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Local Dev Tweaks
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Samples/Resources/OneJS/minecraft.jpg.meta renamed to Samples/Resources/OneJS/minecraft.png.meta

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Tests/WorkflowTests/WorkflowTests.cs

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@@ -100,6 +100,7 @@ public IEnumerator WorkflowTest() {
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yield return null;
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}
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#if ONEJS_LOCAL_DEV
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[UnityTest]
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public IEnumerator FortniteTest() {
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LogAssert.Expect(LogType.Log, new Regex("OneJS is good to go"));
@@ -129,7 +130,7 @@ public IEnumerator FortniteTest() {
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yield return null;
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}
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#if ONEJS_CI_GAME_UI
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[UnityTest]
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public IEnumerator GameUIsTest() {
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_scriptEngine.gameObject.SetActive(true);

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