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DeviceTypeDetector.cs
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DeviceTypeDetector.cs
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// **************************************************************** //
//
// Copyright (c) RimuruDev. All rights reserved.
// Contact me:
// - Gmail: [email protected]
// - LinkedIn: https://www.linkedin.com/in/rimuru/
// - GitHub: https://github.com/RimuruDev
//
// **************************************************************** //
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.DeviceSimulation;
#endif
namespace RimuruDev
{
[Flags]
[Serializable]
public enum CurrentDeviceType : byte
{
WebPC = 0,
WebMobile = 2,
}
[SelectionBase]
[DisallowMultipleComponent]
[DefaultExecutionOrder(-100)]
[HelpURL("https://github.com/RimuruDev/Unity-WEBGL-DeviceTypeDetector")]
public sealed class DeviceTypeDetector : MonoBehaviour
{
[field: SerializeField] public CurrentDeviceType CurrentDeviceType { get; private set; }
#if UNITY_2020_1_OR_NEWER
[SerializeField] private bool enableDeviceSimulator = true;
#endif
private void Awake()
{
if (IsMobile() && enableDeviceSimulator)
{
Debug.Log("WEBGL -> Mobile");
CurrentDeviceType = CurrentDeviceType.WebMobile;
}
else
{
Debug.Log("WEBGL -> PC");
CurrentDeviceType = CurrentDeviceType.WebPC;
}
}
#if UNITY_EDITOR
public static bool IsMobile()
{
#if UNITY_2020_1_OR_NEWER
if (DeviceSimulatorExists() && IsDeviceSimulationActive())
return true;
#endif
return false;
}
private static bool DeviceSimulatorExists()
{
var simulatorType = typeof(Editor).Assembly.GetType("UnityEditor.DeviceSimulation.DeviceSimulator");
return simulatorType != null;
}
private static bool IsDeviceSimulationActive()
{
var simulatorType = typeof(Editor).Assembly.GetType("UnityEditor.DeviceSimulation.DeviceSimulator");
if (simulatorType != null)
{
var simulatorInstance = simulatorType.GetProperty("instance", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public)?.GetValue(null);
var isDeviceActive = simulatorType.GetProperty("isDeviceActive", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(simulatorInstance);
return (bool)isDeviceActive;
}
return false;
}
#else
[System.Runtime.InteropServices.DllImport("__Internal")]
public static extern bool IsMobile();
#endif
}
}