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Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -184,7 +184,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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-`AirburstWeapon` now supports `IsLaser`, `IsElectricBolt`, `IsRadBeam`, and `AttachedParticleSystem`.
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- Subterranean movement now benefits from speed multipliers from all sources such as veterancy, AttachEffect etc.
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- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby.
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-Allowed `AuxBuilding` to count building upgrades.
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<!-- - Allowed `AuxBuilding` to count building upgrades.-->
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- Fixed the bug that parasite will vanish if it missed its target when its previous cell is occupied.
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- Prevent the units with locomotors that cause problems from entering the tank bunker.
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- Fixed an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct.
@@ -286,7 +286,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Suppressed Ares' swizzle warning when parsing `Tags` and `TaskForces` (typically begin with `[Developer fatal]Pointer 00000000 declared change to both`).
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- Fixed Academy *(Ares feature)* not working on the initial payloads *(Ares feature)* of vehicles built from a war factory.
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- Fixed Ares' InitialPayload not being created for vehicles spawned by trigger actions.
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-Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.
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<!-- - Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.-->
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- Taking over Ares' AlphaImage respawn logic to make it not recreate in every frame for buildings, static techno and techno without turret, in order to reduce lags from it.
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- Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully.
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- Fixed an issue where some units crashed after the deployment transformation.
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