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Visual noise like those shown in your video displayed uninitialized data. You're seeing noise because your code never drew in those locations. Adding calls to getFrameBufferLines() allows access to both buffers, but you still have to draw on those buffers to change them from noise to your application content.

Calling fillScreen(0) will clear the buffer to zero (black). You can see the implementation in void ESP_8_BIT_GFX::fillScreen(uint16_t color)

void ESP_8_BIT_GFX::fillScreen(uint16_t color)

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Answer selected by joshua137k
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