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Will you also write about other types besides minecraft:custom_model_data ?
Because you can also get other textures/models in other ways, e.g. from where it is exposed, broken/used etc.
dispaly_context code:
{
"model": {
"type": "minecraft:select",
"property": "minecraft:display_context",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/gold_nugget"
},
"cases": [
{
"when" : "fixed",
"model" : {
"type": "minecraft:model",
"model": "custom_model_data_guide_assets:item/uno_reverse_model"
}
}
]
}
}
if we put an item in a frame, then it changes the model.
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