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❓Phobos bugSomething isn't working properlySomething isn't working properly
Description
Description:
When AI capture a deployable unit it can start an infinite loop of undeploy anims.
Phobos Build:
All builds since the code rewrite of the AI deploy fix of MC units into structures.
Steps To Reproduce:
- Let the AI capture your offensive unit capable to deploy into structure.
- Depending the AICapture decission the unit willl start in an infinite loop of undeploy animations.
I think that are all the offensive decissions like the "AICapture: Naw, let's put him in hunt." cause this behavior.
Expected Behaviour:
AI should let the unit deploy completly and then execute the offensive behavior if the unit have any.
Actual Behaviour:
(almost) Infinite undeploy animation. Probably depens on the AICapture decission.
Additional notes:
That "AICapture" code is used in CaptureManagerClass ->DecideUnitFate ( ... ).
DecideUnitFate method is used in CaptureManager::CaptureUnit( ... ).
In assembly that DecideUnitFate method is called CaptureManagerClass::AI_Capture (address 0x4723B0).
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❓Phobos bugSomething isn't working properlySomething isn't working properly
