self-destruction logic when TechnoTypes exist/don't exist
347- - ** NetsuNegi**
347+ - ** NetsuNegi** :
348348 - Forbidding parallel AI queues by type
349349 - Jumpjet crash speed fix when crashing onto building
350350 - Disguised units not using the correct palette if target has custom palette bugfix
351351 - Tunnel/Walk/Mech locomotor being stuck when moving too fast bugfix
352352 - Assign Super Weapon cameo to any sidebar tab
353353 - Fix impassable invisible barrier created by chronosphere on uncrushable unit.
354354- ** Apollo** - Translucent SHP drawing patches
355- - ** ststl**
356- - Customizable ShowTimer priority of superweapons
355+ - ** ststl** :
356+ - Customizable ` ShowTimer ` priority of superweapons
357357 - Iron Curtain effects customization on infantries and organic units
358358 - Use ` CustomPalette ` for animations with ` Tiled=yes `
359359 - Unlimited ` AlternateFLH ` entries
360360 - Build limit group
361361 - Customizing whether passengers are kicked out when an aircraft fires
362- - ** TwinkleStar**
362+ - ** TwinkleStar** :
363363 - Custom slaves free sound
364364 - Jumpjet crash rotation control
365365 - Vehicle voxel turret shadows & body multi-section shadows
366366 - ` TurretOffset ` support for SHP vehicles
367367 - Customizable rocker amplitude
368368 - Customizable wake anim
369369 - Initial effort on optimization for crates' random distribution
370- - ** Fryone**
370+ - ** Fryone** :
371371 - Customizable ElectricBolt Arcs
372372 - Sound entry on unit's creation
373373 - Auto-deploy/Deploy block on ammo change
374374 - Flashing Technos on selecting
375375 - Promotion animation
376- - ** ZivDero**
376+ - ** ZivDero** :
377377 - Re-enable the Veinhole Monster and Weeds from TS
378378 - Recreate the weed-charging of SWs like the TS Chemical Missile
379379 - Allow to change the speed of gas particles
380- - ** CrimRecya**
380+ - ** CrimRecya** :
381381 - Fix ` LimboKill ` not working reliably
382382 - Allow using waypoints, area guard and attack move with aircraft
383383 - Fix ` Stop ` command not working so well in some cases
@@ -398,7 +398,7 @@ This page lists all the individual contributions to the project by their author.
398398 - Type select for buildings (doc)
399399 - Enhanced Bombard trajectory
400400- ** NaotoYuuki** - Vertical & meteor trajectory projectile prototypes
401- - ** handama** - AI script action to jump back to previous script
401+ - ** handama** - AI script action to ` 16005 Jump Back To Previous Script `
402402- ** TaranDahl (航味麻酱)**
403403 - Skirmish AI "sell all buildings and set all technos to hunt" behavior dehardcode
404404 - Skirmish AI "gather when MCV deploy" behavior dehardcode
@@ -411,7 +411,7 @@ This page lists all the individual contributions to the project by their author.
411411 - Bunkerable checks dehardcode
412412 - Prevent the units with locomotors that cause problems from entering the tank bunker
413413 - No turret unit turn to the target
414- - ** tyuah8**
414+ - ** tyuah8** :
415415 - Drive/Jumpjet/Ship/Teleport locomotor did not power on when it is un-piggybacked bugfix
416416 - Destroyed unit leaves sensors bugfix
417417- ** Aephiex** - initial fix for Ares academy not working on the initial payloads of vehicles built from a war factory
@@ -427,7 +427,7 @@ This page lists all the individual contributions to the project by their author.
427427- ** SukaHati (Erzoid)** - Minimum interceptor guard range
428428- ** E1 Elite** - TileSet 255 and above bridge repair fix
429429- ** AutoGavy** - interceptor logic, Warhead critical hit logic
430- - ** Chasheen (Chasheenburg)** - CN docs help
430+ - ** Chasheen (Chasheenburg)** - CN docs help for Build # 24
431431- ** tomsons26** - all-around help, assistance and guidance in reverse-engineering, YR binary mappings
432432- ** CCHyper** - all-around help, current project logo, assistance and guidance in reverse-engineering, YR binary mappings, custom locomotors example implementation
433433- ** AlexB** - Original FlyingStrings implementation
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