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release 0.9.8
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [0.9.8]
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### Fixed
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- NVIDIA diagnostics line offset off-by-one due to confusion with erroneous (non-proper) GLSL files resulting in both -1 and -2 offsets appearing to be valid when only the former is.
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- Non-toplevel files being treated as toplevel files when they have .fsh/.vsh/etc and not imported into a valid toplevel file.
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- Fix issue in the depth-first-search iterator when a file is imported twice into another file with a different include in between.
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## [0.9.7]
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### Fixed

package-lock.json

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package.json

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"name": "vscode-mc-shader",
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"displayName": "Minecraft GLSL Shaders",
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"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
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"version": "0.9.7",
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"version": "0.9.8",
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"publisher": "Strum355",
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"author": "Noah Santschi-Cooney (Strum355)",
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"license": "MIT",

server/Cargo.lock

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server/logging/Cargo.toml

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[package]
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name = "logging"
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version = "0.9.7"
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version = "0.9.8"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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server/logging_macro/Cargo.toml

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[package]
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name = "logging_macro"
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version = "0.9.7"
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version = "0.9.8"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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server/main/Cargo.toml

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[package]
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name = "mcshader-lsp"
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version = "0.9.7"
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version = "0.9.8"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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