From f804e4f2bf9b20cdb586d14de432fc8770fecbce Mon Sep 17 00:00:00 2001 From: Steve Hollasch Date: Thu, 29 Aug 2019 00:56:13 -0700 Subject: [PATCH] README: quick update for move notification --- README.md | 53 ++++------------------------------------------------- 1 file changed, 4 insertions(+), 49 deletions(-) diff --git a/README.md b/README.md index 2587033..5345591 100644 --- a/README.md +++ b/README.md @@ -1,55 +1,10 @@ -Ray Tracing: The Rest Of Your Life +*WE'VE MOVED* ==================================================================================================== -![Ray Tracing: The Rest Of Your Life](assets/RTRestOfYourLife.jpg) +We have consolidated our books into a single repository: [`raytracing.github.io`][]. -Getting the Book ------------------ -The _Ray Tracing in One Weekend_ series of books are now available to the public for free in PDF -form, along with the accompanying source code. Releases are available [directly from GitHub][], or -from Eric Haines's [Real-Time Rendering][] site. Alternatively, you can purchase the Kindle version -of this series from [Amazon.com][]. Half of the proceeds of these sales go to [Hack the Hood][], a -really neat organization. +Please update your watches, stars, forks and links. -Overview ---------- -In [Ray Tracing In One Weekend][] and [Ray Tracing: the Next Week][], you built a “real” ray tracer. -In this volume, I assume you will be pursuing a career related to ray tracing and we will dive into -the math of creating a very serious ray tracer. When you are done you should be ready to start -messing with the many serious commercial ray tracers underlying the movie and product design -industries. There are many many things I do not cover in this short volume; I dive into only one of -many ways to write a Monte Carlo rendering program. I don’t do shadow rays (instead I make rays more -likely to go toward lights), bidirectional methods, Metropolis methods, or photon mapping. What I do -is speak in the language of the field that studies those methods. I think of this book as a deep -exposure that can be your first of many, and it will equip you with some of the concepts, math, and -terms you will need to study the others. - -As before, www.in1weekend.com will have further readings and references. - -## Corrections -If you spot errors or have suggested corrections, please [submit issues via GitHub][]. - - -Acknowledgements ------------------ -Thanks to Dave Hart and Jean Buckley for help on the original manuscript. - -Thanks to Paul Melis, Nakata Daisuke, Filipe Scur, Vahan Sosoyan, and Matthew Heimlich for finding -errors. - -Thanks to Tatsuya Ogawa and Aaryaman Vasishta for code improvements. - -Thanks to Steve Hollasch, Trevor David Black, Berna Kabadayı and Lorenzo Mancini for translating the -book to Markdeep and moving it to the web. - - - -[Amazon.com]: https://amazon.com/dp/B01DN58P8C -[directly from GitHub]: https://github.com/raytracing/TheRestOfYourLife/releases/ -[Hack the Hood]: http://www.hackthehood.org/ -[Ray Tracing In One Weekend]: https://github.com/raytracing/InOneWeekend/ -[Ray Tracing: The Next Week]: https://github.com/raytracing/TheNextWeek/ -[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table -[submit issues via GitHub]: https://github.com/raytracing/TheRestOfYourLife/issues/ +[`raytracing.github.io`]: https://github.com/RayTracing/raytracing.github.io