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@article{zurek_decoherence_2003,
title = {Decoherence, einselection, and the quantum origins of the classical},
volume = {75},
issn = {0034-6861, 1539-0756},
url = {http://arxiv.org/abs/quant-ph/0105127},
doi = {10.1103/RevModPhys.75.715},
abstract = {Decoherence is caused by the interaction with the environment. Environment monitors certain observables of the system, destroying interference between the pointer states corresponding to their eigenvalues. This leads to environment-induced superselection or einselection, a quantum process associated with selective loss of information. Einselected pointer states are stable. They can retain correlations with the rest of the Universe in spite of the environment. Einselection enforces classicality by imposing an effective ban on the vast majority of the Hilbert space, eliminating especially the flagrantly non-local "Schr{\textbackslash}"odinger cat" states. Classical structure of phase space emerges from the quantum Hilbert space in the appropriate macroscopic limit: Combination of einselection with dynamics leads to the idealizations of a point and of a classical trajectory. In measurements, einselection replaces quantum entanglement between the apparatus and the measured system with the classical correlation.},
number = {3},
urldate = {2022-02-12},
journal = {Reviews of Modern Physics},
author = {Zurek, Wojciech H.},
month = may,
year = {2003},
note = {arXiv: quant-ph/0105127},
keywords = {Quantum Physics},
pages = {715--775},
annote = {Comment: Final version of the review, with brutally compressed figures. Apart from the changes introduced in the editorial process the text is identical with that in the Rev. Mod. Phys. July issue. Also available from http://www.vjquantuminfo.org},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/9I2N2NF3/Zurek - 2003 - Decoherence, einselection, and the quantum origins.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/86MSTVLR/0105127.html:text/html},
}
@article{preskill_quantum_2018,
title = {Quantum {Computing} in the {NISQ} era and beyond},
volume = {2},
issn = {2521-327X},
url = {http://arxiv.org/abs/1801.00862},
doi = {10.22331/q-2018-08-06-79},
abstract = {Noisy Intermediate-Scale Quantum (NISQ) technology will be available in the near future. Quantum computers with 50-100 qubits may be able to perform tasks which surpass the capabilities of today's classical digital computers, but noise in quantum gates will limit the size of quantum circuits that can be executed reliably. NISQ devices will be useful tools for exploring many-body quantum physics, and may have other useful applications, but the 100-qubit quantum computer will not change the world right away --- we should regard it as a significant step toward the more powerful quantum technologies of the future. Quantum technologists should continue to strive for more accurate quantum gates and, eventually, fully fault-tolerant quantum computing.},
urldate = {2022-02-15},
journal = {Quantum},
author = {Preskill, John},
month = aug,
year = {2018},
note = {arXiv: 1801.00862},
keywords = {Quantum Physics, Condensed Matter - Strongly Correlated Electrons},
pages = {79},
annote = {Comment: 20 pages. Based on a Keynote Address at Quantum Computing for Business, 5 December 2017. (v3) Formatted for publication in Quantum, minor revisions},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/QBAKBRK6/Preskill - 2018 - Quantum Computing in the NISQ era and beyond.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/AB7T8GZU/1801.html:text/html},
}
@article{kim_physics_2017,
title = {The {Physics} of {Rick} and {Morty}},
issn = {1091-2339},
url = {https://slate.com/technology/2017/07/rick-and-morty-gets-multiverse-theory-wrong-thats-ok.html},
abstract = {The show gets multiverse theory totally wrong—but it’s still wonderful.},
language = {en-US},
urldate = {2022-02-15},
journal = {Slate},
author = {Kim, Meeri},
month = jul,
year = {2017},
file = {Snapshot:/Users/pmigdal/Zotero/storage/VD8APNXN/rick-and-morty-gets-multiverse-theory-wrong-thats-ok.html:text/html},
}
@misc{migdal_quantum_2022,
title = {Quantum {Game} with {Photons} (2014-2016)},
copyright = {MIT},
url = {https://github.com/stared/quantum-game},
abstract = {Quantum Game (old version) - a puzzle game with real quantum mechanics in a browser},
urldate = {2022-02-15},
author = {Migdał, Piotr and Hes, Patryk and Krupiński, Michał},
month = feb,
year = {2022},
note = {original-date: 2015-12-31T12:03:25Z},
keywords = {physics, game, javascript, puzzle, quantum-game, quantum-mechanics},
}
@misc{wootton_history_2020,
title = {The {History} of {Games} for {Quantum} {Computers}},
url = {https://decodoku.medium.com/the-history-of-games-for-quantum-computers-a1de98859b5a},
abstract = {When I started this article, it had been over a year since the first ever quantum computer game was created. It was time to write their…},
language = {en},
urldate = {2022-02-15},
journal = {Medium},
author = {Wootton, Dr James},
month = apr,
year = {2020},
}
@article{nita_challenge_2021,
title = {The challenge and opportunities of quantum literacy for future education and transdisciplinary problem-solving},
issn = {0263-5143, 1470-1138},
url = {http://arxiv.org/abs/2004.07957},
doi = {10.1080/02635143.2021.1920905},
abstract = {Resulting from cross-disciplinary dialogue between physicists, computer scientists, educationalists, and industrial end users, we propose the concept of quantum literacy as one means of addressing the transdisciplinary nature of the complex problems that we see at the heart of issues around global sustainability. In this way, quantum literacy can contribute to UN Sustainable Development Goal 4, Quality Education. We argue that quantum literacy, as defined here, addresses the challenges of learning and skills acquisition within a highly bounded discipline and of access to the kind of powerful knowledge that should be more accessible to a wide group of learners throughout the life course, both students and professionals. It is increasingly important that the knowledge of quantum technologies is accessible to those who work with real world applications in a more inclusive way. We therefore argue for the importance of addressing pedagogic issues when powerful knowledge consists of dense concepts, as well as complex and hierarchical relations between concepts, in addition to presenting a strong barrier to entry in the form of mathematics. We introduce a specific puzzle visualization learning tool through which to achieve these pedagogic ends with respect to quantum computation. Visualization through puzzles can enable non-specialists to develop an intuitive, but still rigorous, understanding of universal quantum computation and provide a facility for non-specialists to discover increasingly complex and new quantum algorithms. Using the Hong-Ou-Mandel optical effect from quantum mechanics, we demonstrate how visual methods such as those made possible through the puzzle visualization tool, can be very useful for understanding underlying complex processes in quantum physics and beyond and therefore support the aims of quantum literacy.},
urldate = {2022-02-15},
journal = {Research in Science \& Technological Education},
author = {Nita, Laurentiu and Smith, Laura Mazzoli and Chancellor, Nicholas and Cramman, Helen},
month = may,
year = {2021},
note = {arXiv: 2004.07957},
keywords = {Quantum Physics, Physics - Physics and Society, Mathematics - Quantum Algebra, Physics - Physics Education},
pages = {1--17},
annote = {Comment: 20 pages, 4 figures, position paper, typo in author name fixed in v2},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/BUQLCV4L/Nita et al. - 2021 - The challenge and opportunities of quantum literac.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/HADDA2HY/2004.html:text/html},
}
@misc{migdal_quantum_2022-1,
title = {Quantum {Game} 2},
copyright = {MIT},
url = {https://github.com/Quantum-Game/quantum-game-2},
abstract = {LEGACY open-source version of Quantum Game 2 (Sept 2019 - Oct 2020)},
urldate = {2022-02-15},
publisher = {Quantum Game},
author = {Migdał, Piotr and Cochin, Phillipe and Jankiewicz, Klementyna and Decaroli, Chiara and Strebeyko, Jakub},
month = jan,
year = {2022},
note = {original-date: 2019-09-16T09:47:21Z},
keywords = {optics, game, quantum-game, quantum-mechanics},
}
@misc{jankiewicz_braketvue_2022,
title = {{BraKetVue} - a {Vue}-based visualization of quantum states and operations},
url = {https://github.com/Quantum-Flytrap/bra-ket-vue},
abstract = {A Vue-based visualization of quantum states and operations},
urldate = {2022-02-15},
publisher = {Quantum Flytrap},
author = {Jankiewicz, Klementyna and Migdał, Piotr},
month = feb,
year = {2022},
note = {original-date: 2020-01-21T18:41:31Z},
keywords = {complex-numbers, javascript, ket, matrices, quantum, quantum-game, visualizer, vuejs},
}
@book{scarani_six_2010,
title = {Six {Quantum} {Pieces}: {A} {First} {Course} in {Quantum} {Physics}},
isbn = {978-981-4327-53-4 978-981-4335-03-4},
shorttitle = {Six {Quantum} {Pieces}},
url = {https://www.worldscientific.com/worldscibooks/10.1142/7965},
language = {en},
urldate = {2022-02-15},
publisher = {World Scientific},
author = {Scarani, Valerio and Chua, Lynn and Liu, Shi Yang},
month = sep,
year = {2010},
doi = {10.1142/7965},
}
@book{susskind_theoretical_2014,
address = {New York},
edition = {Reprint edition},
title = {The {Theoretical} {Minimum}: {What} {You} {Need} to {Know} to {Start} {Doing} {Physics}},
isbn = {978-0-465-07568-3},
shorttitle = {The {Theoretical} {Minimum}},
language = {English},
publisher = {Basic Books},
author = {Susskind, Leonard and Hrabovsky, George},
month = apr,
year = {2014},
}
@book{dragan_unusually_2021,
title = {Unusually {Special} {Relativity}},
isbn = {978-1-80061-080-4 978-1-80061-081-1},
url = {https://www.worldscientific.com/worldscibooks/10.1142/q0319},
language = {en},
urldate = {2022-02-15},
publisher = {World Scientific},
author = {Dragan, Andrzej},
month = dec,
year = {2021},
doi = {10.1142/q0319},
}
@book{kaiser_how_2012,
address = {New York London},
edition = {1. publ. as a Norton paperback},
title = {How the {Hippies} {Saved} {Physics}: {Science}, {Counterculture}, and the {Quantum} {Revival}},
isbn = {978-0-393-34231-4 978-0-393-07636-3},
shorttitle = {How the {Hippies} {Saved} {Physics}},
url = {https://www.hippiessavedphysics.com/},
language = {eng},
publisher = {Norton},
author = {Kaiser, David},
year = {2012},
}
@misc{matuschak_quantum_2019,
title = {Quantum {Country}},
url = {https://quantum.country},
abstract = {A free introduction to quantum computing and quantum mechanics},
urldate = {2022-02-15},
author = {Matuschak, Andy and Nielsen, Michael},
year = {2019},
file = {Snapshot:/Users/pmigdal/Zotero/storage/XE8WP3I3/quantum.country.html:text/html},
}
@misc{bobier_what_2021,
title = {What {Happens} {When} ‘{If}’ {Turns} to ‘{When}’ in {Quantum} {Computing}?},
url = {https://www.bcg.com/publications/2021/building-quantum-advantage},
abstract = {No one can afford to sit on the sidelines as this transformative technology accelerates toward several critical milestones. It’s time to plan when and where to place your bets.},
language = {en},
urldate = {2022-02-15},
journal = {BCG Global},
author = {Bobier, Jean-François and Langione, Matt and Tao, Edward and Gourévitch, Antoine},
month = jun,
year = {2021},
file = {Snapshot:/Users/pmigdal/Zotero/storage/Y6PIKSGM/building-quantum-advantage.html:text/html},
}
@article{waters_goldman_2021,
title = {Goldman {Sachs} predicts quantum computing 5 years away from use in markets},
issn = {0307-1766},
url = {https://www.ft.com/content/bbff5dfd-caa3-4481-a111-c79f0d38d486},
urldate = {2022-02-15},
journal = {Financial Times},
author = {Waters, Richard},
month = apr,
year = {2021},
file = {Goldman Sachs predicts quantum computing 5 years away from use in markets | Financial Times:/Users/pmigdal/Zotero/storage/RKHWIW7Q/bbff5dfd-caa3-4481-a111-c79f0d38d486.html:text/html},
}
@article{migdal_level_2021,
title = {Level generation and style enhancement -- deep learning for game development overview},
url = {http://arxiv.org/abs/2107.07397},
abstract = {We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of designing levels and filling them with details is challenging. It is both time-consuming and takes effort to make levels rich, complex, and with a feeling of being natural. Fortunately, recent progress in deep learning provides new tools to accompany level designers and visual artists. Moreover, they offer a way to generate infinite worlds for game replayability and adjust educational games to players' needs. We present seven approaches to create level maps, each using statistical methods, machine learning, or deep learning. In particular, we include: - Generative Adversarial Networks for creating new images from existing examples (e.g. ProGAN). - Super-resolution techniques for upscaling images while preserving crisp detail (e.g. ESRGAN). - Neural style transfer for changing visual themes. - Image translation - turning semantic maps into images (e.g. GauGAN). - Semantic segmentation for turning images into semantic masks (e.g. U-Net). - Unsupervised semantic segmentation for extracting semantic features (e.g. Tile2Vec). - Texture synthesis - creating large patterns based on a smaller sample (e.g. InGAN).},
urldate = {2022-02-15},
journal = {arXiv:2107.07397 [cs]},
author = {Migdał, Piotr and Olechno, Bartłomiej and Podgórski, Błażej},
month = jul,
year = {2021},
note = {arXiv: 2107.07397},
keywords = {Computer Science - Computer Vision and Pattern Recognition, I.2.10, I.4.3, J.5},
annote = {Comment: 16 pages, 10 figures, submitted to the 52nd International Simulation and Gaming Association (ISAGA) Conference 2021},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/273XVI65/Migdał et al. - 2021 - Level generation and style enhancement -- deep lea.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/M7HRVX3G/2107.html:text/html},
}
@article{leifer_gamifying_2017,
title = {Gamifying {Quantum} {Theory}},
url = {https://digitalcommons.chapman.edu/scs_articles/541},
journal = {Mathematics, Physics, and Computer Science Faculty Articles and Research},
author = {Leifer, Matthew},
month = jan,
year = {2017},
}
@misc{hazan_next_2020,
title = {The next tech revolution: quantum computing},
url = {https://www.mckinsey.com/fr/our-insights/the-next-tech-revolution-quantum-computing},
language = {en},
journal = {McKinsey},
author = {Hazan, Eric and Ménard, Alexandre and Ostojic, Ivan and Patel, Mark},
month = mar,
year = {2020},
file = {Hazan et al. - The next tech revolution quantum computing.pdf:/Users/pmigdal/Zotero/storage/EDWUSP5T/Hazan et al. - The next tech revolution quantum computing.pdf:application/pdf},
}
@misc{falstad_quantum_2002,
title = {Quantum {Mechanics}: 1-{Dimensional} {Particle} {States} {Applet}},
url = {http://www.falstad.com/qm1d/},
urldate = {2022-02-15},
author = {Falstad, Paul},
year = {2002},
file = {Quantum Mechanics\: 1-Dimensional Particle States Applet:/Users/pmigdal/Zotero/storage/3UCMK73E/qm1d.html:text/html},
}
@misc{gidney_quirk_2022,
title = {Quirk},
copyright = {Apache-2.0},
url = {https://github.com/Strilanc/Quirk},
abstract = {A drag-and-drop quantum circuit simulator that runs in your browser. A toy for exploring and understanding small quantum circuits.},
urldate = {2022-02-15},
author = {Gidney, Craig},
month = feb,
year = {2022},
note = {original-date: 2014-03-05T23:31:28Z},
keywords = {quantum-circuit, quantum-computing, simulation},
}
@misc{fingerhuth_open-source_2022,
title = {Open-{Source} {Quantum} {Software} {Projects}},
copyright = {CC0-1.0},
url = {https://github.com/qosf/awesome-quantum-software},
abstract = {Curated list of open-source quantum software projects.},
urldate = {2022-02-15},
publisher = {Quantum Open Source Foundation},
author = {Fingerhuth, Mark},
month = feb,
year = {2022},
note = {original-date: 2018-04-25T16:35:33Z},
keywords = {quantum-computing, compilers, quantum-algorithms, quantum-annealing, quantum-assembly, quantum-chemistry, quantum-circuit-simulator, quantum-circuits, quantum-compiler, quantum-computer, quantum-computer-simulator, quantum-programming-language, quantum-programs, quantum-simulators},
}
@article{johansson_qutip_2012,
title = {{QuTiP}: {An} open-source {Python} framework for the dynamics of open quantum systems},
volume = {183},
issn = {00104655},
shorttitle = {{QuTiP}},
url = {http://arxiv.org/abs/1110.0573},
doi = {10.1016/j.cpc.2012.02.021},
abstract = {We present an object-oriented open-source framework for solving the dynamics of open quantum systems written in Python. Arbitrary Hamiltonians, including time-dependent systems, may be built up from operators and states defined by a quantum object class, and then passed on to a choice of master equation or Monte-Carlo solvers. We give an overview of the basic structure for the framework before detailing the numerical simulation of open system dynamics. Several examples are given to illustrate the build up to a complete calculation. Finally, we measure the performance of our library against that of current implementations. The framework described here is particularly well-suited to the fields of quantum optics, superconducting circuit devices, nanomechanics, and trapped ions, while also being ideal for use in classroom instruction.},
number = {8},
urldate = {2022-02-15},
journal = {Computer Physics Communications},
author = {Johansson, J. R. and Nation, P. D. and Nori, Franco},
month = aug,
year = {2012},
note = {arXiv: 1110.0573},
keywords = {Quantum Physics, Physics - Computational Physics, Condensed Matter - Superconductivity},
pages = {1760--1772},
annote = {Comment: 16 pages, 12 figures},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/QKTNHHDK/Johansson et al. - 2012 - QuTiP An open-source Python framework for the dyn.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/TLIYLULF/1110.html:text/html},
}
@article{silverio_pulser_2022,
title = {Pulser: {An} open-source package for the design of pulse sequences in programmable neutral-atom arrays},
volume = {6},
shorttitle = {Pulser},
url = {https://quantum-journal.org/papers/q-2022-01-24-629/},
doi = {10.22331/q-2022-01-24-629},
abstract = {Henrique Silvério, Sebastián Grijalva, Constantin Dalyac, Lucas Leclerc, Peter J. Karalekas, Nathan Shammah, Mourad Beji, Louis-Paul Henry, and Loïc Henriet,
Quantum 6, 629 (2022).
Programmable arrays of hundreds of Rydberg atoms have recently enabled the exploration of remarkable phenomena in many-body quantum physics. In addition, the development of high-fidelity qua…},
language = {en-GB},
urldate = {2022-02-15},
journal = {Quantum},
author = {Silvério, Henrique and Grijalva, Sebastián and Dalyac, Constantin and Leclerc, Lucas and Karalekas, Peter J. and Shammah, Nathan and Beji, Mourad and Henry, Louis-Paul and Henriet, Loïc},
month = jan,
year = {2022},
note = {arXiv: 2104.15044},
pages = {629},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/NCH9MPZ3/Silvério et al. - 2022 - Pulser An open-source package for the design of p.pdf:application/pdf;Snapshot:/Users/pmigdal/Zotero/storage/WMWJFX3D/q-2022-01-24-629.html:text/html},
}
@article{killoran_strawberry_2019,
title = {Strawberry {Fields}: {A} {Software} {Platform} for {Photonic} {Quantum} {Computing}},
volume = {3},
shorttitle = {Strawberry {Fields}},
url = {https://quantum-journal.org/papers/q-2019-03-11-129/},
doi = {10.22331/q-2019-03-11-129},
abstract = {Nathan Killoran, Josh Izaac, Nicolás Quesada, Ville Bergholm, Matthew Amy, and Christian Weedbrook,
Quantum 3, 129 (2019).
We introduce Strawberry Fields, an open-source quantum programming architecture for light-based quantum computers, and detail its key features. Built in Python, Strawberry Fields is a full-s…},
language = {en-GB},
urldate = {2022-02-15},
journal = {Quantum},
author = {Killoran, Nathan and Izaac, Josh and Quesada, Nicolás and Bergholm, Ville and Amy, Matthew and Weedbrook, Christian},
month = mar,
year = {2019},
note = {arXiv: 1804.03159},
pages = {129},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/B7KRV4ZH/Killoran et al. - 2019 - Strawberry Fields A Software Platform for Photoni.pdf:application/pdf;Snapshot:/Users/pmigdal/Zotero/storage/YEYJ4GES/q-2019-03-11-129.html:text/html},
}
@misc{noauthor_ibm_nodate,
title = {{IBM} {Quantum} {Experience}},
url = {https://quantum-computing.ibm.com/},
abstract = {Program real quantum systems with the leading quantum cloud application.},
language = {en},
urldate = {2022-02-15},
journal = {IBM Quantum},
}
@article{bonawitz_double-edged_2011,
series = {Probabilistic models of cognitive development},
title = {The double-edged sword of pedagogy: {Instruction} limits spontaneous exploration and discovery},
volume = {120},
issn = {0010-0277},
shorttitle = {The double-edged sword of pedagogy},
url = {https://www.sciencedirect.com/science/article/pii/S0010027710002258},
doi = {10.1016/j.cognition.2010.10.001},
abstract = {Motivated by computational analyses, we look at how teaching affects exploration and discovery. In Experiment 1, we investigated children’s exploratory play after an adult pedagogically demonstrated a function of a toy, after an interrupted pedagogical demonstration, after a naïve adult demonstrated the function, and at baseline. Preschoolers in the pedagogical condition focused almost exclusively on the target function; by contrast, children in the other conditions explored broadly. In Experiment 2, we show that children restrict their exploration both after direct instruction to themselves and after overhearing direct instruction given to another child; they do not show this constraint after observing direct instruction given to an adult or after observing a non-pedagogical intentional action. We discuss these findings as the result of rational inductive biases. In pedagogical contexts, a teacher’s failure to provide evidence for additional functions provides evidence for their absence; such contexts generalize from child to child (because children are likely to have comparable states of knowledge) but not from adult to child. Thus, pedagogy promotes efficient learning but at a cost: children are less likely to perform potentially irrelevant actions but also less likely to discover novel information.},
language = {en},
number = {3},
urldate = {2022-02-15},
journal = {Cognition},
author = {Bonawitz, Elizabeth and Shafto, Patrick and Gweon, Hyowon and Goodman, Noah D. and Spelke, Elizabeth and Schulz, Laura},
month = sep,
year = {2011},
keywords = {Bayesian model, Causal learning, Cognitive development, Discovery, Exploratory play, Pedagogy},
pages = {322--330},
file = {Full Text:/Users/pmigdal/Zotero/storage/VXFIAFZP/Bonawitz et al. - 2011 - The double-edged sword of pedagogy Instruction li.pdf:application/pdf;ScienceDirect Snapshot:/Users/pmigdal/Zotero/storage/S9UYCZ2Q/S0010027710002258.html:text/html},
}
@misc{riffle_understanding_2011,
title = {Understanding the {Fourier} transform},
url = {https://web.archive.org/web/20130318211259/http://www.altdevblogaday.com/2011/05/17/understanding-the-fourier-transform},
urldate = {2022-02-15},
journal = {\#AltDevBlogADay},
author = {Riffle, Stuart},
month = may,
year = {2011},
file = {Snapshot:/Users/pmigdal/Zotero/storage/N98VPC9N/understanding-the-fourier-transform.html:text/html},
}
@misc{rougeux_byrnes_2018,
title = {Byrne's {Euclid}},
url = {https://www.c82.net/euclid/},
abstract = {A reproduction of Oliver Byrne's celebrated work from 1847 plus interactive diagrams, cross references, and posters designed by Nicholas Rougeux},
language = {en},
urldate = {2022-02-15},
author = {Rougeux, Nicholas},
year = {2018},
file = {Snapshot:/Users/pmigdal/Zotero/storage/X3DLYNJV/euclid.html:text/html},
}
@misc{zendejas-morales_quantum_2021,
title = {Quantum logic gates for a single qubit, interactively},
url = {https://quantumflytrap.com/blog/2021/qubit-interactively/},
abstract = {Drag and drop quantum gates to see how they act on a qubit.},
urldate = {2022-02-15},
journal = {Quantum Flytrap},
author = {Zendejas-Morales, Claudia and Migdał, Piotr},
month = apr,
year = {2021},
file = {Snapshot:/Users/pmigdal/Zotero/storage/LV7LVDB3/qubit-interactively.html:text/html},
}
@article{rodriguez-laguna_qubism_2012,
title = {Qubism: self-similar visualization of many-body wavefunctions},
volume = {14},
issn = {1367-2630},
shorttitle = {Qubism},
url = {http://arxiv.org/abs/1112.3560},
doi = {10.1088/1367-2630/14/5/053028},
abstract = {A visualization scheme for quantum many-body wavefunctions is described, which we have termed qubism. Its main property is its recursivity: increasing the number of qubits reflects in an increase in the image resolution. Thus, the plots are typically fractal. As examples, we provide images for the ground states of commonly used Hamiltonians in condensed matter and cold atom physics, such as Heisenberg or ITF. Many features of the wavefunction, such as magnetization, correlations and criticality, can be visualized as properties of the images. In particular, factorizability can be easily spotted, and a way to estimate the entanglement entropy from the image is provided.},
number = {5},
urldate = {2022-02-15},
journal = {New Journal of Physics},
author = {Rodriguez-Laguna, Javier and Migdał, Piotr and Berganza, Miguel Ibáñez and Lewenstein, Maciej and Sierra, Germán},
month = may,
year = {2012},
note = {arXiv: 1112.3560},
keywords = {Quantum Physics, Condensed Matter - Strongly Correlated Electrons, Condensed Matter - Quantum Gases},
pages = {053028},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/U4IJITMF/Rodriguez-Laguna et al. - 2012 - Qubism self-similar visualization of many-body wa.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/FWGL4CTA/1112.html:text/html},
}
@misc{noauthor_visualizing_nodate,
title = {Visualizing complex-valued functions with {Matplotlib} and {Mayavi} - {Domain} coloring method},
url = {https://nbviewer.org/github/empet/Math/blob/master/DomainColoring.ipynb},
urldate = {2022-02-15},
file = {Jupyter Notebook Viewer:/Users/pmigdal/Zotero/storage/2NS8EH3H/DomainColoring.html:text/html},
}
@article{schlosshauer_snapshot_2013,
title = {A {Snapshot} of {Foundational} {Attitudes} {Toward} {Quantum} {Mechanics}},
volume = {44},
issn = {13552198},
url = {http://arxiv.org/abs/1301.1069},
doi = {10.1016/j.shpsb.2013.04.004},
abstract = {Foundational investigations in quantum mechanics, both experimental and theoretical, gave birth to the field of quantum information science. Nevertheless, the foundations of quantum mechanics themselves remain hotly debated in the scientific community, and no consensus on essential questions has been reached. Here, we present the results of a poll carried out among 33 participants of a conference on the foundations of quantum mechanics. The participants completed a questionnaire containing 16 multiple-choice questions probing opinions on quantum-foundational issues. Participants included physicists, philosophers, and mathematicians. We describe our findings, identify commonly held views, and determine strong, medium, and weak correlations between the answers. Our study provides a unique snapshot of current views in the field of quantum foundations, as well as an analysis of the relationships between these views.},
number = {3},
urldate = {2022-02-15},
journal = {Studies in History and Philosophy of Science Part B: Studies in History and Philosophy of Modern Physics},
author = {Schlosshauer, Maximilian and Kofler, Johannes and Zeilinger, Anton},
month = aug,
year = {2013},
note = {arXiv: 1301.1069},
keywords = {Quantum Physics, Physics - History and Philosophy of Physics},
pages = {222--230},
annote = {Comment: 17 pages, 3 figures},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/38T4L4QT/Schlosshauer et al. - 2013 - A Snapshot of Foundational Attitudes Toward Quantu.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/PEX7WEUV/1301.html:text/html},
}
@article{sivasundaram_surveying_2016,
title = {Surveying the {Attitudes} of {Physicists} {Concerning} {Foundational} {Issues} of {Quantum} {Mechanics}},
url = {http://arxiv.org/abs/1612.00676},
abstract = {Even though quantum mechanics has existed for almost 100 years, questions concerning the foundation and interpretation of the theory still remain. These issues have gathered more attention in recent years, but does this mean that physicists are more aware of foundational issues concerning quantum mechanics? A survey was sent out to 1234 physicists affiliated to 8 different universities. 149 responded to the questions, which both concerned foundational issues related to quantum mechanics, specifically, as well as questions concerning interpretations of physical theories in general. The answers to the survey revealed that foundational concepts in quantum mechanics are still a topic that only a minority of physicists are familiar with, although a clear majority of physicists find that interpretations of physical theories are important. The various questions, as well as how the respondents answered, are presented. The survey intends to give an overview of what the opinion of the physics community, in general, is concerning issues related to quantum mechanics.},
urldate = {2022-02-15},
journal = {arXiv:1612.00676 [physics, physics:quant-ph]},
author = {Sivasundaram, Sujeevan and Nielsen, Kristian Hvidtfelt},
month = dec,
year = {2016},
note = {arXiv: 1612.00676},
keywords = {Quantum Physics, Physics - Physics and Society, Physics - Physics Education, Physics - History and Philosophy of Physics},
annote = {Comment: 20 pages, 20 figures},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/SRG9D4WP/Sivasundaram and Nielsen - 2016 - Surveying the Attitudes of Physicists Concerning F.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/U6EDUB3E/1612.html:text/html},
}
@article{blanco_patterns_2020,
title = {Patterns in {Mainstream} {Programming} {Games}},
volume = {7},
copyright = {Copyright (c) 2020 Ander Areizaga Blanco, Henrik Engström},
issn = {2384-8766},
url = {https://journal.seriousgamessociety.org/index.php/IJSG/article/view/335},
doi = {10.17083/ijsg.v7i1.335},
abstract = {Studies have found serious games to be good tools for programming education. As an outcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few are published and made available for the public. There are however numerous examples of programming games in commercial stores that have reached a large audience.This article presents a systematic review of publicly available and popular programming games. It analyses which fundamental software development concepts, as defined by the ACM/IEEE Computer Science Curricula, are represented in these games and identifies game design patterns used to represent these concepts.This study shows that fundamental programming concepts and programming methods have a good representation in mainstream games. There is however a lack of games addressing data structures, algorithms and design. There is a strong domination of puzzle games. Only two of the 20 studied games belong to a different genre. The eleven game design patterns identified in this study have potential to contribute to future efforts in creating engaging serious games for programming education.},
language = {en},
number = {1},
urldate = {2022-02-15},
journal = {International Journal of Serious Games},
author = {Blanco, Ander Areizaga and Engström, Henrik},
month = mar,
year = {2020},
note = {Number: 1},
keywords = {game design patterns},
pages = {97--126},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/8JEY32BW/Blanco and Engström - 2020 - Patterns in Mainstream Programming Games.pdf:application/pdf},
}
@article{michelson_relative_1887,
title = {On the relative motion of the {Earth} and the luminiferous ether},
volume = {s3-34},
copyright = {GeoRef, Copyright 2008, American Geological Institute.},
issn = {0002-9599, 1945-452X},
url = {https://www.ajsonline.org/content/s3-34/203/333},
doi = {10.2475/ajs.s3-34.203.333},
language = {en},
number = {203},
urldate = {2022-02-15},
journal = {American Journal of Science},
author = {Michelson, A. A. and Morley, E. W.},
month = nov,
year = {1887},
note = {Publisher: American Journal of Science
Section: Extraterrestrial geology},
pages = {333--345},
file = {Snapshot:/Users/pmigdal/Zotero/storage/JY6WLTSM/333.html:text/html;Submitted Version:/Users/pmigdal/Zotero/storage/T7KYHXFP/Michelson and Morley - 1887 - On the relative motion of the Earth and the lumini.pdf:application/pdf},
}
@phdthesis{migdal_symmetries_2014,
title = {Symmetries and self-similarity of many-body wavefunctions},
url = {http://arxiv.org/abs/1412.6796},
abstract = {This PhD thesis is dedicated to the study of the interplay between symmetries of quantum states and their self-similar properties. It consists of three connected threads of research: polynomial invariants for multiphoton states, visualization schemes for quantum many-body systems and a complex networks approach to quantum walks on a graph. First, we study the problem of which many-photon states are equivalent up to the action of passive linear optics. We prove that it can be converted into the problem of equivalence of two permutation-symmetric states, not necessarily restricted to the same operation on all parties. We show that the problem can be formulated in terms of symmetries of complex polynomials of many variables, and provide two families of invariants, which are straightforward to compute and provide analytical results. Second, we study a family of recursive visualization schemes for many-particle systems, for which we have coined the name 'qubism'. While all many-qudit states can be plotted with qubism, it is especially useful for spin chains and one-dimensional translationally invariant states. This symmetry results in self-similarity of the plot, making it more comprehensible and allowing to discover certain structures. Third, we study quantum walks of a single particle on graphs, which are classical analogues of random walks. Our focus is on the long-time limit of the probability distribution and we study how (especially in the long-time limit) off-diagonal elements of the density matrix behave. We use them to perform quantum community detection - splitting of a graph into subgraphs in such a way that the coherence between them is small. Our method captures properties that classical methods cannot - the impact of constructive and destructive interference, as well as the dependence of the results on the tunneling phase.},
urldate = {2022-02-15},
school = {ICFO},
author = {Migdał, Piotr},
month = dec,
year = {2014},
note = {arXiv: 1412.6796},
keywords = {Quantum Physics},
annote = {Comment: PhD thesis, 156 pages; defended on 12 Dec 2014 at ICFO; advisors: Maciej Lewenstein, Javier Rodr{\textbackslash}'\{{\textbackslash}i\}guez-Laguna; reviewers: Seth Lloyd, Karol {\textbackslash}.Zyczkowski; chapter on qubism was completely rewritten; other match closely the respective papers},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/9JF24EQP/Migdał - 2014 - Symmetries and self-similarity of many-body wavefu.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/7CXE63I4/1412.html:text/html},
}
@article{migdal_which_2014,
title = {Which multiphoton states are related via linear optics?},
volume = {89},
issn = {1050-2947, 1094-1622},
url = {http://arxiv.org/abs/1403.3069},
doi = {10.1103/PhysRevA.89.062329},
abstract = {We investigate which pure states of \$n\$ photons in \$d\$ modes can be transformed into each other via linear optics, without post-selection. In other words, we study the local unitary (LU) equivalence classes of symmetric many-qudit states. Writing our state as \$f{\textasciicircum}{\textbackslash}dagger{\textbar}{\textbackslash}Omega{\textbackslash}rangle\$, with \$f{\textasciicircum}{\textbackslash}dagger\$ a homogeneous polynomial in the mode creation operators, we propose two sets of LU-invariants: (a) spectral invariants, which are the eigenvalues of the operator \$ff{\textasciicircum}{\textbackslash}dagger\$, and (b) moments, each given by the norm of the symmetric component of a tensor power of the initial state, which can be computed as vacuum expectation values of \$f{\textasciicircum}k(f{\textasciicircum}{\textbackslash}dagger){\textasciicircum}k\$. We provide scheme for experimental measurement of the later, as related to the post-selection probability of creating state \$f{\textasciicircum}\{{\textbackslash}dagger k\}{\textbar}{\textbackslash}Omega{\textbackslash}rangle\$ from \$k\$ copies of \$f{\textasciicircum}\{{\textbackslash}dagger\}{\textbar}{\textbackslash}Omega{\textbackslash}rangle\$.},
number = {6},
urldate = {2022-02-15},
journal = {Physical Review A},
author = {Migdał, Piotr and Rodríguez-Laguna, Javier and Oszmaniec, Michał and Lewenstein, Maciej},
month = jun,
year = {2014},
note = {arXiv: 1403.3069},
keywords = {Quantum Physics, Mathematical Physics},
pages = {062329},
annote = {Comment: 14 pages, 3 figures; minor changes (3 new citations, a remark on fermionic systems)},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/5HKWLDQC/Migdał et al. - 2014 - Which multiphoton states are related via linear op.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/XGGASC6N/1403.html:text/html},
}
@article{chiang_named_2021,
title = {Named {Tensor} {Notation}},
url = {http://arxiv.org/abs/2102.13196},
abstract = {We propose a notation for tensors with named axes, which relieves the author, reader, and future implementers from the burden of keeping track of the order of axes and the purpose of each. It also makes it easy to extend operations on low-order tensors to higher order ones (e.g., to extend an operation on images to minibatches of images, or extend the attention mechanism to multiple attention heads). After a brief overview of our notation, we illustrate it through several examples from modern machine learning, from building blocks like attention and convolution to full models like Transformers and LeNet. Finally, we give formal definitions and describe some extensions. Our proposals build on ideas from many previous papers and software libraries. We hope that this document will encourage more authors to use named tensors, resulting in clearer papers and less bug-prone implementations. The source code for this document can be found at https://github.com/namedtensor/notation/. We invite anyone to make comments on this proposal by submitting issues or pull requests on this repository.},
urldate = {2022-02-15},
journal = {arXiv:2102.13196 [cs]},
author = {Chiang, David and Rush, Alexander M. and Barak, Boaz},
month = feb,
year = {2021},
note = {arXiv: 2102.13196},
keywords = {Computer Science - Computation and Language, Computer Science - Machine Learning},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/LG5JAQI5/Chiang et al. - 2021 - Named Tensor Notation.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/3FTIHIMT/2102.html:text/html},
}
@book{ernst_dorn_zeitschrift_1881,
title = {Zeitschrift für {Instrumentenkunde}},
url = {http://archive.org/details/zeitschriftfrin14gergoog},
abstract = {Book digitized by Google from the library of the University of Michigan and uploaded to the Internet Archive by user tpb.; "Organ für Mittheilungen aus dem gesammten Gebiete der wissenschaftlichen Technik; With supplements; Mode of access: Internet},
language = {ger},
urldate = {2022-02-15},
publisher = {Berlin [etc.]},
author = {Ernst Dorn, Physikalisch-Technische Reichsanstalt (Germany)},
collaborator = {{University of Michigan}},
year = {1881},
keywords = {Physical instruments},
}
@misc{noauthor_zeitschrift_nodate,
title = {Zeitschrift für {Instrumentenkunde} : {Ernst} {Dorn} , {Physikalisch} -{Technische} {Reichsanstalt} ({Germany}) : {Free} {Download}, {Borrow}, and {Streaming} : {Internet} {Archive}},
url = {https://archive.org/details/zeitschriftfrin11gergoog/page/n289/mode/2up},
urldate = {2022-02-15},
file = {Zeitschrift für Instrumentenkunde \: Ernst Dorn , Physikalisch -Technische Reichsanstalt (Germany) \: Free Download, Borrow, and Streaming \: Internet Archive:/Users/pmigdal/Zotero/storage/J3YV4GFT/2up.html:text/html},
}
@article{lloyd_quantum_1999,
title = {Quantum search without entanglement},
volume = {61},
issn = {1050-2947, 1094-1622},
url = {http://arxiv.org/abs/quant-ph/9903057},
doi = {10.1103/PhysRevA.61.010301},
abstract = {Entanglement of quantum variables is usually thought to be a prerequisite for obtaining quantum speed-ups of information processing tasks such as searching databases. This paper presents methods for quantum search that give a speed-up over classical methods, but that do not require entanglement. These methods rely instead on interference to provide a speed-up. Search without entanglement comes at a cost: although they outperform analogous classical devices, the quantum devices that perform the search are not universal quantum computers and require exponentially greater overhead than a quantum computer that operates using entanglement. Quantum search without entanglement is compared to classical search using waves.},
number = {1},
urldate = {2022-02-15},
journal = {Physical Review A},
author = {Lloyd, Seth},
month = dec,
year = {1999},
note = {arXiv: quant-ph/9903057},
keywords = {Quantum Physics},
pages = {010301},
annote = {Comment: 9 pages, TeX, submitted to Physical Review Letters},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/BBXBVH6J/Lloyd - 1999 - Quantum search without entanglement.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/G8UZ7KAE/9903057.html:text/html},
}
@article{carr_measuring_2020,
title = {Measuring the {Faraday} effect in olive oil using permanent magnets and {Malus}' law},
volume = {41},
issn = {0143-0807, 1361-6404},
url = {http://arxiv.org/abs/1908.08120},
doi = {10.1088/1361-6404/ab50dd},
abstract = {We present a simple permanent magnet set-up that can be used to measure the Faraday effect in gases, liquids and solids. By fitting the transmission curve as a function of polarizer angle (Malus' law) we average over fluctuations in the laser intensity and can extract phase shifts as small as \${\textbackslash}pm\$ 50 \${\textbackslash}mu\$rads. We have focused on measuring the Faraday effect in olive oil and find a Verdet coefficient of \$V\$ = 192 \${\textbackslash}pm\$ 1 deg T\${\textasciicircum}\{-1\}\$ m\${\textasciicircum}\{-1\}\$ at approximately 20 \${\textasciicircum}\{{\textbackslash}circ\}\$C for a wavelength of 659.2 nm. We show that the Verdet coefficient can be fit with a Drude-like dispersion law \$A/({\textbackslash}lambda{\textasciicircum}2 - {\textbackslash}lambda\_0{\textasciicircum}2)\$ with coefficients \$A\$ = 7.9 \${\textbackslash}pm\$ 0.2 \${\textbackslash}times\$ 10\${\textasciicircum}\{7\}\$ deg T\${\textasciicircum}\{-1\}\$ m\${\textasciicircum}\{-1\}\$ nm\${\textasciicircum}2\$ and \${\textbackslash}lambda\_0\$ = 142 \${\textbackslash}pm\$ 13 nm.},
number = {2},
urldate = {2022-02-15},
journal = {European Journal of Physics},
author = {Carr, Daniel L. and Spong, Nicholas L. R. and Hughes, Ifan G. and Adams, Charles S.},
month = mar,
year = {2020},
note = {arXiv: 1908.08120},
keywords = {Physics - Optics, Physics - Physics Education, Physics - Instrumentation and Detectors},
pages = {025301},
annote = {Comment: 12 pages, 7 figures This is the version of the article before peer review or editing, as submitted by an author to European Journal of Physics. IOP Publishing Ltd is not responsible for any errors or omissions in this version of the manuscript or any version derived from it. The Version of Record is available online at https://dx.doi.org/10.1088/1361-6404/ab50dd},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/GYYRCC4X/Carr et al. - 2020 - Measuring the Faraday effect in olive oil using pe.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/GV7LRZFF/1908.html:text/html},
}
@book{nielsen_quantum_2010,
address = {Cambridge ; New York},
edition = {10th anniversary ed},
title = {Quantum {Computation} and {Quantum} {Information}},
isbn = {978-1-107-00217-3},
publisher = {Cambridge University Press},
author = {Nielsen, Michael A. and Chuang, Isaac L.},
year = {2010},
keywords = {Quantum computers},
}
@article{scully_quantum_1982,
title = {Quantum eraser: {A} proposed photon correlation experiment concerning observation and "delayed choice" in quantum mechanics},
volume = {25},
shorttitle = {Quantum eraser},
url = {https://link.aps.org/doi/10.1103/PhysRevA.25.2208},
doi = {10.1103/PhysRevA.25.2208},
abstract = {We propose and analyze an experiment designed to probe the extent to which information accessible to an observer and the "eraser" of this information affects measured results. The proposed experiment could also be operated in a "delayed-choice" mode.},
number = {4},
urldate = {2022-02-15},
journal = {Physical Review A},
author = {Scully, Marlan O. and Drühl, Kai},
month = apr,
year = {1982},
note = {Publisher: American Physical Society},
pages = {2208--2213},
file = {APS Snapshot:/Users/pmigdal/Zotero/storage/JMSSIF4D/PhysRevA.25.html:text/html},
}
@article{cleve_quantum_1998,
title = {Quantum {Algorithms} {Revisited}},
volume = {454},
issn = {1364-5021, 1471-2946},
url = {http://arxiv.org/abs/quant-ph/9708016},
doi = {10.1098/rspa.1998.0164},
abstract = {Quantum computers use the quantum interference of different computational paths to enhance correct outcomes and suppress erroneous outcomes of computations. A common pattern underpinning quantum algorithms can be identified when quantum computation is viewed as multi-particle interference. We use this approach to review (and improve) some of the existing quantum algorithms and to show how they are related to different instances of quantum phase estimation. We provide an explicit algorithm for generating any prescribed interference pattern with an arbitrary precision.},
number = {1969},
urldate = {2022-02-15},
journal = {Proceedings of the Royal Society of London. Series A: Mathematical, Physical and Engineering Sciences},
author = {Cleve, Richard and Ekert, Artur and Macchiavello, Chiara and Mosca, Michele},
month = jan,
year = {1998},
note = {arXiv: quant-ph/9708016},
keywords = {Quantum Physics},
pages = {339--354},
annote = {Comment: 18 pages, LaTeX, 7 figures. Submitted to Proc. Roy. Soc. Lond. A},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/LQDE7YW3/Cleve et al. - 1998 - Quantum Algorithms Revisited.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/V4VFKZ84/9708016.html:text/html},
}
@article{sanguinetti_quantum_2014,
title = {Quantum {Random} {Number} {Generation} on a {Mobile} {Phone}},
volume = {4},
url = {https://link.aps.org/doi/10.1103/PhysRevX.4.031056},
doi = {10.1103/PhysRevX.4.031056},
abstract = {Quantum random number generators (QRNGs) can significantly improve the security of cryptographic protocols by ensuring that generated keys cannot be predicted. However, the cost, size, and power requirements of current Quantum random number generators have prevented them from becoming widespread. In the meantime, the quality of the cameras integrated in mobile telephones has improved significantly so that now they are sensitive to light at the few-photon level. We demonstrate how these can be used to generate random numbers of a quantum origin.},
number = {3},
urldate = {2022-02-15},
journal = {Physical Review X},
author = {Sanguinetti, Bruno and Martin, Anthony and Zbinden, Hugo and Gisin, Nicolas},
month = sep,
year = {2014},
note = {arXiv: 1405.0435},
pages = {031056},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/NUNW8J6H/Sanguinetti et al. - 2014 - Quantum Random Number Generation on a Mobile Phone.pdf:application/pdf},
}
@article{barnett_quantum_2008,
title = {Quantum state discrimination},
url = {http://arxiv.org/abs/0810.1970},
abstract = {It is a fundamental consequence of the superposition principle for quantum states that there must exist non-orthogonal states, that is states that, although different, have a non-zero overlap. This finite overlap means that there is no way of determining with certainty in which of two such states a given physical system has been prepared. We review the various strategies that have been devised to discriminate optimally between non-orthogonal states and some of the optical experiments that have been performed to realise these.},
urldate = {2022-02-15},
journal = {arXiv:0810.1970 [quant-ph]},
author = {Barnett, Stephen M. and Croke, Sarah},
month = oct,
year = {2008},
note = {arXiv: 0810.1970},
keywords = {Quantum Physics},
annote = {Comment: 43 pages, submitted to Advances in Optics and Photonics},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/NFTAAWTJ/Barnett and Croke - 2008 - Quantum state discrimination.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/7SJK2JY9/0810.html:text/html},
}
@article{elitzur_quantum_1993,
title = {Quantum {Mechanical} {Interaction}-{Free} {Measurements}},
volume = {23},
issn = {0015-9018, 1572-9516},
url = {http://arxiv.org/abs/hep-th/9305002},
doi = {10.1007/BF00736012},
abstract = {A novel manifestation of nonlocality of quantum mechanics is presented. It is shown that it is possible to ascertain the existence of an object in a given region of space without interacting with it. The method might have practical applications for delicate quantum experiments.},
number = {7},
urldate = {2022-02-15},
journal = {Foundations of Physics},
author = {Elitzur, Avshalom C. and Vaidman, Lev},
month = jul,
year = {1993},
note = {arXiv: hep-th/9305002},
keywords = {High Energy Physics - Theory},
pages = {987--997},
annote = {Comment: (revised file with no need for macro), 12, TAUP 1865-91\#},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/QC2TK8CW/Elitzur and Vaidman - 1993 - Quantum Mechanical Interaction-Free Measurements.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/KYAJ4P9R/9305002.html:text/html},
}
@article{kwiat_experimental_1995,
title = {Experimental {Realization} of {Interaction}-free {Measurementsa}},
volume = {755},
issn = {1749-6632},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1749-6632.1995.tb38981.x},
doi = {10.1111/j.1749-6632.1995.tb38981.x},
language = {en},
number = {1},
urldate = {2022-02-15},
journal = {Annals of the New York Academy of Sciences},
author = {Kwiat, Paul and Weinfurter, Harald and Herzog, Thomas and Zeilinger, Anton and Kasevich, Mark},
year = {1995},
pages = {383--393},
}
@article{wootters_single_1982,
title = {A single quantum cannot be cloned},
volume = {299},
copyright = {1982 Nature Publishing Group},
issn = {1476-4687},
url = {https://www.nature.com/articles/299802a0},
doi = {10.1038/299802a0},
abstract = {If a photon of definite polarization encounters an excited atom, there is typically some nonvanishing probability that the atom will emit a second photon by stimulated emission. Such a photon is guaranteed to have the same polarization as the original photon. But is it possible by this or any other process to amplify a quantum state, that is, to produce several copies of a quantum system (the polarized photon in the present case) each having the same state as the original? If it were, the amplifying process could be used to ascertain the exact state of a quantum system: in the case of a photon, one could determine its polarization by first producing a beam of identically polarized copies and then measuring the Stokes parameters1. We show here that the linearity of quantum mechanics forbids such replication and that this conclusion holds for all quantum systems.},
language = {en},
number = {5886},
urldate = {2022-02-15},
journal = {Nature},
author = {Wootters, W. K. and Zurek, W. H.},
month = oct,
year = {1982},
note = {Number: 5886
Publisher: Nature Publishing Group},
keywords = {Humanities and Social Sciences, multidisciplinary, Science},
pages = {802--803},
file = {Snapshot:/Users/pmigdal/Zotero/storage/6MGR4YBS/299802a0.html:text/html},
}
@article{la_cour_virtual_2021,
title = {The {Virtual} {Quantum} {Optics} {Laboratory}},
url = {http://arxiv.org/abs/2105.07300},
abstract = {We present a web-based software tool, the Virtual Quantum Optics Laboratory (VQOL), that may be used for designing and executing realistic simulations of quantum optics experiments. A graphical user interface allows one to rapidly build and configure a variety of different optical experiments, while the runtime environment provides unique capabilities for visualization and analysis. All standard linear optical components are available as well as sources of thermal, coherent, and entangled Gaussian states. A unique aspect of VQOL is the introduction of non-Gaussian measurements using detectors modeled as deterministic devices that "click" when the amplitude of the light falls above a given threshold. We describe the underlying theoretical models and provide several illustrative examples. We find that VQOL provides a a faithful representation of many experimental quantum optics phenomena and may serve as both a useful instructional tool for students as well as a valuable research tool for practitioners.},
urldate = {2022-02-15},
journal = {arXiv:2105.07300 [quant-ph]},
author = {La Cour, Brian R. and Maynard, Maria and Shroff, Parth and Ko, Gabriel and Ellis, Evan},
month = may,
year = {2021},
note = {arXiv: 2105.07300},
keywords = {Quantum Physics},
annote = {Comment: 27 pages, 32 figures},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/C9HVFGLW/La Cour et al. - 2021 - The Virtual Quantum Optics Laboratory.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/PH3F6EWT/2105.html:text/html},
}
@article{deutsch_rapid_1992,
title = {Rapid solution of problems by quantum computation},
volume = {439},
url = {https://royalsocietypublishing.org/doi/10.1098/rspa.1992.0167},
doi = {10.1098/rspa.1992.0167},
abstract = {A class of problems is described which can be solved more efficiently by quantum computation than by any classical or stochastic method. The quantum computation solves the problem with certainty in exponentially less time than any classical deterministic computation.},
number = {1907},
urldate = {2022-02-15},
journal = {Proceedings of the Royal Society of London. Series A: Mathematical and Physical Sciences},
author = {Deutsch, David and Jozsa, Richard},
month = dec,
year = {1992},
note = {Publisher: Royal Society},
pages = {553--558},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/BH76TKYZ/Deutsch and Jozsa - 1992 - Rapid solution of problems by quantum computation.pdf:application/pdf},
}
@misc{noauthor_quantum_2021,
title = {Quantum {Flytrap} {\textbar} {D}\&{AD} {Awards} 2021 {Shortlist} {\textbar} {Start}-{Up} / {Established} {Professional} {\textbar} {D}\&{AD}},
url = {https://www.dandad.org/awards/professional/2021/234167/quantum-flytrap/},
urldate = {2022-02-15},
year = {2021},
file = {Quantum Flytrap | Quantum Flytrap | D&AD Awards 2021 Shortlist | Start-Up / Established Professional | D&AD:/Users/pmigdal/Zotero/storage/HLY9NBG8/quantum-flytrap.html:text/html},
}
@article{englert_universal_2001,
title = {Universal unitary gate for single-photon 2-qubit states},
volume = {63},
issn = {1050-2947, 1094-1622},
url = {http://arxiv.org/abs/quant-ph/0101064},
doi = {10.1103/PhysRevA.63.032303},
abstract = {Upon entangling a spatial binary alternative of a photon with its polarization, one can use single photons to study arbitrary 2-qubit states. Sending the photon through a Mach-Zehnder interferometer, equipped with sets of wave plates that change the polarization, amounts to performing a unitary transformation on the 2-qubit state. We show that any desired unitary gate can be realized by a judicious choice of the parameters of the set-up and discuss a number of applications. They include the diagnosis of an unknown 2-qubit state, an optical Grover search, and the realization of a thought experiment invented by Vaidman, Aharonov, and Albert.},
number = {3},
urldate = {2022-02-15},
journal = {Physical Review A},
author = {Englert, Berthold-Georg and Kurtsiefer, Christian and Weinfurter, Harald},
month = feb,
year = {2001},
note = {arXiv: quant-ph/0101064},
keywords = {Quantum Physics},
pages = {032303},
annote = {Comment: to appear in Phys. Rev. A, 10 pages, 7 figures, 2 tables},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/RN5PMNZS/Englert et al. - 2001 - Universal unitary gate for single-photon 2-qubit s.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/KLYLI8PL/0101064.html:text/html},
}
@misc{noauthor_outreach_nodate,
title = {Outreach - {Quantum} {Flagship}},
url = {https://qt.eu/about-quantum-flagship/outreach/},
abstract = {Webportal of the Quantum Flagship initiative. The Second Quantum Revolution is unfolding now and the Quantum Flagship is driving this revolution in Europe. Discover Quantum Technologies, learn more about the project and engage with the Quantum Technology Community.},
language = {en-US},
urldate = {2022-02-15},
journal = {Quantum Technology},
file = {Snapshot:/Users/pmigdal/Zotero/storage/DUIQXHSQ/outreach.html:text/html},
}
@inproceedings{dorland_quantum_2019,
address = {Cham},
series = {Lecture {Notes} in {Computer} {Science}},
title = {Quantum {Physics} vs. {Classical} {Physics}: {Introducing} the {Basics} with a {Virtual} {Reality} {Game}},
isbn = {978-3-030-34350-7},
shorttitle = {Quantum {Physics} vs. {Classical} {Physics}},
doi = {10.1007/978-3-030-34350-7_37},
abstract = {Unlike classical physics, quantum physics is harder to explain, as it involves very small scales and phenomena that are not visible to the naked eye. Understanding the differences between classical and quantum physics is difficult, especially for children, who cannot grasp the subtleties conveyed in complicated formulae.We propose to achieve this in a playful and immersive manner, which is a more familiar and convenient way to introduce children to new concepts. For this we developed Save Schrödinger’s Cat, a puzzle game in virtual reality featuring a classical physics mode and a quantum physics mode. As virtual objects and phenomena behave differently in each mode, this mechanic encourages players to toggle between modes, in order to explore the differences between quantum and classical physics in an immersive, entertaining and challenging way. A preliminary evaluation showed that players could better identify various distinguishing features of either mode.},
language = {en},
booktitle = {Games and {Learning} {Alliance}},
publisher = {Springer International Publishing},
author = {Dorland, Bob and van Hal, Lennard and Lageweg, Stanley and Mulder, Jurgen and Schreuder, Rinke and Zaidi, Amir and Alderliesten, Jan Willem David and Bidarra, Rafael},
editor = {Liapis, Antonios and Yannakakis, Georgios N. and Gentile, Manuel and Ninaus, Manuel},
year = {2019},
keywords = {Classical physics, Educational games, Quantum physics, Virtual reality},
pages = {383--393},
file = {Full Text:/Users/pmigdal/Zotero/storage/IVPUH2FK/Dorland et al. - 2019 - Quantum Physics vs. Classical Physics Introducing.pdf:application/pdf},
}
@article{ornes_science_2018,
title = {Science and {Culture}: {Quantum} games aim to demystify heady science},
volume = {115},
copyright = {© 2018 . http://www.pnas.org/site/aboutpnas/licenses.xhtmlPublished under the PNAS license.},
issn = {0027-8424, 1091-6490},
shorttitle = {Science and {Culture}},
url = {https://www.pnas.org/content/115/8/1667},
doi = {10.1073/pnas.1800744115},
abstract = {In a video game called Quantum Moves, the players’ goal is straightforward: Move an atom from one place to another as quickly and efficiently as possible while a timer counts down the seconds. Atoms in the game aren’t represented as mini solar systems with electron “planets” moving around them, like those you see in a middle-school textbook. Rather, they’re liquid-like waves sloshing in a roughly U-shaped curve. To move the atoms, players have to move the curve.
In one level of the game Quantum Moves, called “Bring Home Water,” players must use a laser (round marker on the left) to pick up atoms (light purple areas inside the valleys) and deposit them in the trap (vertical purple strip). Users drag the valleys toward the trap and deposit as much of the atom as possible. Image courtesy of Scienceathome.org.
The antagonists in video games tend to be monsters or zombies, but Quantum Moves pits players against the fundamental laws of nature. The waves represent the changing probability distribution of the atom’s location, showing where it’s most likely to be measured. Players get points when they shuffle the waves into a designated location, and the more waves that get there, the more points players earn. But that’s tricky. The atom-waves slosh around, often high enough to splash out of the curve and disappear.
As levels advance, the atomic waves become less predictable: It's harder to tell where they'll move. Other quantum phenomena come into play, such as tunneling, which is the probability that a particle will pass through a solid barrier. On screen, that means the waves might vanish from one curve—and show up in another.
Quantum mechanics may be among the strangest and most abstruse subject matters in science. Its fundamental ideas are fussy, counterintuitive, and difficult to explain to …},
language = {en},
number = {8},
urldate = {2022-02-15},
journal = {Proceedings of the National Academy of Sciences},
author = {Ornes, Stephen},
month = feb,
year = {2018},
pmid = {29463780},
note = {Publisher: National Academy of Sciences
Section: Science and Culture},
pages = {1667--1669},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/54R27DIZ/Ornes - 2018 - Science and Culture Quantum games aim to demystif.pdf:application/pdf},
}
@inproceedings{ashktorab_thinking_2019,
address = {New York, NY, USA},
series = {{CHI} '19},
title = {Thinking {Too} {Classically}: {Research} {Topics} in {Human}-{Quantum} {Computer} {Interaction}},
isbn = {978-1-4503-5970-2},
shorttitle = {Thinking {Too} {Classically}},
url = {https://doi.org/10.1145/3290605.3300486},
doi = {10.1145/3290605.3300486},
abstract = {Quantum computing is a fundamentally different way of performing computation than classical computing. Many problems that are considered hard for classical computers may have efficient solutions using quantum computers. Recently, technology companies including IBM, Microsoft, and Google have invested in developing both quantum computing hardware and software to explore the potential of quantum computing. Because of the radical shift in computing paradigms that quantum represents, we see an opportunity to study the unique needs people have when interacting with quantum systems, what we call Quantum HCI (QHCI). Based on interviews with experts in quantum computing, we identify four areas in which HCI researchers can contribute to the field of quantum computing. These areas include understanding current and future quantum users, tools for programming and debugging quantum algorithms, visualizations of quantum states, and educational materials to train the first generation of "quantum native" programmers.},
urldate = {2022-02-15},
booktitle = {Proceedings of the 2019 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
publisher = {Association for Computing Machinery},
author = {Ashktorab, Zahra and Weisz, Justin D. and Ashoori, Maryam},
month = may,
year = {2019},
keywords = {human-quantum computer interaction, qhci, quantum computing education},
pages = {1--12},
}
@inproceedings{weisz_entanglion_2018,
address = {New York, NY, USA},
series = {{CHI} {PLAY} '18},
title = {Entanglion: {A} {Board} {Game} for {Teaching} the {Principles} of {Quantum} {Computing}},
isbn = {978-1-4503-5624-4},
shorttitle = {Entanglion},
url = {https://doi.org/10.1145/3242671.3242696},
doi = {10.1145/3242671.3242696},
abstract = {Educational games are a creative, enjoyable way for students to learn about technical concepts. We present Entanglion, a board game that aims to introduce the fundamental concepts of quantum computing -- a highly technical domain -- to students and enthusiasts of all ages. We describe our iterative design process and feedback from evaluations we conducted with students and professionals. Our playtesters gave positive feedback on our game, indicating it was engaging while simultaneously educational. We discuss a number of lessons we learned from our experience designing and evaluating a pedagogical game for a highly technical subject.},
urldate = {2022-02-15},
booktitle = {Proceedings of the 2018 {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
publisher = {Association for Computing Machinery},
author = {Weisz, Justin D. and Ashoori, Maryam and Ashktorab, Zahra},
month = oct,
year = {2018},
keywords = {quantum computing education, board game, game-based learning, pedagogical tools},
pages = {523--534},
}
@article{foti_quantum_2021,
title = {Quantum {Physics} {Literacy} {Aimed} at {K12} and the {General} {Public}},
volume = {7},
copyright = {http://creativecommons.org/licenses/by/3.0/},
issn = {2218-1997},
url = {https://www.mdpi.com/2218-1997/7/4/86},
doi = {10.3390/universe7040086},
abstract = {Educating K12 students and general public in quantum physics represents an evitable must no longer since quantum technologies are going to revolutionize our lives. Quantum literacy is a formidable challenge and an extraordinary opportunity for a massive cultural uplift, where citizens learn how to engender creativity and practice a new way of thinking, essential for smart community building. Scientific thinking hinges on analyzing facts and creating understanding, and it is then formulated with the dense mathematical language for later fact checking. Within classical physics, learners’ intuition may in principle be educated via classroom demonstrations of everyday-life phenomena. Their understanding can even be framed with the mathematics suited to their instruction degree. For quantum physics, on the contrary, we have no experience of quantum phenomena and the required mathematics is beyond non-expert reach. Therefore, educating intuition needs imagination. Without rooting to experiments and some degree of formal framing, educators face the risk to provide only evanescent tales, often misled, while resorting to familiar analogies. Here, we report on the realization of QPlayLearn, an online platform conceived to explicitly address challenges and opportunities of massive quantum literacy. QPlayLearn’s mission is to provide multilevel education on quantum science and technologies to anyone, regardless of age and background. To this aim, innovative interactive tools enhance the learning process effectiveness, fun, and accessibility, while remaining grounded on scientific correctness. Examples are games for basic quantum physics teaching, on-purpose designed animations, and easy-to-understand explanations on terminology and concepts by global experts. As a strategy for massive cultural change, QPlayLearn offers diversified content for different target groups, from primary school all the way to university physics students. It is addressed also to companies wishing to understand the potential of the emergent quantum industry, journalists, and policymakers needing to seize what quantum technologies are about, as well as all quantum science enthusiasts.},
language = {en},
number = {4},
urldate = {2022-02-15},
journal = {Universe},
author = {Foti, Caterina and Anttila, Daria and Maniscalco, Sabrina and Chiofalo, Maria Luisa},
month = apr,
year = {2021},
note = {Number: 4
Publisher: Multidisciplinary Digital Publishing Institute},
keywords = {games with a purpose, methods for physics teaching, quantum physics education},
pages = {86},
file = {Full Text PDF:/Users/pmigdal/Zotero/storage/7234YPMQ/Foti et al. - 2021 - Quantum Physics Literacy Aimed at K12 and the Gene.pdf:application/pdf},
}
@inproceedings{parakh_novel_2020,
address = {New York, NY, USA},
series = {{SIGITE} '20},
title = {A {Novel} {Approach} for {Embedding} and {Traversing} {Problems} in {Serious} {Games}},
isbn = {978-1-4503-7045-5},
url = {https://doi.org/10.1145/3368308.3415417},
doi = {10.1145/3368308.3415417},
abstract = {This paper presents a novel approach for embedding and traversing problems in serious games. Given a set of concepts, problems built upon these concepts, and the complexities of the concepts, we propose an automatic mechanism that aids the game developers on which problems can be put on the same level and which problems must only be reachable when certain dependencies are met. The proposed network traversal algorithm allows the player/student to efficiently complete all the problems with increasing complexity at each step. The proposed approach is general purpose and has has been implemented in our quantum cryptography game, QuaSim.},
urldate = {2022-02-15},
booktitle = {Proceedings of the 21st {Annual} {Conference} on {Information} {Technology} {Education}},
publisher = {Association for Computing Machinery},
author = {Parakh, Abhishek and Subramaniam, Mahadevan and Chundi, Parvathi and Ostler, Elliott},
month = oct,
year = {2020},
keywords = {problem distribution and embedding, problem network traversal, quantum cryptography, serious games},
pages = {229--235},
}
@inproceedings{parakh_approach_2019,
title = {An {Approach} {Towards} {Designing} {Problem} {Networks} in {Serious} {Games}},
doi = {10.1109/CIG.2019.8848055},
abstract = {Integrating of subject matter onto serious games is an important problem that has been shown to impact the learning potential of serious games. A novel approach, inspired by peer-to-peer (P2P) networks, towards designing and deploying a series of problems in game scenarios is described. Given a set of problems involving a set of concepts the proposed approach automatically generates a problem network graph akin to P2P network that can then traversed by a player to collect all the concepts that are necessary to learn a topic of interest. A network traversal algorithm is described, which identifies the relevant problems and produces an efficient route through the network for learning the topic. We also describe an algorithm for mapping the problem network graph onto a game scenario by identifying groups of problems that can be placed in a single location of the game like the level of a building, arcade, or a room, physical barriers that separate, and the conditions for passing through these barriers. The proposed approach has been validated through a quantum cryptography game QuaSim and has been played by over 100 students to learn quantum cryptography basics and cryptography protocols.},
booktitle = {2019 {IEEE} {Conference} on {Games} ({CoG})},
author = {Parakh, A. and Chundi, P. and Subramaniam, M.},
month = aug,
year = {2019},
note = {ISSN: 2325-4289},
keywords = {quantum computing, Games, Quantum computing, Navigation, quantum cryptography, Computer security, Education, game design, peer-peer networks, Peer-to-peer computing, Quantum cryptography, Serious games},
pages = {1--8},
}
@article{costa_computational_2018,
title = {Computational {Complexity} of {Games} and {Puzzles}},
url = {http://arxiv.org/abs/1807.04724},
abstract = {In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and Back to Bed may be helpful in further studies by exploiting structure common to several games. We also highlight some interesting paths for further study related to uncertainty that have yet to receive thorough study given their prevalence in today's games.},
urldate = {2022-02-15},
journal = {arXiv:1807.04724 [cs]},
author = {Costa, Diogo M.},
month = jul,
year = {2018},
note = {arXiv: 1807.04724},
keywords = {Computer Science - Computational Complexity},
annote = {Comment: Master's thesis (Jul 2018)},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/9AUADFNA/Costa - 2018 - Computational Complexity of Games and Puzzles.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/WJNM9QXG/1807.html:text/html},
}
@article{luo_comprehensive_2022,
title = {A {Comprehensive} {Study} of {Bug} {Fixes} in {Quantum} {Programs}},
url = {http://arxiv.org/abs/2201.08662},
abstract = {As quantum programming evolves, more and more quantum programming languages are being developed. As a result, debugging and testing quantum programs have become increasingly important. While bug fixing in classical programs has come a long way, there is a lack of research in quantum programs. To this end, this paper presents a comprehensive study on bug fixing in quantum programs. We collect and investigate 96 real-world bugs and their fixes from four popular quantum programming languages Qiskit, Cirq, Q\#, and ProjectQ). Our study shows that a high proportion of bugs in quantum programs are quantum-specific bugs (over 80\%), which requires further research in the bug fixing domain. We also summarize and extend the bug patterns in quantum programs and subdivide the most critical part, math-related bugs, to make it more applicable to the study of quantum programs. Our findings summarize the characteristics of bugs in quantum programs and provide a basis for studying testing and debugging quantum programs.},
urldate = {2022-02-15},
journal = {arXiv:2201.08662 [quant-ph]},
author = {Luo, Junjie and Zhao, Pengzhan and Miao, Zhongtao and Lan, Shuhan and Zhao, Jianjun},
month = jan,
year = {2022},
note = {arXiv: 2201.08662},
keywords = {Quantum Physics, Computer Science - Programming Languages, Computer Science - Software Engineering},
file = {arXiv Fulltext PDF:/Users/pmigdal/Zotero/storage/JFIN92AS/Luo et al. - 2022 - A Comprehensive Study of Bug Fixes in Quantum Prog.pdf:application/pdf;arXiv.org Snapshot:/Users/pmigdal/Zotero/storage/FP77EJ2E/2201.html:text/html},