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This repository was archived by the owner on Sep 4, 2024. It is now read-only.
While this editor is very useful, it lacks one important feature: I can't download the generated material as json-encoded babylon material objects. While the "export to JS" function is quite nice, sometimes one simply wants to load a couple of materials as a .babylon file, add them to the scene, select them by id and assign them to a mesh. So a download button that opens the same .babylon file as the "Load"-button does, but via HTTP-request instead of XMLHTTP, would be much appreciated. At the moment, I have to open the browser's dev tools and extract the response from the network panel, which is very inconvenient.
The text was updated successfully, but these errors were encountered:
While this editor is very useful, it lacks one important feature: I can't download the generated material as json-encoded babylon material objects. While the "export to JS" function is quite nice, sometimes one simply wants to load a couple of materials as a .babylon file, add them to the scene, select them by id and assign them to a mesh. So a download button that opens the same .babylon file as the "Load"-button does, but via HTTP-request instead of XMLHTTP, would be much appreciated. At the moment, I have to open the browser's dev tools and extract the response from the network panel, which is very inconvenient.
The text was updated successfully, but these errors were encountered: