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Initial sample: watch & phone app with shared module
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.gitignore

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*.iml
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.gradle
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/local.properties
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/.idea/caches
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/.idea/libraries
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/.idea/modules.xml
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/.idea/workspace.xml
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/.idea/navEditor.xml
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/.idea/assetWizardSettings.xml
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.DS_Store
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/build
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/captures
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.externalNativeBuild
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.cxx
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local.properties

.idea/.gitignore

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.idea/.name

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.idea/runConfigurations/app_watch__installDebug_.xml

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app-phone/.gitignore

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/build

app-phone/build.gradle.kts

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plugins {
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id("android-app")
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id("version-code-phone")
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}
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android {
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namespace = "com.louiscad.composeoclockplayground"
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defaultConfig {
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applicationId = "com.louiscad.composeoclockplayground"
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minSdk = 26
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targetSdk = 34
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versionName = version.toString()
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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}
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compileOptions {
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isCoreLibraryDesugaringEnabled = true
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}
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}
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dependencies {
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implementation {
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project(":shared")()
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AndroidX.compose.material3()
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AndroidX.compose.ui.toolingPreview()
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AndroidX.activity.compose()
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platform(AndroidX.compose.bom)
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AndroidX.compose.ui()
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AndroidX.compose.ui.graphics()
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AndroidX.compose.ui.toolingPreview()
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AndroidX.compose.material3()
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}
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coreLibraryDesugaring(Android.tools.desugarJdkLibs)
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testImplementation {
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Testing.junit4()
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}
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androidTestImplementation {
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AndroidX.test.ext.junit()
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AndroidX.test.espresso.core()
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platform(AndroidX.compose.bom)
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AndroidX.compose.ui.testJunit4()
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}
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debugImplementation {
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platform(AndroidX.compose.bom)
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AndroidX.compose.ui.tooling()
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AndroidX.compose.ui.testManifest()
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}
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}

app-phone/proguard-rules.pro

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# Add project specific ProGuard rules here.
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# You can control the set of applied configuration files using the
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# proguardFiles setting in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Uncomment this to preserve the line number information for
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# debugging stack traces.
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#-keepattributes SourceFile,LineNumberTable
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# If you keep the line number information, uncomment this to
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# hide the original source file name.
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#-renamesourcefileattribute SourceFile
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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<application
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android:allowBackup="true"
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android:dataExtractionRules="@xml/data_extraction_rules"
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android:fullBackupContent="@xml/backup_rules"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:theme="@style/Theme.MyComposeOClockPlayground"
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tools:targetApi="31">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:label="@string/app_name"
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android:theme="@style/Theme.MyComposeOClockPlayground">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.louiscad.composeoclockplayground
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import android.os.Bundle
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import androidx.activity.ComponentActivity
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import androidx.activity.compose.setContent
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import androidx.activity.enableEdgeToEdge
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.foundation.layout.padding
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import androidx.compose.material3.Scaffold
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.tooling.preview.Preview
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import com.louiscad.composeoclockplayground.ui.theme.MyComposeOClockPlaygroundTheme
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import org.splitties.compose.oclock.OClockRootCanvas
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import org.splitties.compose.oclock.sample.watchfaces.WatchFaceSwitcher
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class MainActivity : ComponentActivity() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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enableEdgeToEdge()
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setContent {
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MyComposeOClockPlaygroundTheme {
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Scaffold(modifier = Modifier.fillMaxSize()) { innerPadding ->
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Content(Modifier.padding(innerPadding))
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}
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}
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}
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}
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}
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@Composable
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fun Content(modifier: Modifier = Modifier) {
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Box(
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modifier = modifier,
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contentAlignment = Alignment.Center
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) {
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OClockRootCanvas {
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WatchFaceSwitcher()
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}
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}
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}
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@Preview(showBackground = true)
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@Composable
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fun ContentPreview() {
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MyComposeOClockPlaygroundTheme {
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Content()
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}
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}
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package com.louiscad.composeoclockplayground.ui.theme
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import androidx.compose.ui.graphics.Color
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val Purple80 = Color(0xFFD0BCFF)
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val PurpleGrey80 = Color(0xFFCCC2DC)
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val Pink80 = Color(0xFFEFB8C8)
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val Purple40 = Color(0xFF6650a4)
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val PurpleGrey40 = Color(0xFF625b71)
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val Pink40 = Color(0xFF7D5260)
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package com.louiscad.composeoclockplayground.ui.theme
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import android.app.Activity
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import android.os.Build
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.darkColorScheme
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import androidx.compose.material3.dynamicDarkColorScheme
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import androidx.compose.material3.dynamicLightColorScheme
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import androidx.compose.material3.lightColorScheme
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.platform.LocalContext
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private val DarkColorScheme = darkColorScheme(
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primary = Purple80,
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secondary = PurpleGrey80,
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tertiary = Pink80
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)
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private val LightColorScheme = lightColorScheme(
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primary = Purple40,
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secondary = PurpleGrey40,
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tertiary = Pink40
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/* Other default colors to override
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background = Color(0xFFFFFBFE),
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surface = Color(0xFFFFFBFE),
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onPrimary = Color.White,
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onSecondary = Color.White,
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onTertiary = Color.White,
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onBackground = Color(0xFF1C1B1F),
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onSurface = Color(0xFF1C1B1F),
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*/
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)
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@Composable
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fun MyComposeOClockPlaygroundTheme(
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darkTheme: Boolean = isSystemInDarkTheme(),
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// Dynamic color is available on Android 12+
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dynamicColor: Boolean = true,
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content: @Composable () -> Unit
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) {
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val colorScheme = when {
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dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
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val context = LocalContext.current
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if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
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}
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darkTheme -> DarkColorScheme
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else -> LightColorScheme
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}
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MaterialTheme(
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colorScheme = colorScheme,
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typography = Typography,
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content = content
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)
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}
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package com.louiscad.composeoclockplayground.ui.theme
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import androidx.compose.material3.Typography
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import androidx.compose.ui.text.TextStyle
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import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.sp
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// Set of Material typography styles to start with
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val Typography = Typography(
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bodyLarge = TextStyle(
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fontFamily = FontFamily.Default,
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fontWeight = FontWeight.Normal,
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fontSize = 16.sp,
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lineHeight = 24.sp,
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letterSpacing = 0.5.sp
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)
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/* Other default text styles to override
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titleLarge = TextStyle(
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fontFamily = FontFamily.Default,
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fontWeight = FontWeight.Normal,
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fontSize = 22.sp,
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lineHeight = 28.sp,
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letterSpacing = 0.sp
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),
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labelSmall = TextStyle(
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fontFamily = FontFamily.Default,
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fontWeight = FontWeight.Medium,
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fontSize = 11.sp,
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lineHeight = 16.sp,
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letterSpacing = 0.5.sp
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)
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*/
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)

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