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cgobangchessman.cpp
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/******************************
* Author : YangRongBao
* Date : 2021.4
******************************/
#include "cgobangchessman.h"
CGobangChessman::CGobangChessman()
{
this->m_isEmpty = true;
this->m_backslash = INITIALSCORE;
this->m_slash = INITIALSCORE;
this->m_horizontal = INITIALSCORE;
this->m_vertical = INITIALSCORE;
this->m_type = Chessman_None;
}
CGobangChessman::~CGobangChessman()
{
;
}
void CGobangChessman::addScore(int score)
{
this->m_backslash += score;
this->m_slash += score;
this->m_horizontal += score;
this->m_vertical += score;
}
bool CGobangChessman::isEmpty()
{
return this->m_isEmpty;
}
bool CGobangChessman::powerScore(CDirectionType directionType, double power)
{
if(this->m_isEmpty == true && power > 0)
{
switch(directionType)
{
default:
{
return false;
}
case Direction_Backslash:
{
this->m_backslash *= power;
break;
}
case Direction_Slash:
{
this->m_slash *= power;
break;
}
case Direction_Horizontal:
{
this->m_horizontal *= power;
break;
}
case Direction_Vertical:
{
this->m_vertical *= power;
break;
}
}
return true;
}
return false;
}
void CGobangChessman::restart()
{
this->m_isEmpty = true;
this->m_backslash = INITIALSCORE;
this->m_slash = INITIALSCORE;
this->m_horizontal = INITIALSCORE;
this->m_vertical = INITIALSCORE;
this->m_type = Chessman_None;
}
double CGobangChessman::score()
{
// if(m_type == Chessman_None)
// {
// return this->m_score;
// }
// return 0;
if(m_type == Chessman_None)
{
return (this->m_backslash + this->m_slash + this->m_horizontal + this->m_vertical);
}
return 0.0;
}
bool CGobangChessman::setChessman(CChessmanType type)
{
if(this->m_isEmpty)
{
this->m_type = type;
this->m_isEmpty = false;
return true;
}
return false;
}
CGobangChessman::CChessmanType CGobangChessman::type()
{
return this->m_type;
}