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.gitattributes

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# Auto detect text files and perform LF normalization
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* text=auto

.gitignore

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*.swp
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Extra/backup
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Skinner.unitypackage
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/Assets/AssetStoreTools*
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/Assets/VRCSDK*
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/Assets/Plugins/VRCSDK*
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# Autogenerated VS/MD solution and project files
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ExportedObj/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Paint.NET
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*.pdn
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*.pdn.meta
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# =========================
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# Operating System Files
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# =========================
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# OSX
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# =========================
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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# Windows
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk

Assets/Chess.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Assets/Chess/Board.mat

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Board
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m_Shader: {fileID: 4800000, guid: 32efb892fb0c66040b85f5c3b4bad4c2, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: fef4039bb7044ad489c83ca05e37f2aa, type: 3}
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- _MainTex:
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m_Texture: {fileID: 10305, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.7
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- _GlossyReflections: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color1: {r: 1, g: 1, b: 1, a: 1}
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- _Color3: {r: 1, g: 1, b: 1, a: 1}
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- _Color4: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

Assets/Chess/Board.mat.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Assets/Chess/Chessbot.mat

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Chessbot
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m_Shader: {fileID: 4800000, guid: ddae6e8d370e0f146be85f557f52b3fd, type: 3}
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m_ShaderKeywords:
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ControllerTex:
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m_Texture: {fileID: 2800000, guid: 5d0419eda68ebbd4d8669db1addf6a12, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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- _EmissionMap:
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m_Scale: {x: 1, y: 1}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _MaxDist: 0.1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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m_Colors:
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Assets/Chess/Chessbot.mat.meta

+8
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Assets/Chess/Shaders.meta

+8
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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