Volume Cartographer is a toolkit and set of cross-platform C++ libraries for virtually unwrapping volumetric datasets. It was designed to recover text from CT scans of ancient, badly damaged manuscripts, but can be applied in many volumetric analysis applications.
This repository (a.k.a. "VC3D") is a version of EduceLab's original. Via Vesuvius Challenge, it has gone through a few forks: EduceLab (original) -> Julian Schilliger (optical flow segmentation) -> Philip Allgaier (performance/usability improvements) -> Hendrik Schilling and Sean Johnson (various improvements) -> this repository (developed and maintained by the Vesuvius Challenge team). The original Volume Cartographer is a general purpose toolkit for virtual unwrapping, while this version is specialized for the frontier challenges of the Herculaneum papyri.
Debian/Ubuntu builds use scripts/install_build_deps.sh minimal-build for the
required system packages. The Docker CI builder uses the ci-tooling profile,
which additionally installs compiler/debugging tools and AWS CLI. The installer
requires root or sudo; in agent mode (AGENTS_AGENT_MODE=1) installation also
requires AGENTS_ALLOW_INSTALL=1. build_from_src_debian.sh invokes the minimal
profile, then configures, builds and installs VC3D. Validate installer behavior
without provisioning with python3 scripts/test_install_build_deps.py.
Due to a complex set of dependencies, it is highly recommended to use a prebuilt package: the release downloads described below (Linux, Windows, macOS) or the docker image. We host an image on the github container registry which can be pulled with a simple command :
docker pull ghcr.io/scrollprize/villa/volume-cartographer:edgeThe edge and main image tags currently carry the build of 2026-05-13 (see #1588); the latest release downloads are rebuilt from main.
A VC3D-<version>-linux-x86_64.AppImage containing VC3D and the vc_* command-line tools is attached to each GitHub release. The host must provide graphics and font libraries, including for headless CLI use; see the runtime prerequisites. Make it executable and pass the program to run as the first argument:
chmod +x VC3D-*-linux-x86_64.AppImage
./VC3D-*-linux-x86_64.AppImage VC3D # the GUI
./VC3D-*-linux-x86_64.AppImage list # the bundled tools
./VC3D-*-linux-x86_64.AppImage vc_render_tifxyz --help # one of the command-line toolsscripts/appimage/README.md lists what the host must provide and describes symlink dispatch and how the AppImage is built.
To install VC3D and all command-line tools from source on a recent Debian-family Linux distribution using APT:
./build_from_src_debian.shThe script installs build dependencies from system packages, builds VC3D and
flatboi, and installs the runtime under /usr/local so commands such as
VC3D and vc_grow_seg_from_seed are available from the terminal. The
distribution must provide CMake 3.28 or newer; Ubuntu 24.04+ and Debian 13+
meet that requirement. Set JOBS, BUILD_DIR, or PREFIX to override the
corresponding defaults.
uv sync in this directory builds the Python bindings from C++ source. The
monorepo's vesuvius environment also builds this local package when selecting
the models or all extra (including uv sync --all-extras). Install the native
build prerequisites first: uv manages Python packages, not system C++ libraries.
The Python CI workflow lists the native
packages used for the Python-only build on Ubuntu.
Qt6 Core development files are required even with GUI targets disabled. The
shared SFTP implementation uses Qt Core for subprocess and URL handling. This
does not require a display server, Qt Widgets, or Python Qt bindings. Installing
pyqt6 is not a substitute for the native development package.
To add Qt to an otherwise prepared build environment:
# Ubuntu / Debian
sudo apt-get install qt6-base-dev
# macOS (Homebrew)
brew install qtThese commands install Qt, not the complete native dependency set. The existing
Linux dependency setup and macOS build helper already include Qt. If CMake cannot
find Qt6Config.cmake after installation, add the Qt installation prefix to
CMAKE_PREFIX_PATH before running uv sync. Keep the Qt Core runtime libraries
installed when using the compiled bindings. See SFTP access
for the OpenSSH runtime and authentication requirements.
A self-contained Windows 10/11 installer (VC3D-<version>-win64.exe, with all dependencies bundled) is attached to each GitHub release — download, run, and launch VC3D from the Start menu. A portable .zip of the same tree is published alongside it.
To build natively from source on Windows, use an MSYS2 UCRT64 shell (see .github/workflows/vc3d-windows.yml for the package list), then:
cmake --preset ci-windows-mingw
cmake --build --preset ci-windows-mingw
cpack --config build/ci-windows-mingw/CPackConfig.cmakeAlternatively, VC3D builds with the native MSVC / Visual Studio 2022 toolchain
using vcpkg for dependencies, via the
windows-msvc preset. Bootstrap a vcpkg checkout, then from an x64 Native Tools
Command Prompt for VS 2022 (so cl.exe/Ninja are on PATH):
set VCPKG_ROOT=C:\path\to\vcpkg
cmake --preset windows-msvc
cmake --build build\windows-msvcThe first configure builds the dependency closure (Qt, OpenCV, Ceres, ...)
from source via vcpkg — this takes a while, but later configures restore it from
vcpkg's binary cache. The result is build\windows-msvc\bin\VC3D.exe with the Qt
plugins and dependency DLLs deployed alongside it, runnable in place. To work in
the VS2022 IDE, Open Folder on volume-cartographer/. Note that the VS
developer environment forces VCPKG_ROOT to the port-less bundled vcpkg, so
create a CMakeUserPresets.json (gitignored) that pins CMAKE_TOOLCHAIN_FILE to
your vcpkg and select the resulting local preset — otherwise VS reconfigures
against the wrong vcpkg and rebuilds every dependency.
Note: the flatboi SLIM flattening tool (PaStiX-based) is not available on Windows; Docker or WSL still covers that workflow.
A self-contained VC3D.app for Apple Silicon (VC3D-<version>-macos-arm64.dmg, with all dependencies bundled) is attached to each GitHub release — drag it to Applications. The app is not notarized, so the first launch is right-click → Open (or xattr -dr com.apple.quarantine /Applications/VC3D.app). The vc_* command-line tools ship inside the bundle at VC3D.app/Contents/MacOS/.
To build from source on macOS, use the Homebrew LLVM build helper:
scripts/build_macos.sh --install-depsAfter dependencies are installed, rebuilds can use:
scripts/build_macos.shThe macOS PR and release workflows use this same helper with
--install-deps --sccache, installing missing dependencies directly from
Homebrew on the runner. They do not restore a vc3d-deps Homebrew snapshot.
Compiler outputs are still cached; dependency versions follow the runner's
Homebrew formulae.
installation instructions for docker
running docker as a non-root user
In Manual Add, enable Extensions follow the sheet, choose Sheet walk
(Projection or Streamline), and set Normal substep to the maximum internal
step length in volume voxels. Zero means one step per output vertex. A positive
value subdivides each mesh interval into equal steps no longer than that value;
it does not add mesh vertices. Settings persist and apply to the next extension.
While a sheet-following extension computes, its unfinished strip stays hidden,
editing and surface selection are locked, and an animated progress indicator
is shown. The completed strip appears when calculation finishes; failures
discard the unfinished extension and release the lock.
Streamline offers Midpoint (RK2), Heun (RK2), and RK4.
Applying or canceling an extension ends the editing session but keeps Manual
Add selected as the growth method until you choose another method.
The CLI exposes the same options:
build/bin/vc_extend_edge -i INPUT.tifxyz -o OUTPUT.tifxyz -n VOLUME.zarr \
--sides right --cells 10 --rounds 1 \
--normal-step 2 --walk-mode streamline --integrator rk4 --report report.jsonDefaults (--normal-step 0 --walk-mode projection) preserve the original walk
and its cached normals. Positive substeps or streamline mode evaluate the tensor
weights at the actual query position, without rounding the query. The estimator
still samples gradients on its existing 3-voxel grid within a 109³ patch; patch
support changes at cache-cell boundaries, so the field is not perfectly smooth.
Exact-position queries share a bounded cache of 32 filtered gradient patches
(about 27 MiB per volume). Each query still evaluates its own tensor and normal;
reuse does not round positions or change the estimator arithmetic.
Streamline integrates minimum-turn tangent transport, x' = v and
v' = -n (v · Dn v), using unit normals and central directional differences
at ±0.25 voxels. Normal signs are aligned before differencing. Each completed
step reprojects and normalizes the tangent. The finite-difference scale and
normal-field smoothness limit accuracy even with RK4. If an integration stage
has no usable normal, that substep uses the projection walk; if its midpoint
normal is also missing, it continues straight. There is no positional snapping
or automatic stop rule. Smaller steps do not guarantee the correct winding.
The report's legacy steps_without_normal field counts failed normal queries,
including intermediate integration and derivative queries.
Build and run the extension tests with existing dependencies:
ninja -C build test_manual_add_extend vc_extend_edge
QT_QPA_PLATFORM=offscreen build/bin/test_manual_add_extendThe document below is a basic introduction to the ui and keybindings available in VC3D, more detailed documentation is available in the segmentation tutorial on the scrollprize website.
Warning
if you are using Ubuntu, the default open file limit is 1024, and you may encounter errors when running vc3d. To fix this, run ulimit -n 750000 in your terminal.
If you're using docker :
xhost +local:docker
sudo docker run -it --rm \
-v "/path/to/data/:/path/to/data/" \
-v /tmp/.X11-unix:/tmp/.X11-unix \
-e DISPLAY=$DISPLAY \
-e QT_QPA_PLATFORM=xcb \
-e QT_X11_NO_MITSHM=1 \
ghcr.io/scrollprize/villa/volume-cartographer:edgeFrom source :
/path/to/build/bin/VC3DVC3D requires a few changes to the data you may already have downloaded. All data must be in OME-Zarr format, of dtype uint8, and contain a meta.json file. To check if your zarr is in uint8 already, open a resolution group zarray file (located at /path/to.zarr/0/.zarray) look at the dtype field. "|u1" is uint8, and "|u2" is uint16.
VC3D can expose a public remote pyramid group as logical level 0 without
copying or renumbering the source Zarr. Append the portable fragment selector
#vc-base-scale=N, where N is an integer from 0 through 5:
https://example.org/volume.zarr#vc-base-scale=2
s3://bucket/volume.zarr#vc-base-scale=2
Level 0 canonicalizes to the ordinary selector-free locator. For a base-2
view, source groups /2, /3, ... become logical levels 0, 1, ...; voxel
coordinates and voxel size are therefore those of physical /2. The source
must be a contiguous numeric, isotropic dyadic ZYX pyramid with zero coordinate
translations. Query parameters remain part of the network URL and must precede
the fragment, for example volume.zarr?token=abc#vc-base-scale=2.
The selector is the volume's working level, not part of its identity: a
project keeps one entry per volume, VC3D changes the level with the L spinbox
beside the volume selector, and the volume keeps its ID at every level. It is
never sent in HTTP requests. Tools that support remote volumes receive the
complete portable locator, and store-mode tools also receive --voxel-scale 2^-N with --volume-uuid, so the surfaces they read and create are in level
N's voxels of the volume. Local-only tools reject the selector instead of
silently discarding it.
The meta.json contains the following information. The only real change from a standard VC meta.json is the inclusion of the format:"zarr" key.
{"height":3550,"max":65535.0,"min":0.0,"name":"PHerc0332, 7.91 - zarr - s3_raw","slices":9778,"type":"vol","uuid":"20231117143551-zarr-s3_raw","voxelsize":7.91,"width":3400, "format":"zarr"}Your folder structure should resemble this:
.
└── scroll1.volpkg/
├── volumes/
│ ├── s1_uint8_ome.zarr -- this is your volume data/
│ │ └── meta.json - REQUIRED!
│ └── 050_entire_scroll1_ome.zarr -- this is your surface prediction/
│ └── meta.json - REQUIRED!
└── config.json - REQUIRED!
A VC3D project is an object store (.vcobj, File -> New Project...): it
references the volumes above and holds the surfaces (segments), fibers and
point collections.
vc_grow_seg_from_seed and vc_render_tifxyz both take the remote locators
described above as -v and stream them, so a segment can be grown and
rendered on a public OME-Zarr volume without downloading it or building a
volpkg. The tools fetch only the chunks they touch, over anonymous HTTPS or
S3. The GUI equivalent is File -> Open Data Catalog…, covered in the
VC3D tutorial.
The catalog of the Vesuvius Challenge open-data bucket lives at
https://vesuvius-challenge-open-data.s3.amazonaws.com/metadata.json and
describes the samples with their scans, volumes and segments. It is served
gzip-encoded, hence --compressed. This lists the volumes of one sample with
their level-0 shape and voxel size in micrometers:
curl -s --compressed https://vesuvius-challenge-open-data.s3.amazonaws.com/metadata.json |
python3 -c 'import json, sys
for v in json.load(sys.stdin)["samples"]["PHercParis4"]["volumes"].values():
print(v["long_id"], v["properties"]["shape"], v["properties"]["pixel_size_um"])'A volume sits at <sample>/volumes/<long_id> in the bucket and can be
addressed either way:
https://vesuvius-challenge-open-data.s3.amazonaws.com/PHercParis4/volumes/20260310173927-45.532um-11.0m-110keV-masked.zarr
s3://vesuvius-challenge-open-data/PHercParis4/volumes/20260310173927-45.532um-11.0m-110keV-masked.zarr
The examples below use this 45.532 µm PHercParis4 volume: level 0 is 4066×2264×2264 voxels stored in 128³ chunks, and the pyramid has levels 0 to 5.
URL=https://vesuvius-challenge-open-data.s3.amazonaws.com/PHercParis4/volumes/20260310173927-45.532um-11.0m-110keV-masked.zarr
echo '{"mode": "seed", "cache_size": 2000000000, "generations": 8, "thread_limit": 4}' > params.json
vc_grow_seg_from_seed -v "$URL" -t out/ -p params.json --seed 1408 1408 1024The seed is given as x y z in level-0 voxel coordinates. cache_size caps
the decoded chunk cache in bytes (default 1e9) and thread_limit the number
of OpenMP threads. The tracer reads the voxel size from the volume's
metadata.json (voxelsize: 45.532 in the log) and writes the segment to
out/auto_grown_<timestamp>/ as x.tif, y.tif, z.tif, generations.tif
and meta.json. It also keeps a copy of every chunk it fetches under VC3D's
remote cache root (~/.VC3D/remote_cache unless cache.json or
remote_cache_dir under [viewer] in ~/.VC3D/VC3D.ini says otherwise),
and later runs on the same volume read from there. On this volume the eight
generations take ten to twenty seconds on a 14-core workstation and fetch
about 2 MiB the first time.
To grow the segment further, pass --resume out/auto_grown_<timestamp> and
raise generations in params.json: it is the total generation count the
segment stops at, not a number of additional generations, so resuming with
the unchanged generations: 8 reports Resuming from generation 7 with 196 points, adds nothing and writes the same 196 points again. With
generations: 16 the same command
continues from generation 8 to 15 (1.41 cm² to 7.02 cm² here) and writes the
result to a new auto_grown_<timestamp>/ under the target directory, reading
the remote volume as before.
vc_render_tifxyz -v "$URL" -s out/auto_grown_* \
--scale 1 -g 0 --voxel-size 45.532 --voxel-unit micrometer --tif-output render/This writes render/00.tif (360×360 pixels for the segment above, about
17 MiB fetched). Things to know:
-vtakes the URL itself, and nothing is written under a local directory. Since #1657 the renderer opens the remote volume the same way the tracer does, so the chunks it fetches persist in the shared remote cache root;--cache-gb(default 16) sizes the volume's decoded-chunk memory cache. The renderer fetches only the chunks its samples read, in parallel.- The renderer reads the voxel size from the remote volume's metadata, as the
tracer does: without
--voxel-sizethe log saysVoxel size (from volume metadata): 45.532and the TIFF carries the matching resolution tag. Metadata values count as micrometers, while--voxel-unitapplies to--voxel-sizeand defaults tonanometer, so pass both flags when overriding;--voxel-size 45.532alone yields a TIFF resolution 1000× too large. -gselects the pyramid level:-g 3renders the same segment at 1/8 scale (45×45 pixels, about 4 MiB fetched). A level the remote pyramid does not have fails immediately withError opening remote zarr: group index 6: ....- The
#vc-base-scale=Nselector described above applies to the tracer as well: with#vc-base-scale=2it reportszarr dataset size for scale group 0 [1017, 566, 566]andvoxelsize: 182.128, the seed is expected in level-2 coordinates, and the segment'smeta.jsonkeeps the selector intarget_volume.
First, click File -> Open Project... and select the project (.vcobj) you wish to work with.
On the left side of the UI, you have a few dock widgets. The first being the Volume Package / Surface List. The most important things to note here are the Volume dropdown list, which selects the currently displayed volume, and the surface list, which lists the surfaces of the project (an Open Data sample's project includes its catalog surfaces) and selects the currently displayed segment. Selecting a surface in the list should populate the Surface volume view in the top left, and initialize the rest the volume viewers.
There are a number of widgets, each with their own purpose. From top to bottom, and left to right :
Volume Package
Main UI widget for interacting with the volume package and surface list
Filters: Apply a single (or multiple) filters to show or hide specific surface ids from the current set- the most important one to remember here is
Current Segment Only, which will hide the intersection overlays of all other segmentations in the volume viewers (this can greatly speed up ui interaction)
- the most important one to remember here is
Tags: filter by the tags of the surface's object store record (Approved,Defective,Reviewed,Inspect)
Viewer Controls
Main UI widget for adjusting the ROI and display of the volume viewers
Focus: Displays the current location of the focus point (in XYZ) -- also can be used to set the focus point by modifying the values in the text boxZoom: Can be used in place of scroll wheel based zooming, mostly exists to alleviate touchy track pad zoomingUse axis-aligned slice planes(Ctrl+J) : by default, vc3d attempts to align your XZ and YZ planes orthogonal to the normal of the current selected surface, this checkbox will instead render them on fixed axis-aligned slicesShow axis overlays in XY view: if you do not wish to view the axis overlays in the XY view, this checkbox will disable them
The opacity of the plane slice axis overlays is set by Axis overlay opacity in the settings dialog.
Overlay
Overlays a second volume onto the base volume
Overlay volume: Selects the volume to overlay onto the base volumeOverlay opacity: Modifies the opacity of the overlay volumeOverlay window: The overlay intensity range to draw; values outside it are transparent (raise its low end to remove background)Overlay colormap: The colormap to use for the overlay volumeOverlay interpolation: Selects nearest-neighbor (default) or trilinear sampling independently of the base volume
Keybinds:
Right mouse + drag: pans the current viewerScroll wheel: zooms the current viewerCtrl + left mouse button: centers the focus point on the cursor positionMiddle mouse + drag: with axis-aligned slice planes on, rotates the slicing plane in the XZ or YZ volume viewersSpacebar: toggles the overlay on / offC: toggle a composite view of the current surface in the segmentation window (parameters of which can be located in theComposite Viewdock, under theViewmenu)
Segmentation
Primary entry point for interacting with the segmentation, more info in extending and modifying segmentations
Enable editing(Shift+T) : Must be checked to enable any of the actions in this widget. Edits are applied to the surface and saved to the attached object store as new revisionsSurface Growth- grouping of settings mostly pertaining to theGrowactionSteps: The number of "generations" the growth action will undertakeAllowed directions: Limits the directions of growth relative to the flattened 2d quad surface! (i.e if you look in the segmentation window in the top left, and you set 'up' it will grow towards the top of the window)Limit Z range: Constrains the growth to a selectedZrangeVolume: the volume to pass to the tracer should be a surface prediction volume!
Editing- grouping of settings which mostly apply to drag/push/pull actions for mesh deformation. All mesh deformation-type actions are performed on a gaussian-like area which has a circular shape centered at the current mouse location and whose strength is reduced as we reach the edges. Radius is in quad vertices in the 2d flattened surface.Drag BrushandPush/Pulleach have their own:Radius: the radius of the area to be affected by the actionSigma: the strength of the action on affected vertices other the original one (aka how quickly the influence tapers as we step away from the original point)Step(Push/Pullonly) : The step size (in world units) to take along the surface normal for each push/pull action
Corrections: group which controls / manages the "correction points" for the current growth sessionActive set: chooses an existing correction set to applyNew correction set: creates a new point collection containing a single "correction"
Keybinds:
AorD(hold) : push/pull the current surface inward or outward along the surface normal (Ctrlfor alpha mode)1,2,3,4,5: grow left, up, down, right, all, respectively (requiresEnable growth keybinds)T: toggle correction annotation mode (click adds a correction point, right-click removes one)
Seeding
Ctrl+right-click in a volume viewer and choose Create Segment (GrowPatch) to select default GrowPatch, projection, or streamline seed growth. See seed growth modes and parameters.
Widget for creating initial segmentations which can be used for traces or later growth actions
Draw paths: while on, a left-drag in a viewer draws a pathSource Collection: the source point collection to use as seed points (Analyze Pathswrites its peaks toseeding_peaks; select it here to seed from them)Parallel Processes: the number of processes to run seeding withOMP Threads: limits the amount of threads each process can use (recommend to set this to 1)Intensity Threshold: minimum intensity for a peak along a pathExpansion Iterations: how many iterations to run expansion mode on after initial seedingClear Peaks: clears the detected peaksAnalyze Paths: after drawing paths, detect peaks along the line segment on which to place seed pointsRun Seeding: creates segmentations from the current seed pointsExpand Seeds: expands the current seed points to the given number of iterationsClear All Paths/Reset Points: clears the drawn paths and the detected peaks



