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The text was updated successfully, but these errors were encountered:
Here's an example of using sounds and particles with a random predicate as a swing feature.
{ "type": "minecraft:on_swing", "swing": [ { "type": "minecraft:particle", "particle": "minecraft:flame", "count": 50, "behavior": "OUTWARD", "offset": {"x": 0.0, "y": 1.5, "z": 0.0} }, { "type": "minecraft:play_sound", "sound": "minecraft:item.firecharge.use", "volume": 1, "pitch": 1.2 } ], "predicate": { "type": "forgero:random", "seed": ["world_time"], "world_time_quantization": 10, "value": 0.5 } },
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Here's an example of adding particle effects to arrows when it fired.
"features": [ { "type": "minecraft:entity_tick", "handler": [ { "type": "minecraft:particle", "particle": "minecraft:flame", "count": 50, "behavior": "OUTWARD", "offset": {"x": 0.0, "y": 1.5, "z": 0.0} } ], "predicate": { "type": "minecraft:entity", "entity_type": { "id": "forgero:dynamic_arrow" } } } ]
I need particles to show when it hits tho is that also possible?
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The text was updated successfully, but these errors were encountered: