diff --git a/books/RayTracingInOneWeekend.html b/books/RayTracingInOneWeekend.html index 0572af48..388920d4 100644 --- a/books/RayTracingInOneWeekend.html +++ b/books/RayTracingInOneWeekend.html @@ -2289,7 +2289,7 @@ return -on_unit_sphere; } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - [Listing [random-in-hemisphere]: [vec3.h] The random_in_hemisphere() function] + [Listing [random-in-hemisphere]: [vec3.h] The random_on_hemisphere() function] diff --git a/books/RayTracingTheRestOfYourLife.html b/books/RayTracingTheRestOfYourLife.html index 4a4f4921..30e9d2c4 100644 --- a/books/RayTracingTheRestOfYourLife.html +++ b/books/RayTracingTheRestOfYourLife.html @@ -1819,7 +1819,7 @@ bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered) const override { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ highlight - auto scatter_direction = random_in_hemisphere(rec.normal); + auto scatter_direction = random_on_hemisphere(rec.normal); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ // Catch degenerate scatter direction