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Copy pathDirectory.Build.props
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42 lines (36 loc) · 1.7 KB
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Copy pathDirectory.Build.props
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42 lines (36 loc) · 1.7 KB
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<Project>
<PropertyGroup>
<PackageVersion>$(AssemblyVersion)</PackageVersion>
<AssemblyVersion>0.1.0.0</AssemblyVersion>
<Version>$(AssemblyVersion)</Version>
</PropertyGroup>
<!--Unity uses GDTask for tasks-->
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Godot Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);DEBUG;GODOT;PRESERVE;VOIDTASK</DefineConstants>
<TargetFramework>net8.0</TargetFramework>
<GodotTarget>true</GodotTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Godot Release|AnyCPU'">
<DefineConstants>$(DefineConstants);GODOT;PRESERVE;VOIDTASK</DefineConstants>
<TargetFramework>net8.0</TargetFramework>
<GodotTarget>true</GodotTarget>
</PropertyGroup>
<!--Unity uses AsyncTask for tasks-->
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unity Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);DEBUG;UNITY;PRESERVE;VOIDTASK</DefineConstants>
<TargetFramework>netstandard2.1</TargetFramework>
<UnityTarget>true</UnityTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unity Release|AnyCPU'">
<DefineConstants>$(DefineConstants);UNITY;PRESERVE;VOIDTASK</DefineConstants>
<TargetFramework>netstandard2.1</TargetFramework>
<UnityTarget>true</UnityTarget>
</PropertyGroup>
<!--System falls back to C# Task otherwise-->
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);DEBUG</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup>
</Project>