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// TODO: This method is called every tick that the beam detects the player. The beam priority is a value that increments the more controllers this single beam of light
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// has been through. The senderBeamDirection dictates the direction the beam is flowing. The beamForce value is a raw force to be applied in the given direction, the simplest
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// application of this being senderBeamDirection * beamForce, but I didn't want to just "implement that" in this way. I might change the beamForce parameter to a vec2
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// as we implement new beam modifiers and discover we have a need for that, but since im just following my nose for now, this is the best I got for ya. - Matt
// TODO: This method is only called once by the sending beam controller to effectively flag the player is no longer under the control of that particular light beam controller.
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// This method exists to help you clean up any state, or help you track multiple controllers if your implementation requires it, and need a way to figure out which controllers to
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