Releases: Quitch/Queller-AI
Releases · Quitch/Queller-AI
v5.10.0
15 Jan 13:44
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The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors
v5.9.2
09 Jan 21:45
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Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring
v5.9.1
12 Dec 16:44
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Fix Uber not building Drifters on islands immediately
v5.9.0
10 Dec 12:41
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Uber uses more Sparks
Uber 1v1 delays T2 further
Uber only builds Bluehawks when the enemy has T2
Added Uber Platoon which focuses on a smaller number of larger armies
Uber switches from Dox to Grenadiers earlier
Uber makes greater use of Drifters
v5.8.0
05 Dec 16:25
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Gold and Platinum build Strykers
Platinum builds Grenadiers
Gold will use Grenadiers immediately
Uber is much more considerate of its eco when looking to move to T2
Uber is better at avoiding early game energy stalls
Gold and Platinum build Sparks earlier
v5.7.1
30 Nov 23:27
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Fixed Bronze through Platinum not building orbital fabbers from Orbital Factories
v5.7.0
28 Nov 21:32
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Removed Uber 1v1 factory builds
Uber only builds Ants after the early game
Uber 1v1 will tech later
v5.6.1
25 Nov 19:50
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Fix Uber not responding properly to all bot builds
Fix Uber's bot factories on islands not producing units
Uber will continue to use Dox if it doesn't have access to Strykers
v5.6.0
21 Nov 16:20
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Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
Uber prioritises its initial advanced fabbers more highly when alone on a planet
Uber no longer prioritises the Storm over other units when in need of AA
Uber gives less priority to energy storage again
Uber uses less Shellers
Change to how Uber measures Vanguard use
Uber FFA builds Strykers
Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
Uber builds Typhoons against all naval threats
Uber uses a heavy Stryker presence for a little longer
Uber won't use as many factories to make Patriots when in need of AA
Uber's Grenadier build will only happen in response to a land threat
Ensure Uber will use Spinners in the early game
Fixed Uber 1v1 not building Spinners
Uber maintains a small anti-air presence in its naval force if air is present
Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
Reduce ratio of air factories Uber builds when losing the air war
v5.5.0
18 Nov 10:09
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Gold and above are a little more aggressive with light artillery placements
Bronze and above place advanced artillery for Commander snipes
Ensure walls are not counted when looking at viability of artillery
Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence
Uber Legion less likely to over-build Patriots when alone
Uber uses Sparks for slightly longer
Uber uses more Strykers later