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Copy pathDancerAp.event
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DancerAp.event
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ap_data:
SHORT (frame_list - ap_data) (anim_list - ap_data) // header
frame_list: // +$4
SHORT (frame_0 - frame_list)
SHORT (frame_1 - frame_list)
SHORT (frame_2 - frame_list)
SHORT (frame_3 - frame_list)
SHORT (frame_4 - frame_list)
SHORT (frame_5 - frame_list)
SHORT (frame_6 - frame_list)
SHORT (frame_7 - frame_list)
SHORT (frame_8 - frame_list)
SHORT (frame_9 - frame_list)
SHORT (frame_10 - frame_list)
SHORT (frame_11 - frame_list)
SHORT (frame_12 - frame_list)
SHORT (frame_13 - frame_list)
SHORT (frame_14 - frame_list)
SHORT (frame_15 - frame_list)
SHORT (frame_16 - frame_list)
SHORT (frame_17 - frame_list)
SHORT (frame_18 - frame_list)
SHORT (frame_19 - frame_list)
SHORT (frame_20 - frame_list)
SHORT (frame_21 - frame_list)
anim_list: // +$30
SHORT (anim_0 - anim_list)
SHORT (anim_1 - anim_list)
SHORT (anim_2 - anim_list)
SHORT (anim_3 - anim_list)
SHORT (anim_4 - anim_list)
SHORT (anim_5 - anim_list)
SHORT (anim_6 - anim_list)
frame_0: // +$3E
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x0 // 0 : sheet tile id
frame_1: // +$48
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x10 // 0 : sheet tile id
frame_2: // +$52
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x20 // 0 : sheet tile id
frame_3: // +$5C
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x30 // 0 : sheet tile id
frame_4: // +$66
SHORT 1 // oam entries
SHORT 0x00E0 0x91F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0, hflip
SHORT 0x0 // 0 : sheet tile id
frame_5: // +$70
SHORT 1 // oam entries
SHORT 0x00E0 0x91F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0, hflip
SHORT 0x10 // 0 : sheet tile id
frame_6: // +$7A
SHORT 1 // oam entries
SHORT 0x00E0 0x91F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0, hflip
SHORT 0x20 // 0 : sheet tile id
frame_7: // +$84
SHORT 1 // oam entries
SHORT 0x00E0 0x91F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0, hflip
SHORT 0x30 // 0 : sheet tile id
frame_8: // +$8E
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x4A // 0 : sheet tile id
frame_9: // +$98
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x5A // 0 : sheet tile id
frame_10: // +$A2
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x6A // 0 : sheet tile id
frame_11: // +$AC
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x7A // 0 : sheet tile id
frame_12: // +$B6
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0x90 // 0 : sheet tile id
frame_13: // +$C0
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xA0 // 0 : sheet tile id
frame_14: // +$CA
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xB0 // 0 : sheet tile id
frame_15: // +$D4
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xC0 // 0 : sheet tile id
frame_16: // +$DE
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xF0 // 0 : sheet tile id
frame_17: // +$E8
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xE0 // 0 : sheet tile id
frame_18: // +$F2
SHORT 1 // oam entries
SHORT 0x00E0 0x81F0 0x0000 // 0 : 32x32 at [-16, -32], tile +0
SHORT 0xD0 // 0 : sheet tile id
frame_19: // +$FC
SHORT 5 // oam entries
SHORT 0x00E1 0x41F8 0x0000 // 0 : 16x16 at [-8, -31], tile +0
SHORT 0x80E1 0x0008 0x0002 // 1 : 8x16 at [8, -31], tile +2
SHORT 0x00FA 0x01FB 0x0003 // 2 : 8x8 at [-5, -6], tile +3
SHORT 0x00FA 0x01FE 0x0004 // 3 : 8x8 at [-2, -6], tile +4
SHORT 0x00F1 0x01FC 0x0005 // 4 : 8x8 at [-4, -15], tile +5
SHORT 0x40 // 0 : sheet tile id
SHORT 0x44 // 1 : sheet tile id
SHORT 0x48 // 2 : sheet tile id
SHORT 0x48 // 3 : sheet tile id
SHORT 0x46 // 4 : sheet tile id
frame_20: // +$126
SHORT 5 // oam entries
SHORT 0x00E4 0x41F8 0x0000 // 0 : 16x16 at [-8, -28], tile +0
SHORT 0x80E4 0x0008 0x0002 // 1 : 8x16 at [8, -28], tile +2
SHORT 0x00FB 0x01FA 0x0003 // 2 : 8x8 at [-6, -5], tile +3
SHORT 0x00FB 0x01FF 0x0004 // 3 : 8x8 at [-1, -5], tile +4
SHORT 0x00F4 0x01FC 0x0005 // 4 : 8x8 at [-4, -12], tile +5
SHORT 0x40 // 0 : sheet tile id
SHORT 0x44 // 1 : sheet tile id
SHORT 0x48 // 2 : sheet tile id
SHORT 0x48 // 3 : sheet tile id
SHORT 0x46 // 4 : sheet tile id
frame_21: // +$150
SHORT 7 // oam entries
SHORT 0x00E7 0x41F0 0x0000 // 0 : 16x16 at [-16, -25], tile +0
SHORT 0x80E7 0x0000 0x0002 // 1 : 8x16 at [0, -25], tile +2
SHORT 0x00F7 0x0002 0x0003 // 2 : 8x8 at [2, -9], tile +3
SHORT 0x00F7 0x01FC 0x0004 // 3 : 8x8 at [-4, -9], tile +4
SHORT 0x00F7 0x11F7 0x0005 // 4 : 8x8 at [-9, -9], tile +5, hflip
SHORT 0x00FB 0x01FA 0x0006 // 5 : 8x8 at [-6, -5], tile +6
SHORT 0x00FB 0x01FF 0x0007 // 6 : 8x8 at [-1, -5], tile +7
SHORT 0x8A // 0 : sheet tile id
SHORT 0x8E // 1 : sheet tile id
SHORT 0x47 // 2 : sheet tile id
SHORT 0x49 // 3 : sheet tile id
SHORT 0x47 // 4 : sheet tile id
SHORT 0x48 // 5 : sheet tile id
SHORT 0x48 // 6 : sheet tile id
anim_0: // +$18A
SHORT 13 0
SHORT 6 1
SHORT 13 2
SHORT 6 3
SHORT 0 (-1) // loop back to start
anim_1: // +$19E
SHORT 13 4
SHORT 6 5
SHORT 13 6
SHORT 6 7
SHORT 0 (-1) // loop back to start
anim_2: // +$1B2
SHORT 13 8
SHORT 6 9
SHORT 13 10
SHORT 6 11
SHORT 0 (-1) // loop back to start
anim_3: // +$1C6
SHORT 13 12
SHORT 6 13
SHORT 13 14
SHORT 6 15
SHORT 0 (-1) // loop back to start
anim_4: // +$1DA
SHORT 20 16
SHORT 4 17
SHORT 20 18
SHORT 4 17
SHORT 0 (-1) // loop back to start
anim_5: // +$1EE
SHORT 5 0
SHORT 3 12
SHORT 2 14
SHORT 3 5
SHORT 2 7
SHORT 3 8
SHORT 2 9
SHORT 3 20
SHORT 15 19
SHORT 3 20
SHORT 1 21
SHORT 0 0 // end current animation
anim_6: // +$222
SHORT 5 0
SHORT 3 12
SHORT 2 14
SHORT 3 5
SHORT 2 7
SHORT 3 8
SHORT 2 9
SHORT 3 20
SHORT 1 19
SHORT 0 0 // end current animation