Skip to content

Commit 4b8dff4

Browse files
committed
created a player controller for the correct player character prefab so the animations would work :>
1 parent 04df6ef commit 4b8dff4

File tree

3 files changed

+322
-55
lines changed

3 files changed

+322
-55
lines changed
Lines changed: 275 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,275 @@
1+
%YAML 1.1
2+
%TAG !u! tag:unity3d.com,2011:
3+
--- !u!1102 &-6785865466883447078
4+
AnimatorState:
5+
serializedVersion: 6
6+
m_ObjectHideFlags: 1
7+
m_CorrespondingSourceObject: {fileID: 0}
8+
m_PrefabInstance: {fileID: 0}
9+
m_PrefabAsset: {fileID: 0}
10+
m_Name: Player Character Skate 2
11+
m_Speed: 1
12+
m_CycleOffset: 0
13+
m_Transitions: []
14+
m_StateMachineBehaviours: []
15+
m_Position: {x: 50, y: 50, z: 0}
16+
m_IKOnFeet: 0
17+
m_WriteDefaultValues: 1
18+
m_Mirror: 0
19+
m_SpeedParameterActive: 0
20+
m_MirrorParameterActive: 0
21+
m_CycleOffsetParameterActive: 0
22+
m_TimeParameterActive: 0
23+
m_Motion: {fileID: 7400000, guid: 1c11e12d47479df449c4a2557f9d8084, type: 2}
24+
m_Tag:
25+
m_SpeedParameter:
26+
m_MirrorParameter:
27+
m_CycleOffsetParameter:
28+
m_TimeParameter:
29+
--- !u!1102 &-6669326707970645020
30+
AnimatorState:
31+
serializedVersion: 6
32+
m_ObjectHideFlags: 1
33+
m_CorrespondingSourceObject: {fileID: 0}
34+
m_PrefabInstance: {fileID: 0}
35+
m_PrefabAsset: {fileID: 0}
36+
m_Name: Player Character Run Cycle
37+
m_Speed: 1
38+
m_CycleOffset: 0
39+
m_Transitions: []
40+
m_StateMachineBehaviours: []
41+
m_Position: {x: 50, y: 50, z: 0}
42+
m_IKOnFeet: 0
43+
m_WriteDefaultValues: 1
44+
m_Mirror: 0
45+
m_SpeedParameterActive: 0
46+
m_MirrorParameterActive: 0
47+
m_CycleOffsetParameterActive: 0
48+
m_TimeParameterActive: 0
49+
m_Motion: {fileID: 7400000, guid: 05bdf249348bb3a449fdbe5b91fb7203, type: 2}
50+
m_Tag:
51+
m_SpeedParameter:
52+
m_MirrorParameter:
53+
m_CycleOffsetParameter:
54+
m_TimeParameter:
55+
--- !u!1102 &-5926487280702068637
56+
AnimatorState:
57+
serializedVersion: 6
58+
m_ObjectHideFlags: 1
59+
m_CorrespondingSourceObject: {fileID: 0}
60+
m_PrefabInstance: {fileID: 0}
61+
m_PrefabAsset: {fileID: 0}
62+
m_Name: Player Character Idle
63+
m_Speed: 1
64+
m_CycleOffset: 0
65+
m_Transitions: []
66+
m_StateMachineBehaviours: []
67+
m_Position: {x: 50, y: 50, z: 0}
68+
m_IKOnFeet: 0
69+
m_WriteDefaultValues: 1
70+
m_Mirror: 0
71+
m_SpeedParameterActive: 0
72+
m_MirrorParameterActive: 0
73+
m_CycleOffsetParameterActive: 0
74+
m_TimeParameterActive: 0
75+
m_Motion: {fileID: 7400000, guid: 9bc2d97cb92a3e940b355a76bad7f395, type: 2}
76+
m_Tag:
77+
m_SpeedParameter:
78+
m_MirrorParameter:
79+
m_CycleOffsetParameter:
80+
m_TimeParameter:
81+
--- !u!91 &9100000
82+
AnimatorController:
83+
m_ObjectHideFlags: 0
84+
m_CorrespondingSourceObject: {fileID: 0}
85+
m_PrefabInstance: {fileID: 0}
86+
m_PrefabAsset: {fileID: 0}
87+
m_Name: Player Character Prefab (1)
88+
serializedVersion: 5
89+
m_AnimatorParameters: []
90+
m_AnimatorLayers:
91+
- serializedVersion: 5
92+
m_Name: Base Layer
93+
m_StateMachine: {fileID: 2731275255149157330}
94+
m_Mask: {fileID: 0}
95+
m_Motions: []
96+
m_Behaviours: []
97+
m_BlendingMode: 0
98+
m_SyncedLayerIndex: -1
99+
m_DefaultWeight: 0
100+
m_IKPass: 0
101+
m_SyncedLayerAffectsTiming: 0
102+
m_Controller: {fileID: 9100000}
103+
--- !u!1102 &1210592586295498600
104+
AnimatorState:
105+
serializedVersion: 6
106+
m_ObjectHideFlags: 1
107+
m_CorrespondingSourceObject: {fileID: 0}
108+
m_PrefabInstance: {fileID: 0}
109+
m_PrefabAsset: {fileID: 0}
110+
m_Name: Blank
111+
m_Speed: 1
112+
m_CycleOffset: 0
113+
m_Transitions: []
114+
m_StateMachineBehaviours: []
115+
m_Position: {x: 50, y: 50, z: 0}
116+
m_IKOnFeet: 0
117+
m_WriteDefaultValues: 1
118+
m_Mirror: 0
119+
m_SpeedParameterActive: 0
120+
m_MirrorParameterActive: 0
121+
m_CycleOffsetParameterActive: 0
122+
m_TimeParameterActive: 0
123+
m_Motion: {fileID: 7400000, guid: 00b5104c5a4bc8b4c9632dc5cae2863e, type: 2}
124+
m_Tag:
125+
m_SpeedParameter:
126+
m_MirrorParameter:
127+
m_CycleOffsetParameter:
128+
m_TimeParameter:
129+
--- !u!1107 &2731275255149157330
130+
AnimatorStateMachine:
131+
serializedVersion: 6
132+
m_ObjectHideFlags: 1
133+
m_CorrespondingSourceObject: {fileID: 0}
134+
m_PrefabInstance: {fileID: 0}
135+
m_PrefabAsset: {fileID: 0}
136+
m_Name: Base Layer
137+
m_ChildStates:
138+
- serializedVersion: 1
139+
m_State: {fileID: 1210592586295498600}
140+
m_Position: {x: 330, y: -10, z: 0}
141+
- serializedVersion: 1
142+
m_State: {fileID: 4671591959033252105}
143+
m_Position: {x: 339.43732, y: 236.2739, z: 0}
144+
- serializedVersion: 1
145+
m_State: {fileID: -5926487280702068637}
146+
m_Position: {x: 395.9129, y: 187.86624, z: 0}
147+
- serializedVersion: 1
148+
m_State: {fileID: 2958641574655961812}
149+
m_Position: {x: 443.31207, y: 148.53503, z: 0}
150+
- serializedVersion: 1
151+
m_State: {fileID: -6669326707970645020}
152+
m_Position: {x: 506.8471, y: 104.16135, z: 0}
153+
- serializedVersion: 1
154+
m_State: {fileID: 7186630299709921032}
155+
m_Position: {x: 550, y: 50, z: 0}
156+
- serializedVersion: 1
157+
m_State: {fileID: -6785865466883447078}
158+
m_Position: {x: 606.68787, y: 0.2866211, z: 0}
159+
- serializedVersion: 1
160+
m_State: {fileID: 4455249085583288798}
161+
m_Position: {x: 631.9002, y: -45.09555, z: 0}
162+
m_ChildStateMachines: []
163+
m_AnyStateTransitions: []
164+
m_EntryTransitions: []
165+
m_StateMachineTransitions: {}
166+
m_StateMachineBehaviours: []
167+
m_AnyStatePosition: {x: 50, y: 20, z: 0}
168+
m_EntryPosition: {x: 50, y: 120, z: 0}
169+
m_ExitPosition: {x: 800, y: 120, z: 0}
170+
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
171+
m_DefaultState: {fileID: 1210592586295498600}
172+
--- !u!1102 &2958641574655961812
173+
AnimatorState:
174+
serializedVersion: 6
175+
m_ObjectHideFlags: 1
176+
m_CorrespondingSourceObject: {fileID: 0}
177+
m_PrefabInstance: {fileID: 0}
178+
m_PrefabAsset: {fileID: 0}
179+
m_Name: Player Character Jump
180+
m_Speed: 1
181+
m_CycleOffset: 0
182+
m_Transitions: []
183+
m_StateMachineBehaviours: []
184+
m_Position: {x: 50, y: 50, z: 0}
185+
m_IKOnFeet: 0
186+
m_WriteDefaultValues: 1
187+
m_Mirror: 0
188+
m_SpeedParameterActive: 0
189+
m_MirrorParameterActive: 0
190+
m_CycleOffsetParameterActive: 0
191+
m_TimeParameterActive: 0
192+
m_Motion: {fileID: 7400000, guid: 6df9dacb03553724e82df975f5508625, type: 2}
193+
m_Tag:
194+
m_SpeedParameter:
195+
m_MirrorParameter:
196+
m_CycleOffsetParameter:
197+
m_TimeParameter:
198+
--- !u!1102 &4455249085583288798
199+
AnimatorState:
200+
serializedVersion: 6
201+
m_ObjectHideFlags: 1
202+
m_CorrespondingSourceObject: {fileID: 0}
203+
m_PrefabInstance: {fileID: 0}
204+
m_PrefabAsset: {fileID: 0}
205+
m_Name: Player Character Walk Cycle
206+
m_Speed: 1
207+
m_CycleOffset: 0
208+
m_Transitions: []
209+
m_StateMachineBehaviours: []
210+
m_Position: {x: 50, y: 50, z: 0}
211+
m_IKOnFeet: 0
212+
m_WriteDefaultValues: 1
213+
m_Mirror: 0
214+
m_SpeedParameterActive: 0
215+
m_MirrorParameterActive: 0
216+
m_CycleOffsetParameterActive: 0
217+
m_TimeParameterActive: 0
218+
m_Motion: {fileID: 7400000, guid: 878076d49fdca2d4e896e7f9e69e9e48, type: 2}
219+
m_Tag:
220+
m_SpeedParameter:
221+
m_MirrorParameter:
222+
m_CycleOffsetParameter:
223+
m_TimeParameter:
224+
--- !u!1102 &4671591959033252105
225+
AnimatorState:
226+
serializedVersion: 6
227+
m_ObjectHideFlags: 1
228+
m_CorrespondingSourceObject: {fileID: 0}
229+
m_PrefabInstance: {fileID: 0}
230+
m_PrefabAsset: {fileID: 0}
231+
m_Name: Player Character Fall
232+
m_Speed: 1
233+
m_CycleOffset: 0
234+
m_Transitions: []
235+
m_StateMachineBehaviours: []
236+
m_Position: {x: 50, y: 50, z: 0}
237+
m_IKOnFeet: 0
238+
m_WriteDefaultValues: 1
239+
m_Mirror: 0
240+
m_SpeedParameterActive: 0
241+
m_MirrorParameterActive: 0
242+
m_CycleOffsetParameterActive: 0
243+
m_TimeParameterActive: 0
244+
m_Motion: {fileID: 7400000, guid: c015bc639723f3449ba74d8851fce3b0, type: 2}
245+
m_Tag:
246+
m_SpeedParameter:
247+
m_MirrorParameter:
248+
m_CycleOffsetParameter:
249+
m_TimeParameter:
250+
--- !u!1102 &7186630299709921032
251+
AnimatorState:
252+
serializedVersion: 6
253+
m_ObjectHideFlags: 1
254+
m_CorrespondingSourceObject: {fileID: 0}
255+
m_PrefabInstance: {fileID: 0}
256+
m_PrefabAsset: {fileID: 0}
257+
m_Name: Player Character Skate
258+
m_Speed: 1
259+
m_CycleOffset: 0
260+
m_Transitions: []
261+
m_StateMachineBehaviours: []
262+
m_Position: {x: 50, y: 50, z: 0}
263+
m_IKOnFeet: 0
264+
m_WriteDefaultValues: 1
265+
m_Mirror: 0
266+
m_SpeedParameterActive: 0
267+
m_MirrorParameterActive: 0
268+
m_CycleOffsetParameterActive: 0
269+
m_TimeParameterActive: 0
270+
m_Motion: {fileID: 7400000, guid: 10c962bb36560f247a8516611592f5f6, type: 2}
271+
m_Tag:
272+
m_SpeedParameter:
273+
m_MirrorParameter:
274+
m_CycleOffsetParameter:
275+
m_TimeParameter:

Assets/Prefabs/Player Character Prefab (1).controller.meta

Lines changed: 8 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

0 commit comments

Comments
 (0)