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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Game Settings"
config/description="Create and manage game settings in Godot Engine."
config/version="3.2.3"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout=""
[autoload]
GGS="*res://addons/ggs/plugin/singleton/ggs.tscn"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
gdscript/warnings/return_value_discarded=1
gdscript/warnings/inference_on_variant=1
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=false
window/stretch/mode="canvas_items"
[editor]
export/convert_text_resources_to_binary=false
[editor_plugins]
enabled=PackedStringArray("res://addons/ggs/plugin.cfg")
[filesystem]
import/blender/enabled=false
[internationalization]
locale/translation_remaps={}
[rendering]
renderer/rendering_method="gl_compatibility"
environment/glow/upscale_mode=0