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cs2fixes.cfg
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155 lines (137 loc) · 11.6 KB
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// Feature cvars
cs2f_commands_enable 0 // Whether to enable chat commands
cs2f_admin_commands_enable 0 // Whether to enable admin chat commands
cs2f_admin_immunity 0 // Mode for which admin immunity system targetting allows: 0 - strictly lower, 1 - equal to or lower, 2 - ignore immunity levels
cs2f_weapons_enable 0 // Whether to enable weapon commands
cs2f_stopsound_enable 0 // Whether to enable stopsound
cs2f_noblock_enable 0 // Whether to use player noblock, which sets debris collision on every player
cs2f_noblock_grenades 0 // Whether to use noblock on grenade projectiles
cs2f_topdefender_enable 0 // Whether to use TopDefender
cs2f_block_team_messages 0 // Whether to block team join messages
cs2f_movement_unlocker_enable 0 // Whether to enable movement unlocker
cs2f_use_old_push 0 // Whether to use the old CSGO trigger_push behavior (Necessary for surf and other modes that heavily use ported pushes)
cs2f_hide_enable 0 // Whether to enable hide (WARNING: randomly crashes clients since 2023-12-13 CS2 update)
cs2f_votemanager_enable 0 // Whether to enable votemanager features such as map vote fix, nominations, RTV and extends
cs2f_trigger_timer_enable 0 // Whether to process countdown messages said by Console (e.g. Hold for 10 seconds) and append the round time where the countdown resolves
cs2f_block_nav_lookup 0 // Whether to block navigation mesh lookup, improves server performance but breaks bot navigation
cs2f_flashlight_enable 0 // Whether to enable flashlights
cs2f_infinite_reserve_ammo 0 // Whether to enable infinite reserve ammo on weapons
cs2f_disable_subtick_move 0 // Whether to disable subtick movement
cs2f_disable_subtick_shooting 0 // Whether to disable subtick shooting, experimental (WARNING: add "log_flags Shooting +DoNotEcho" to your cfg to prevent console spam on every shot fired)
cs2f_full_alltalk 0 // Whether to enforce sv_full_alltalk 1
cs2f_drop_map_weapons 0 // Whether to force drop map-spawned weapons on death
cs2f_shuffle_player_physics_sim 0 // Whether to enable shuffle player list in physics simulate
cs2f_prevent_using_players 0 // Whether to prevent +use from hitting players (0=can use players, 1=cannot use players)
cs2f_map_steamids_enable 0 // Whether to make Steam ID's available to maps
cs2f_fix_game_bans 0 // Whether to fix CS2 game bans spreading to all new joining players
cs2f_free_armor 0 // Whether kevlar (1+) and/or helmet (2) are given automatically
cs2f_beacon_particle "particles/cs2fixes/admin_beacon.vpcf" // .vpcf file to be precached and used for player beacon
cs2f_delay_auth_fail_kick 0 // How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0
//Screen Shake settings
cs2f_noshake_enable 0 // Whether to enable noshake command
cs2f_maximum_shake_amplitude -1 // Shaking Amplitude bigger than this will be clamped (0-16.0), -1 = no clamp
// Flashlight settings
cs2f_flashlight_shadows 1 // Whether to enable flashlight shadows
cs2f_flashlight_transmit_others 0 // Whether to transmit other players' flashlights, recommended to have shadows disabled with this
cs2f_flashlight_brightness 1.0 // How bright should flashlights be
cs2f_flashlight_distance 54 // How far flashlights should be from the player's head (the default is such that an equipped awp doesn't block the light if shadows are enabled)
cs2f_flashlight_angle 45.0 // How wide should the flashlight be in degrees
cs2f_flashlight_color "255 255 255 0" // What color to use for flashlights
cs2f_flashlight_attachment axis_of_intent // Which attachment to parent a flashlight to. If the player model is not properly setup, you might have to use clip_limit here instead
// Damage block settings
cs2f_block_molotov_self_dmg 0 // Whether to block self-damage from molotovs
cs2f_block_all_dmg 0 // Whether to block all damage to players
cs2f_fix_block_dmg 0 // Whether to fix block-damage on players
// Custom burn settings
cs2f_burn_particle "particles/cs2fixes/napalm_fire.vpcf" // The particle to use for burning players
cs2f_burn_damage 1.0 // The amount of each burn damage tick
cs2f_burn_slowdown 0.6 // The slowdown of each burn damage tick as a multiplier of base speed
cs2f_burn_interval 0.3 // The interval between burn damage ticks
// Hide settings
cs2f_hide_distance_default 250 // The default distance for hide
cs2f_hide_distance_max 2000 // The max distance for hide
cs2f_hide_teammates_only 0 // Whether to hide teammates only
// Chat flood settings
cs2f_flood_interval 0.75 // Amount of time allowed between chat messages acquiring flood tokens
cs2f_max_flood_tokens 3 // Maximum number of flood tokens allowed before chat messages are blocked
cs2f_flood_cooldown 3.0 // Amount of time to block messages for when a player floods
// Extend vote settings
cs2f_extend_mode 3 // How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 120.0 // If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extends 1 // Maximum extends per map
cs2f_extend_success_ratio 0.5 // Ratio needed to pass an extend
cs2f_extend_time 20 // Time to add per extend (minutes)
cs2f_extend_vote_start_time 1.0 // If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 30.0 // Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 0.4 // If cs2f_extend_mode is 2, Ratio needed to begin an extend vote
// RTV settings
cs2f_rtv_vote_delay 120.0 // Time after map start until RTV votes can be cast
cs2f_rtv_success_ratio 0.6 // Ratio needed to pass RTV
cs2f_rtv_endround 0 // Whether to immediately end the round when RTV succeeds
// Map vote settings
cs2f_vote_maps_cooldown 6.0 // Default number of hours until a map can be played again i.e. cooldown
cs2f_vote_max_nominations 10 // Number of nominations to include per vote, out of a maximum of 10
cs2f_vote_max_maps 10 // Number of total maps to include per vote, including nominations, out of a maximum of 10
// User preferences settings
cs2f_user_prefs_api "" // User Preferences REST API endpoint
// Zombie:Reborn settings
zr_enable 0 // Whether to enable ZR features
zr_knockback_scale 5.0 // Global knockback scale
zr_ztele_max_distance 150.0 // Maximum distance players are allowed to move after starting ztele
zr_ztele_allow_humans 0 // Whether to allow humans to use ztele
zr_infect_spawn_type 1 // Type of Mother Zombies Spawn [0 = MZ spawn where they stand, 1 = MZ get teleported back to spawn on being picked]
zr_infect_spawn_warning 1 // Whether to warn players of zombies spawning between humans
zr_infect_spawn_time_min 15 // Minimum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_time_max 15 // Maximum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_mz_ratio 7 // Ratio of all Players to Mother Zombies to be spawned at round start
zr_infect_spawn_mz_min_count 1 // Minimum amount of Mother Zombies to be spawned at round start
zr_respawn_delay 5.0 // Time before a zombie is automatically respawned, negative values (e.g. -1.0) disable this, note maps can still manually respawn at any time
zr_default_winner_team 1 // Which team wins when time ran out [1 = Draw, 2 = Zombies, 3 = Humans]
zr_mz_immunity_reduction 20 // How much mz immunity to reduce for each player per round (0-100)
zr_sounds_groan_chance 5 // How likely should a zombie groan whenever they take damage (1 / N)
zr_sounds_moan_interval 30 // How often in seconds should zombies moan
zr_napalm_enable 1 // Whether to use napalm grenades
zr_napalm_burn_duration 5.0 // How long in seconds should zombies burn from napalm grenades
zr_napalm_full_damage 50.0 // The amount of damage needed to apply full burn duration for napalm grenades (max grenade damage is 99)
zr_human_win_overlay_particle "" // Screenspace particle to display when human win
zr_zombie_win_overlay_particle "" // Screenspace particle to display when zombie win
zr_infect_shake 1 // Whether to shake a player's view on infect
zr_infect_shake_amp 15.0 // Amplitude of shaking effect
zr_infect_shake_frequency 2.0 // Frequency of shaking effect
zr_infect_shake_duration 5.0 // Duration of shaking effect
zr_damage_cash_scale 0.0 // Multiplier on cash given when damaging zombies (0.0 = disabled)
// Leader settings
cs2f_leader_enable 0 // Whether to enable Leader features
cs2f_leader_vote_ratio 0.15 // Vote ratio needed for player to become a leader
cs2f_leader_actions_ct_only 1 // Whether to allow leader actions (like !beacon) only from human team
cs2f_leader_marker_ct_only 1 // Whether to have zombie leaders' player_pings spawn in particle markers or not
cs2f_leader_mute_player_pings 1 // Whether to mute player pings made by non-leaders
cs2f_leader_model_path "" // Path to player model to be used for leaders
cs2f_leader_defend_particle "particles/cs2fixes/leader_defend_mark.vpcf" // Path to defend particle to be used with c_defend
cs2f_leader_mark_particle "particles/cs2fixes/leader_defend_mark.vpcf" // Path to particle to be used when a ct leader using player_ping
cs2f_leader_can_target_players 0 // Whether a leader can target other players with leader commands (not including c_leader)
cs2f_leader_vote_multiple 1 // If 1, players can vote up to cs2f_max_leaders leaders. If 0, they may vote for a single leader
cs2f_leader_extra_score 20000 // Extra score to give a leader to affect their position on the scoreboard
cs2f_leader_max_leaders 3 // Max amount of leaders set via c_vl or a leader using c_leader (doesn't impact admins)
cs2f_leader_max_markers 6 // Max amount of markers set by leaders (doesn't impact admins)
cs2f_leader_max_glows 3 // Max amount of glows set by leaders (doesn't impact admins)
cs2f_leader_max_tracers 3 // Max amount of tracers set by leaders (doesn't impact admins)
cs2f_leader_max_beacons 3 // Max amount of beacons set by leaders (doesn't impact admins)
// Idle Kick Settings
cs2f_idle_kick_time 0.0 // Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players 0 // Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins 1 // Whether to kick idle players with ADMFLAG_GENERIC
// Button watch
cs2f_enable_button_watch 0 // INCOMPATIBLE WITH CS#. Whether to enable button watch or not.
// EntWatch Settings
entwatch_enable 0 // INCOMPATIBLE WITH CS#. Whether to enable EntWatch features
entwatch_auto_filter 1 // Whether to automatically block non-item holders from triggering uses
entwatch_clantag 1 // Whether to set item holder's clantag and set 9999 score
entwatch_hud 1 // Whether to enable the EntWatch hud and related commands
entwatch_score 9999 // Score to give item holders (0 = dont change score at all) Requires entwatch_clantag 1
entwatch_glow 1000 // Distance that dropped item weapon glow will be visible (0 = glow disabled)
entwatch_glow_team 0 // Whether dropped item glow is only visible to the team the item belongs to (0 = glow to all players)
// Hud settings
cs2f_fix_hud_flashing 0 // Whether to fix hud flashing using a workaround, this BREAKS warmup so pick one or the other
cs2f_disable_hud_outside_round 0 // Whether to disable hud messages that would flash when a round is not ongoing, since flashing fix cannot run then
cs2f_hud_duration_leeway 2 // Extra seconds duration to leave hud messages visible (without priority), reduces transition flashes between different priority messages