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Update GitHub Actions workflow for WebGL deployment
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Lines changed: 34 additions & 36 deletions

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.github/workflows/webgl.yaml

Lines changed: 34 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -2,69 +2,67 @@ name: Build Unity WebGL & Deploy
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on:
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push:
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branches:
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- main
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branches: [master]
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workflow_dispatch:
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permissions:
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contents: read # Permission pour le checkout (lecture)
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pages: write # Permission pour le déploiement sur GitHub Pages (écriture)
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id-token: write # Nécessaire pour l'authentification OIDC de l'action de déploiement
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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contents: read
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pages: write
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id-token: write
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jobs:
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build:
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name: Build WebGL
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runs-on: ubuntu-latest
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steps:
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- name: Checkout du code
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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lfs: true
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lfs: true # Gardé car essentiel pour Unity
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# Libération d'espace ultra-rapide (env. 20s au lieu de 3min)
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- name: Free disk space
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run: |
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sudo rm -rf /usr/share/dotnet
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sudo rm -rf /usr/local/lib/android
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sudo rm -rf /opt/ghc
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# On garde le strict nécessaire pour le runner
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- name: Mise en cache de la librairie Unity
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uses: actions/cache@v3
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# Cache sans Hash (Stratégie incrémentale)
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- name: Cache Unity Library
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uses: actions/cache@v4
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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# Clé fixe pour toujours essayer de réutiliser la Library précédente
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key: Library-WebGL-v1
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restore-keys: |
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Library-WebGL-
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Library-
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- name: Libération d'espace disque
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uses: jlumbroso/free-disk-space@main
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with:
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tool-cache: false
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android: true
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dotnet: true
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haskell: true
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large-packages: true
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docker-images: true
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swap-storage: true
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- name: Build Unity WebGL
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uses: game-ci/unity-builder@v4
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: WebGL
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buildName: WebGL
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# On active le cache interne de l'action builder
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cacheMode: 'library'
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# Indispensable si tu modifies des fichiers pendant le build (comme des assets générés)
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allowDirtyBuild: true
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- name: Upload du Build vers Pages
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uses: actions/upload-pages-artifact@v3
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with:
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name: github-pages
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path: build/WebGL/WebGL
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# On cible le dossier par défaut de unity-builder
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path: build/WebGL
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deploy:
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name: Deploy to GitHub Pages
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environment:
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name: github-pages
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url: ${{ steps.deployment.outputs.page_url }}
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runs-on: ubuntu-latest
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needs: build
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runs-on: ubuntu-latest
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steps:
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- name: Déploiement natif sur GitHub Pages
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- name: Deploy
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id: deployment
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uses: actions/deploy-pages@v4
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uses: actions/deploy-pages@v4

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