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Waypoint Navigation

Simon (darkside) Jackson edited this page Aug 20, 2020 · 7 revisions

#Waypoint Navigation#

Area Games: Artificial Intelligence Submitted 9/30/2008 Code Sample


Description:

This sample demonstrates basic artificial intelligence navigation in 2D, using waypoints

Sample Overview

When programming the AI for your game, you often want your actors to follow a path that you supply. For example, you may want units in your real-time strategy game to follow orders, or perhaps you want to make a mouse navigate a maze.

This sample uses a tank to demonstrate two examples of this waypoint-following behavior. In this sample, you can move the cursor around and add waypoints toward which the tank will move in the order that you add them.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

devEd_waypoints_small4.jpgdevEd_waypoints_small2.jpgdevEd_waypoints_small3.jpg

Download Size Description
WaypointSample_4_0.zip 0.05MB Source code and assets for the Waypoint Sample (XNA Game Studio 4.0).

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