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HETesselator: Provide current GPU RAM usage info in game
Ressource pack integration: replace water texture
Collect reflected accesses in a single place to make the rest more readable
HEBlockQueue: Refactor to handle complete subChunks in one update for fast&efficient spreading. Also will greatly reduce render lag and such things
Also: Specify remove or add action on placement of block via blockId, not on enqueue
Create intelligent filters to limit neccessary updates (network, light)
Finally implement Config
Admin command to list all placed controllers for manual cleanup
Save HEBlockQueue to NBT
Scale minLightUpdateInterval with renderDistance aka minLightUpdateIntervalActual = chunksRendered * minLightUpdateIntervalPerChunk
Sync some server settings to client if essential for physics
Redraw manager: Instead of issuing a redraw directly -> add it to manager. It makes sure it will happen by listening on onPreRender?
Controller to GT multiblock
Add multiblocks for Pump and Turbine
Bucket can take and put water into the lake. Optional: Interaction with waterLevel and energyStored
Grass spreading influenced by water level
Rain adds a little water to the system
Localization (.lang file)
Switch water block to GT base tile entity to have all dams in one block. Performance still ok? (impossible performance)
Handheld item to walk and press to set water limit to the players position?
Chunk loading to ensure spreading works without a player in the area
Provide alternate storage mode for vanilla water. Second dam to store used water for reuse
Config entry or OpenGL version check to disable rendering/crashes on MAC.
Far fetched goals:
Implement Flowing water for each dam to continue incoming water streams for maximum visual detail
Store arbitrary fluid in the dam. Like diesel
The text was updated successfully, but these errors were encountered:
Also: Specify remove or add action on placement of block via blockId, not on enqueue
Switch water block to GT base tile entity to have all dams in one block. Performance still ok?(impossible performance)Far fetched goals:
The text was updated successfully, but these errors were encountered: