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update Open Source Docs from Roblox internal teams
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content/common/navigation/engine/resources.yaml

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@@ -9,6 +9,12 @@ navigation:
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path: /resources/feature-packages/bundles
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- title: Missions
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path: /resources/feature-packages/missions
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- title: Season passes
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path: /resources/feature-packages/season-passes
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- title: Engagement rewards
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path: /resources/feature-packages/engagement-rewards
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- title: Changelog
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path: /resources/feature-packages/changelog
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- heading: Developer modules
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- title: Overview
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path: /resources/modules/

content/en-us/animation/using.md

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For example, the following `Class.LocalScript`, when placed in
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`Class.StarterPlayerScripts`, loads a "kick" animation onto the player's character and plays it. The script also utilizes the `Class.AnimationTrack:GetMarkerReachedSignal()|GetMarkerReachedSignal()` method to detect when a specific [animation event](../animation/events.md) occurs.
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```lua title='LocalScript - Play Custom Animation on Player Character'
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```lua title="LocalScript - Play Custom Animation on Player Character"
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local Players = game:GetService("Players")
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local player = Players.LocalPlayer
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To play animations on rigs that do **not** contain a `Class.Humanoid`, you must create an `Class.AnimationController` with a child `Class.Animator`. For example, the following `Class.Script` (assumed to be a direct child of the rig) loads a "kick" animation and plays it.
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```lua title='Script - Play Custom Animation on Character Rig'
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```lua title="Script - Play Custom Animation on Character Rig"
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local rig = script.Parent
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-- Create a new "Animation" instance and assign an animation asset ID
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3. In the new script, paste the following code:
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```lua title='Script - Replace Default Character Animations'
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```lua title="Script - Replace Default Character Animations"
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local Players = game:GetService("Players")
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local function onCharacterAdded(character)
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4. For each line that references a [default character animation](#default-character-animations), uncomment it and paste the replacement ID after `rbxassetid://`. For example, to change the default run animation to the <a href="https://www.roblox.com/catalog/658830056/Ninja-Run" target="_blank" rel="noopener">Ninja&nbsp;Run</a> variant:
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```lua title='Script - Replace Default Character Animations' highlight='14'
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```lua title="Script - Replace Default Character Animations" highlight="14"
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local Players = game:GetService("Players")
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local function onCharacterAdded(character)
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In the following example, `idle.Animation1` will play ⅓ of the time the character is idle, while `idle.Animation2` will play ⅔ of the time.
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```lua title='Script - Replace Default Character Animations' highlight='3,4'
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```lua title="Script - Replace Default Character Animations" highlight="3,4"
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animateScript.idle.Animation1.AnimationId = "rbxassetid://656117400"
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animateScript.idle.Animation2.AnimationId = "rbxassetid://656118341"
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animateScript.idle.Animation1.Weight.Value = 5

content/en-us/art/modeling/surface-appearance.md

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content/en-us/assets/modeling/surface-appearance/Applying-Texture-Maps.png

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content/en-us/assets/modeling/surface-appearance/Insert-SurfaceAppearance.png

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