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Stereo.py
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import pygame
import numpy as np
import keyboard
from tendo import singleton
me = singleton.SingleInstance()
left_side_keys = 'qwerasdfzxcv'
right_side_keys = "uiopjklm,<.>/?;:'\"[]\{\}"
# Flag to track whether the listener is active
listener_active = True
# Initialize pygame mixer
pygame.mixer.init()
sound_map = {
# Letters with `press` and `release` values swapped
'a': {'press': './audios/01-0.wav', 'release': './audios/01-1.wav'},
'b': {'press': './audios/02-0.wav', 'release': './audios/02-1.wav'},
'c': {'press': './audios/03-0.wav', 'release': './audios/03-1.wav'},
'd': {'press': './audios/04-0.wav', 'release': './audios/04-1.wav'},
'e': {'press': './audios/05-0.wav', 'release': './audios/05-1.wav'},
'f': {'press': './audios/06-0.wav', 'release': './audios/06-1.wav'},
'g': {'press': './audios/07-0.wav', 'release': './audios/07-1.wav'},
'h': {'press': './audios/08-0.wav', 'release': './audios/08-1.wav'},
'i': {'press': './audios/09-0.wav', 'release': './audios/09-1.wav'},
'j': {'press': './audios/0a-0.wav', 'release': './audios/0a-1.wav'},
'k': {'press': './audios/0b-0.wav', 'release': './audios/0b-1.wav'},
'l': {'press': './audios/0c-0.wav', 'release': './audios/0c-1.wav'},
'm': {'press': './audios/0d-0.wav', 'release': './audios/0d-1.wav'},
'n': {'press': './audios/0e-0.wav', 'release': './audios/0e-1.wav'},
'o': {'press': './audios/0f-0.wav', 'release': './audios/0f-1.wav'},
'p': {'press': './audios/10-0.wav', 'release': './audios/10-1.wav'},
'q': {'press': './audios/11-0.wav', 'release': './audios/11-1.wav'},
'r': {'press': './audios/12-0.wav', 'release': './audios/12-1.wav'},
's': {'press': './audios/13-0.wav', 'release': './audios/13-1.wav'},
't': {'press': './audios/14-0.wav', 'release': './audios/14-1.wav'},
'u': {'press': './audios/15-0.wav', 'release': './audios/15-1.wav'},
'v': {'press': './audios/16-0.wav', 'release': './audios/16-1.wav'},
'w': {'press': './audios/17-0.wav', 'release': './audios/17-1.wav'},
'x': {'press': './audios/18-0.wav', 'release': './audios/18-1.wav'},
'y': {'press': './audios/19-0.wav', 'release': './audios/19-1.wav'},
'z': {'press': './audios/1a-0.wav', 'release': './audios/1a-1.wav'},
# Numbers with `press` and `release` values swapped
'1': {'press': './audios/21-0.wav', 'release': './audios/21-1.wav'},
'2': {'press': './audios/22-0.wav', 'release': './audios/22-1.wav'},
'3': {'press': './audios/23-0.wav', 'release': './audios/23-1.wav'},
'4': {'press': './audios/24-0.wav', 'release': './audios/24-1.wav'},
'5': {'press': './audios/25-0.wav', 'release': './audios/25-1.wav'},
'6': {'press': './audios/26-0.wav', 'release': './audios/26-1.wav'},
'7': {'press': './audios/27-0.wav', 'release': './audios/27-1.wav'},
'8': {'press': './audios/28-0.wav', 'release': './audios/28-1.wav'},
'9': {'press': './audios/29-0.wav', 'release': './audios/29-1.wav'},
'0': {'press': './audios/20-0.wav', 'release': './audios/20-1.wav'},
# Special keys with `press` and `release` values swapped
'space': {'press': './audios/30-0.wav', 'release': './audios/30-1.wav'},
'enter': {'press': './audios/31-0.wav', 'release': './audios/31-1.wav'},
'esc': {'press': './audios/32-0.wav', 'release': './audios/32-1.wav'},
'backspace': {'press': './audios/33-0.wav', 'release': './audios/33-1.wav'},
'tab': {'press': './audios/34-0.wav', 'release': './audios/34-1.wav'},
'shift': {'press': './audios/35-0.wav', 'release': './audios/35-1.wav'},
'ctrl': {'press': './audios/36-0.wav', 'release': './audios/36-1.wav'},
'alt': {'press': './audios/37-0.wav', 'release': './audios/37-1.wav'},
'left': {'press': './audios/38-0.wav', 'release': './audios/38-1.wav'},
'right': {'press': './audios/39-0.wav', 'release': './audios/39-1.wav'},
'up': {'press': './audios/3a-0.wav', 'release': './audios/3a-1.wav'},
'down': {'press': './audios/3b-0.wav', 'release': './audios/3b-1.wav'},
# Add additional key mappings as needed
'[': {'press': './audios/21-0.wav', 'release': './audios/21-1.wav'},
'{': {'press': './audios/21-0.wav', 'release': './audios/21-1.wav'},
']': {'press': './audios/22-0.wav', 'release': './audios/22-1.wav'},
'}': {'press': './audios/22-0.wav', 'release': './audios/22-1.wav'},
';': {'press': './audios/23-0.wav', 'release': './audios/23-1.wav'},
':': {'press': './audios/23-0.wav', 'release': './audios/23-1.wav'},
"'": {'press': './audios/24-0.wav', 'release': './audios/24-1.wav'},
'"': {'press': './audios/24-0.wav', 'release': './audios/24-1.wav'},
',': {'press': './audios/27-0.wav', 'release': './audios/27-1.wav'},
'<': {'press': './audios/27-0.wav', 'release': './audios/27-1.wav'},
'.': {'press': './audios/26-0.wav', 'release': './audios/26-1.wav'},
'>': {'press': './audios/26-0.wav', 'release': './audios/26-1.wav'},
'/': {'press': './audios/25-0.wav', 'release': './audios/25-1.wav'},
'\\': {'press': './audios/25-0.wav', 'release': './audios/25-1.wav'},
'?': {'press': './audios/25-0.wav', 'release': './audios/25-1.wav'},
'-': {'press': './audios/28-0.wav', 'release': './audios/28-1.wav'},
'_': {'press': './audios/28-0.wav', 'release': './audios/28-1.wav'},
'=': {'press': './audios/29-0.wav', 'release': './audios/29-1.wav'},
'+': {'press': './audios/29-0.wav', 'release': './audios/29-1.wav'},
'*': {'press': './audios/20-0.wav', 'release': './audios/20-1.wav'},
}
def split_stereo_to_mono(sound_file):
"""Splits stereo sound into two mono sounds (left and right channels)."""
stereo_sound = pygame.mixer.Sound(sound_file)
stereo_array = pygame.sndarray.array(stereo_sound)
# Create left and right channel arrays
left_channel = np.zeros_like(stereo_array)
right_channel = np.zeros_like(stereo_array)
left_channel[:, 0] = stereo_array[:, 0] # Left channel
right_channel[:, 1] = stereo_array[:, 1] # Right channel
return pygame.sndarray.make_sound(left_channel), pygame.sndarray.make_sound(right_channel)
def play_sound(sound_file, pan, duration=95):
left_sound, right_sound = split_stereo_to_mono(sound_file)
# Adjust the volume according to the pan
left_sound.set_volume(pan[0])
right_sound.set_volume(pan[1])
# Play both sounds simultaneously
left_sound.play(loops=0, maxtime=duration)
right_sound.play(loops=0, maxtime=duration)
def on_key_event(event):
global listener_active
key = event.name.lower()
if keyboard.is_pressed('alt') and key == 'm': # a little tricky :)
listener_active = not listener_active
if listener_active:
# Check if the event has a corresponding sound in the sound_map
if key in sound_map:
sound_type = 'press' if event.event_type == 'down' else 'release'
if key in left_side_keys: # Example for left side keys
pan = (1.0, 0.5) # Full left, no right
elif key in right_side_keys: # Example for right side keys
pan = (0.5, 1.0) # No left, full right
else:
pan = (0.5, 0.5) # Centered
play_sound(sound_map[key][sound_type], pan)
keyboard.hook(on_key_event)
print("Press keys to play sounds. Press Ctrl + ESC to exit.")
keyboard.wait('ctrl + esc')
pygame.quit()