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[doc][hotfix] Correct the position of migration entries introduced by #1838
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docs/Whats-New.md

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@@ -35,6 +35,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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- Combat light customizations introduced a bug that removed vanilla behaviour of ignoring detail level / framerate checks for colored combat light. This bug has been fixed but the previous behaviour can be restored by setting `CombatLightDetailLevel.CheckColored` on Warhead or globally under `[AudioVisual]`.
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- `[TechnoType] -> WarpAway=` has now been changed to set the animation when units are erased to maintain semantic consistency with `[General] -> WarpAway=`. The animation that was originally controlled by `[TechnoType] -> WarpAway=`, which played instead of `[General] -> WarpOut=` when a Techno is chronowarped by chronosphere, now needs to be specified using `[TechnoType] -> Chronoshift.WarpOut=`, which defaults to the value of `[TechnoType] -> WarpOut=`.
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- `UseCenterCoordsIfAttached` has been replaced by enumeration key `AttachedAnimPosition`. Set `AttachedAnimPosition=center` to replicate effects of `UseCenterCoordsIfAttached=true`.
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- Units' `LaserTrails` will no longer lag behind by one frame, so it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).
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#### From post-0.3 devbuilds
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@@ -57,7 +58,6 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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- `AnimList.ShowOnZeroDamage` has been renamed to `CreateAnimsOnZeroDamage` to make it more clear it applies to both `AnimList` and splash animations.
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- INI inclusion and inheritance are now turned off by default and need to be turned on via command line flags `-Include` and `-Inheritance`.
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- `Level=true` projectiles no longer attempt to do reposition against targets that are behind non-water tiles by default. Use `SubjectToLand=true` to re-enable this behaviour.
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- Units' `LaserTrails` will no longer lag behind by one frame, so it needs to be repositioned (Previously, units with faster speeds may need to be positioned further ahead).
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#### From 0.3
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docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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"语句 `UseCenterCoordsIfAttached` 现已被替换为 `AttachedAnimPosition`。你需要通过设置 "
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"`AttachedAnimPosition=center` 以达到原先 `UseCenterCoordsIfAttached=true` 的效果。"
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msgid ""
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"Units' `LaserTrails` will no longer lag behind by one frame, so it needs "
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"to be repositioned (Previously, units with faster speeds may need to be "
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"positioned further ahead)."
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msgstr "单位的 `LaserTrails` 将不再滞后一帧,因此需要重新定位(先前在一些移速较快的单位上可能会使用较超前的位置)。"
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msgid "From post-0.3 devbuilds"
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msgstr "由 post-0.3 开发版"
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@@ -361,12 +367,6 @@ msgstr ""
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"`Level=true` 的抛射体现在不再在对被非水地块阻隔的目标时移动自己的位置(恢复原版规则)。现在需要使用 "
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"`SubjectToLand=true` 来启用这一行为。"
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msgid ""
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"Units' `LaserTrails` will no longer lag behind by one frame, so it needs "
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"to be repositioned (Previously, units with faster speeds may need to be "
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"positioned further ahead)."
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msgstr "单位的 `LaserTrails` 将不再滞后一帧,因此需要重新定位(先前在一些移速较快的单位上可能会使用较超前的位置)。"
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msgid "From 0.3"
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msgstr "由 0.3"
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