Introduction Trigger Language 1.1. Variables and Values 1.2. Basic triggers 1.3. Functions 1.4. Control Flow 1.5. Counters 1.6. Libraries 1.7. Project: Selector Panel Script Assisted Building 2.1. Object/Trigger Values 2.2. Built-in Functions Advanced SPWN 3.1. Datatypes 3.2. Patterns 3.3. Type Implementation 3.4. Context Splitting 3.5. Creating a SPWN Library Compile-time/runtime actions Reference Operators Attributes Built-in Functions Built-in Types Object keys Standard Library Gamescene Library