Skip to content

Commit 21628e3

Browse files
[doc][hotfix] PR#1505 has not been actually completed
temporarily hide the related entries and await subsequent processing. --- Related Isssue: #1855
1 parent caf18a0 commit 21628e3

File tree

3 files changed

+4
-4
lines changed

3 files changed

+4
-4
lines changed

CREDITS.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -559,7 +559,7 @@ This page lists all the individual contributions to the project by their author.
559559
- **Ollerus**:
560560
- Build limit group enhancement
561561
- Customizable rocker amplitude
562-
- Allow `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades
562+
<!-- - Allow `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades -->
563563
- Type select for buildings (doc)
564564
- Enhanced Bombard trajectory
565565
- Shield armor inheritance customization

docs/Fixed-or-Improved-Logics.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -184,7 +184,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
184184
- `AirburstWeapon` now supports `IsLaser`, `IsElectricBolt`, `IsRadBeam`, and `AttachedParticleSystem`.
185185
- Subterranean movement now benefits from speed multipliers from all sources such as veterancy, AttachEffect etc.
186186
- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby.
187-
- Allowed `AuxBuilding` to count building upgrades.
187+
<!-- - Allowed `AuxBuilding` to count building upgrades. -->
188188
- Fixed the bug that parasite will vanish if it missed its target when its previous cell is occupied.
189189
- Prevent the units with locomotors that cause problems from entering the tank bunker.
190190
- Fixed an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct.
@@ -286,7 +286,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
286286
- Suppressed Ares' swizzle warning when parsing `Tags` and `TaskForces` (typically begin with `[Developer fatal]Pointer 00000000 declared change to both`).
287287
- Fixed Academy *(Ares feature)* not working on the initial payloads *(Ares feature)* of vehicles built from a war factory.
288288
- Fixed Ares' InitialPayload not being created for vehicles spawned by trigger actions.
289-
- Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.
289+
<!-- - Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades. -->
290290
- Taking over Ares' AlphaImage respawn logic to make it not recreate in every frame for buildings, static techno and techno without turret, in order to reduce lags from it.
291291
- Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully.
292292
- Fixed an issue where some units crashed after the deployment transformation.

docs/Whats-New.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -512,7 +512,7 @@ Phobos fixes:
512512
- Fixed a game load crash caused by `MultiWeapon.IsSecondary=-1` or non-projectile weapons (by FlyStar)
513513
514514
Fixes / interactions with other extensions:
515-
- Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus)
515+
<!-- - Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus) -->
516516
- Taking over Ares' AlphaImage respawn logic to reduce lags from it (by NetsuNegi)
517517
- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle` (by TaranDahl)
518518
- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect (by Sovietianqi, based on knowledge of DeathFish)

0 commit comments

Comments
 (0)