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PICO Unreal Intergration SDK 3.2.0
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UE_4.27/Plugins/PICOEnterprise/PICOEnterprise.uplugin

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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "3.1.2",
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"VersionName": "3.2.3",
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"FriendlyName": "PICO Enterprise",
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"Description": "",
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"Category": "Virtual Reality",

UE_4.27/Plugins/PICOEnterprise/Source/PICOEnterprise/PICOEnterprise_UPL.xml

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@@ -7,12 +7,12 @@ Unreal® Engine, Copyright 1998 – 2023, Epic Games, Inc. All rights reserved.
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<root xmlns:android="http://schemas.android.com/apk/res/android">
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<init>
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<log text="PICOEnterprise init"/>
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<log text="PICOEnterprise SDK Version = UE_3.1.2"/>
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<log text="PICOEnterprise SDK Version = UE_3.2.3"/>
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</init>
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<androidManifestUpdates>
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<addElements tag="application">
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<meta-data android:name="pvr.tobsdk.version" android:value="UE_3.1.2" />
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<meta-data android:name="pvr.tobsdk.version" android:value="UE_3.2.3" />
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<meta-data android:name="pico_advance_interface" android:value="0"/>
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</addElements>
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</androidManifestUpdates>

UE_4.27/Plugins/PICOEnterprise/Source/PICOEnterprise/Public/PICO_EnterpriseFunctionLibrary.h

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@@ -1206,8 +1206,14 @@ class PICOENTERPRISE_API UPICOEnterpriseFunctionLibrary : public UBlueprintFunct
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UFUNCTION(BlueprintCallable, Category = "PICO|Enterprise")
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static FString PE_GetDeviceSN();
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/// <summary>Sets a volume for the device.</summary>
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/// <param name="Volume">(In) Int, target volume, value range: [1, 15]</param>
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/// <summary>
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/// Freezes the screen to the front. The screen will turn around with the HMD.
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/// Supported by G2 4K and Neo2 devices.
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/// </summary>
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/// <param name="freeze"> Whether to freeze the screen:
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/// * `true`: freeze
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/// * `false`: stop freezing
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/// </param>
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/// <returns>None</returns>
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UFUNCTION(BlueprintCallable, Category = "PICO|Enterprise")
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static void PE_FreezeScreen(bool freeze);
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