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+ DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX 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UnityEngine.UI; +using System.Collections; +using UnityEngine.SceneManagement; + +public class HealthController : MonoBehaviour +{ + + private int health = 3; + + public void GiveHealth () + { + health++; + UpdateHealth (); + } + + public void LoseHealth () + { + health--; + UpdateHealth (); + } + + private void UpdateHealth () + { + switch (health) { + case 0: + gameObject.transform.GetChild (0).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + gameObject.transform.GetChild (1).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + gameObject.transform.GetChild (2).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + SceneManager.LoadScene ("scenes/game_over"); + break; + + case 1: + gameObject.transform.GetChild (0).GetComponent ().sprite = Resources.Load ("Heart"); + gameObject.transform.GetChild (1).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + gameObject.transform.GetChild (2).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + break; + + case 2: + + gameObject.transform.GetChild (0).GetComponent ().sprite = Resources.Load ("Heart"); + gameObject.transform.GetChild (1).GetComponent ().sprite = Resources.Load ("Heart"); + gameObject.transform.GetChild (2).GetComponent ().sprite = Resources.Load ("EmptyHeart"); + break; + + case 3: + gameObject.transform.GetChild (0).GetComponent ().sprite = Resources.Load ("Heart"); + gameObject.transform.GetChild (1).GetComponent ().sprite = Resources.Load ("Heart"); + gameObject.transform.GetChild (2).GetComponent ().sprite = Resources.Load ("Heart"); + break; + } + } + +} diff --git a/djGame/Assets/scripts/HealthController.cs.meta b/djGame/Assets/scripts/HealthController.cs.meta new file mode 100644 index 0000000..22b54dc --- /dev/null +++ b/djGame/Assets/scripts/HealthController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: de81c38f1baa04d48b725309c1e7967f +timeCreated: 1467585220 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/djGame/Assets/scripts/PlayerController.cs b/djGame/Assets/scripts/PlayerController.cs index b4173fe..6f079b4 100644 --- a/djGame/Assets/scripts/PlayerController.cs +++ b/djGame/Assets/scripts/PlayerController.cs @@ -29,12 +29,19 @@ public class PlayerController : MonoBehaviour public GameObject scoreObject; private ScoreController score; + public GameObject Health; + private HealthController healthController; + + void Start () { rb2D = GetComponent (); + score = scoreObject.GetComponent (); score.SetScoreRate (10); + + healthController = Health.GetComponent (); } void Update () @@ -66,6 +73,8 @@ void OnTriggerEnter2D (Collider2D other) chunkController.PlayerCollision (); collision = true; score.PauseScore (); + healthController.LoseHealth (); + } } diff --git a/djGame/Assets/scripts/Restart.cs b/djGame/Assets/scripts/Restart.cs new file mode 100644 index 0000000..b93cc8a --- /dev/null +++ b/djGame/Assets/scripts/Restart.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.SceneManagement; + +public class Restart : MonoBehaviour +{ + + public void _Restart () + { + SceneManager.LoadScene ("scenes/test_scene"); + } +} diff --git a/djGame/Assets/scripts/Restart.cs.meta b/djGame/Assets/scripts/Restart.cs.meta new file mode 100644 index 0000000..63aa666 --- /dev/null +++ b/djGame/Assets/scripts/Restart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 044b8db73367e48bc857fdb44dc4f7e5 +timeCreated: 1467593413 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/djGame/Assets/scripts/ScoreController.cs b/djGame/Assets/scripts/ScoreController.cs index f665620..e9082e9 100644 --- a/djGame/Assets/scripts/ScoreController.cs +++ b/djGame/Assets/scripts/ScoreController.cs @@ -12,31 +12,39 @@ public class ScoreController : MonoBehaviour { - public int scoreRate; - private float score; + public int scoreRate = 0; + private float score = 0; private bool pause = false; - void Start () - { + void Update () + { + IncrementScore (); + UpdateScore (); + } + public void IncreaseScore (int amount) + { + score += amount; } - void Update () - { - IncrementScore (); + public void DescreaseScore (int amount) + { + score -= amount; + if (score < 0) { + score = 0; + } } void IncrementScore () { - if (scoreRate != null && !pause) { + if (!pause) { score += scoreRate * Time.deltaTime; - UpdateScore (); } } void UpdateScore () { - gameObject.GetComponent ().text = "Score: " + Mathf.Round (score).ToString(); + gameObject.GetComponent ().text = "Score: " + Mathf.Round (score).ToString (); } public void PauseScore () diff --git a/djGame/Assets/sprites/Obstacle.png.meta b/djGame/Assets/sprites/Obstacle.png.meta index 81a7e1c..35e652c 100644 --- a/djGame/Assets/sprites/Obstacle.png.meta +++ b/djGame/Assets/sprites/Obstacle.png.meta @@ -26,7 +26,7 @@ TextureImporter: cubemapConvolutionSteps: 7 cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 - textureFormat: -1 + textureFormat: -3 maxTextureSize: 2048 textureSettings: filterMode: -1 diff --git a/djGame/Assets/sprites/Surface.png.meta b/djGame/Assets/sprites/Surface.png.meta index b191162..cb816f2 100644 --- a/djGame/Assets/sprites/Surface.png.meta +++ b/djGame/Assets/sprites/Surface.png.meta @@ -26,7 +26,7 @@ TextureImporter: cubemapConvolutionSteps: 7 cubemapConvolutionExponent: 1.5 seamlessCubemap: 0 - textureFormat: -1 + textureFormat: -3 maxTextureSize: 2048 textureSettings: filterMode: -1 diff --git a/djGame/ProjectSettings/EditorBuildSettings.asset b/djGame/ProjectSettings/EditorBuildSettings.asset index 6dc24f7..125b757 100644 --- a/djGame/ProjectSettings/EditorBuildSettings.asset +++ b/djGame/ProjectSettings/EditorBuildSettings.asset @@ -4,4 +4,8 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/scenes/game_over.unity + - enabled: 1 + path: Assets/scenes/test_scene.unity