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java_serialization_guide.md

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Java Serialization Guide
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java_object_graph_guide

Java object graph serialization

When only java object serialization needed, this mode will have better performance compared to cross-language object graph serialization.

Quick Start

Note that fury creation is not cheap, the fury instances should be reused between serializations instead of creating it everytime. You should keep fury to a static global variable, or instance variable of some singleton object or limited objects.

Fury for single-thread usage:

import java.util.List;
import java.util.Arrays;

import org.apache.fury.*;
import org.apache.fury.config.*;

public class Example {
  public static void main(String[] args) {
    SomeClass object = new SomeClass();
    // Note that Fury instances should be reused between
    // multiple serializations of different objects.
    Fury fury = Fury.builder().withLanguage(Language.JAVA)
      .requireClassRegistration(true)
      .build();
    // Registering types can reduce class name serialization overhead, but not mandatory.
    // If class registration enabled, all custom types must be registered.
    fury.register(SomeClass.class);
    byte[] bytes = fury.serialize(object);
    System.out.println(fury.deserialize(bytes));
  }
}

Fury for multiple-thread usage:

import java.util.List;
import java.util.Arrays;

import org.apache.fury.*;
import org.apache.fury.config.*;

public class Example {
  public static void main(String[] args) {
    SomeClass object = new SomeClass();
    // Note that Fury instances should be reused between
    // multiple serializations of different objects.
    ThreadSafeFury fury = new ThreadLocalFury(classLoader -> {
      Fury f = Fury.builder().withLanguage(Language.JAVA)
        .withClassLoader(classLoader).build();
      f.register(SomeClass.class);
      return f;
    });
    byte[] bytes = fury.serialize(object);
    System.out.println(fury.deserialize(bytes));
  }
}

Fury instances reuse example:

import java.util.List;
import java.util.Arrays;

import org.apache.fury.*;
import org.apache.fury.config.*;

public class Example {
  // reuse fury.
  private static final ThreadSafeFury fury = new ThreadLocalFury(classLoader -> {
    Fury f = Fury.builder().withLanguage(Language.JAVA)
      .withClassLoader(classLoader).build();
    f.register(SomeClass.class);
    return f;
  });

  public static void main(String[] args) {
    SomeClass object = new SomeClass();
    byte[] bytes = fury.serialize(object);
    System.out.println(fury.deserialize(bytes));
  }
}

FuryBuilder options

Option Name Description Default Value
timeRefIgnored Whether to ignore reference tracking of all time types registered in TimeSerializers and subclasses of those types when ref tracking is enabled. If ignored, ref tracking of every time type can be enabled by invoking Fury#registerSerializer(Class, Serializer). For example, fury.registerSerializer(Date.class, new DateSerializer(fury, true)). Note that enabling ref tracking should happen before serializer codegen of any types which contain time fields. Otherwise, those fields will still skip ref tracking. true
compressInt Enables or disables int compression for smaller size. true
compressLong Enables or disables long compression for smaller size. true
compressString Enables or disables string compression for smaller size. true
classLoader The classloader should not be updated; Fury caches class metadata. Use LoaderBinding or ThreadSafeFury for classloader updates. Thread.currentThread().getContextClassLoader()
compatibleMode Type forward/backward compatibility config. Also Related to checkClassVersion config. SCHEMA_CONSISTENT: Class schema must be consistent between serialization peer and deserialization peer. COMPATIBLE: Class schema can be different between serialization peer and deserialization peer. They can add/delete fields independently. CompatibleMode.SCHEMA_CONSISTENT
checkClassVersion Determines whether to check the consistency of the class schema. If enabled, Fury checks, writes, and checks consistency using the classVersionHash. It will be automatically disabled when CompatibleMode#COMPATIBLE is enabled. Disabling is not recommended unless you can ensure the class won't evolve. false
checkJdkClassSerializable Enables or disables checking of Serializable interface for classes under java.*. If a class under java.* is not Serializable, Fury will throw an UnsupportedOperationException. true
registerGuavaTypes Whether to pre-register Guava types such as RegularImmutableMap/RegularImmutableList. These types are not public API, but seem pretty stable. true
requireClassRegistration Disabling may allow unknown classes to be deserialized, potentially causing security risks. true
suppressClassRegistrationWarnings Whether to suppress class registration warnings. The warnings can be used for security audit, but may be annoying, this suppression will be enabled by default. true
metaShareEnabled Enables or disables meta share mode. false
scopedMetaShareEnabled Scoped meta share focuses on a single serialization process. Metadata created or identified during this process is exclusive to it and is not shared with by other serializations. false
metaCompressor Set a compressor for meta compression. Note that the passed MetaCompressor should be thread-safe. By default, a Deflater based compressor DeflaterMetaCompressor will be used. Users can pass other compressor such as zstd for better compression rate. DeflaterMetaCompressor
deserializeNonexistentClass Enables or disables deserialization/skipping of data for non-existent classes. true if CompatibleMode.Compatible is set, otherwise false.
codeGenEnabled Disabling may result in faster initial serialization but slower subsequent serializations. true
asyncCompilationEnabled If enabled, serialization uses interpreter mode first and switches to JIT serialization after async serializer JIT for a class is finished. false
scalaOptimizationEnabled Enables or disables Scala-specific serialization optimization. false
copyRef When disabled, the copy performance will be better. But fury deep copy will ignore circular and shared reference. Same reference of an object graph will be copied into different objects in one Fury#copy. true

Advanced Usage

Fury creation

Single thread fury:

Fury fury=Fury.builder()
  .withLanguage(Language.JAVA)
  // enable reference tracking for shared/circular reference.
  // Disable it will have better performance if no duplicate reference.
  .withRefTracking(false)
  .withCompatibleMode(CompatibleMode.SCHEMA_CONSISTENT)
  // enable type forward/backward compatibility
  // disable it for small size and better performance.
  // .withCompatibleMode(CompatibleMode.COMPATIBLE)
  // enable async multi-threaded compilation.
  .withAsyncCompilation(true)
  .build();
  byte[]bytes=fury.serialize(object);
  System.out.println(fury.deserialize(bytes));

Thread-safe fury:

ThreadSafeFury fury=Fury.builder()
  .withLanguage(Language.JAVA)
  // enable reference tracking for shared/circular reference.
  // Disable it will have better performance if no duplicate reference.
  .withRefTracking(false)
  // compress int for smaller size
  // .withIntCompressed(true)
  // compress long for smaller size
  // .withLongCompressed(true)
  .withCompatibleMode(CompatibleMode.SCHEMA_CONSISTENT)
  // enable type forward/backward compatibility
  // disable it for small size and better performance.
  // .withCompatibleMode(CompatibleMode.COMPATIBLE)
  // enable async multi-threaded compilation.
  .withAsyncCompilation(true)
  .buildThreadSafeFury();
  byte[]bytes=fury.serialize(object);
  System.out.println(fury.deserialize(bytes));

Smaller size

FuryBuilder#withIntCompressed/FuryBuilder#withLongCompressed can be used to compress int/long for smaller size. Normally compress int is enough.

Both compression are enabled by default, if the serialized is not important, for example, you use flatbuffers for serialization before, which doesn't compress anything, then you should disable compression. If your data are all numbers, the compression may bring 80% performance regression.

For int compression, fury use 1~5 bytes for encoding. First bit in every byte indicate whether has next byte. if first bit is set, then next byte will be read util first bit of next byte is unset.

For long compression, fury support two encoding:

  • Fury SLI(Small long as int) Encoding (used by default):
    • If long is in [-1073741824, 1073741823], encode as 4 bytes int: | little-endian: ((int) value) << 1 |
    • Otherwise write as 9 bytes: | 0b1 | little-endian 8bytes long |
  • Fury PVL(Progressive Variable-length Long) Encoding:
    • First bit in every byte indicate whether has next byte. if first bit is set, then next byte will be read util first bit of next byte is unset.
    • Negative number will be converted to positive number by (v << 1) ^ (v >> 63) to reduce cost of small negative numbers.

If a number are long type, it can't be represented by smaller bytes mostly, the compression won't get good enough result, not worthy compared to performance cost. Maybe you should try to disable long compression if you find it didn't bring much space savings.

Object deep copy

Deep copy example:

Fury fury=Fury.builder()
  ...
  .withRefCopy(true).build();
  SomeClass a=xxx;
  SomeClass copied=fury.copy(a)

Make fury deep copy ignore circular and shared reference, this deep copy mode will ignore circular and shared reference. Same reference of an object graph will be copied into different objects in one Fury#copy.

Fury fury=Fury.builder()
  ...
  .withRefCopy(false).build();
  SomeClass a=xxx;
  SomeClass copied=fury.copy(a)

Implement a customized serializer

In some cases, you may want to implement a serializer for your type, especially some class customize serialization by JDK writeObject/writeReplace/readObject/readResolve, which is very inefficient. For example, you don't want following Foo#writeObject got invoked, you can take following FooSerializer as an example:

class Foo {
  public long f1;

  private void writeObject(ObjectOutputStream s) throws IOException {
    System.out.println(f1);
    s.defaultWriteObject();
  }
}

class FooSerializer extends Serializer<Foo> {
  public FooSerializer(Fury fury) {
    super(fury, Foo.class);
  }

  @Override
  public void write(MemoryBuffer buffer, Foo value) {
    buffer.writeInt64(value.f1);
  }

  @Override
  public Foo read(MemoryBuffer buffer) {
    Foo foo = new Foo();
    foo.f1 = buffer.readInt64();
    return foo;
  }
}

Register serializer:

Fury fury=getFury();
  fury.registerSerializer(Foo.class,new FooSerializer(fury));

Security & Class Registration

FuryBuilder#requireClassRegistration can be used to disable class registration, this will allow to deserialize objects unknown types, more flexible but may be insecure if the classes contains malicious code.

Do not disable class registration unless you can ensure your environment is secure. Malicious code in init/equals/hashCode can be executed when deserializing unknown/untrusted types when this option disabled.

Class registration can not only reduce security risks, but also avoid classname serialization cost.

You can register class with API Fury#register.

Note that class registration order is important, serialization and deserialization peer should have same registration order.

Fury fury=xxx;
  fury.register(SomeClass.class);
  fury.register(SomeClass1.class,200);

If you invoke FuryBuilder#requireClassRegistration(false) to disable class registration check, you can set org.apache.fury.resolver.ClassChecker by ClassResolver#setClassChecker to control which classes are allowed for serialization. For example, you can allow classes started with org.example.* by:

Fury fury=xxx;
  fury.getClassResolver().setClassChecker((classResolver,className)->className.startsWith("org.example."));
AllowListChecker checker=new AllowListChecker(AllowListChecker.CheckLevel.STRICT);
  ThreadSafeFury fury=new ThreadLocalFury(classLoader->{
  Fury f=Fury.builder().requireClassRegistration(true).withClassLoader(classLoader).build();
  f.getClassResolver().setClassChecker(checker);
  checker.addListener(f.getClassResolver());
  return f;
  });
  checker.allowClass("org.example.*");

Fury also provided a org.apache.fury.resolver.AllowListChecker which is allowed/disallowed list based checker to simplify the customization of class check mechanism. You can use this checker or implement more sophisticated checker by yourself.

Serializer Registration

You can also register a custom serializer for a class by Fury#registerSerializer API.

Or implement java.io.Externalizable for a class.

Zero-Copy Serialization

import org.apache.fury.*;
import org.apache.fury.config.*;
import org.apache.fury.serializers.BufferObject;
import org.apache.fury.memory.MemoryBuffer;

import java.util.*;
import java.util.stream.Collectors;

public class ZeroCopyExample {
  // Note that fury instance should be reused instead of creation every time.
  static Fury fury = Fury.builder()
    .withLanguage(Language.JAVA)
    .build();

  // mvn exec:java -Dexec.mainClass="io.ray.fury.examples.ZeroCopyExample"
  public static void main(String[] args) {
    List<Object> list = Arrays.asList("str", new byte[1000], new int[100], new double[100]);
    Collection<BufferObject> bufferObjects = new ArrayList<>();
    byte[] bytes = fury.serialize(list, e -> !bufferObjects.add(e));
    List<MemoryBuffer> buffers = bufferObjects.stream()
      .map(BufferObject::toBuffer).collect(Collectors.toList());
    System.out.println(fury.deserialize(bytes, buffers));
  }
}

Meta Sharing

Fury supports share type metadata (class name, field name, final field type information, etc.) between multiple serializations in a context (ex. TCP connection), and this information will be sent to the peer during the first serialization in the context. Based on this metadata, the peer can rebuild the same deserializer, which avoids transmitting metadata for subsequent serializations and reduces network traffic pressure and supports type forward/backward compatibility automatically.

// Fury.builder()
//   .withLanguage(Language.JAVA)
//   .withRefTracking(false)
//   // share meta across serialization.
//   .withMetaContextShare(true)
// Not thread-safe fury.
MetaContext context=xxx;
  fury.getSerializationContext().setMetaContext(context);
  byte[]bytes=fury.serialize(o);
// Not thread-safe fury.
  MetaContext context=xxx;
  fury.getSerializationContext().setMetaContext(context);
  fury.deserialize(bytes)

// Thread-safe fury
  fury.setClassLoader(beanA.getClass().getClassLoader());
  byte[]serialized=fury.execute(
  f->{
  f.getSerializationContext().setMetaContext(context);
  return f.serialize(beanA);
  }
  );
// thread-safe fury
  fury.setClassLoader(beanA.getClass().getClassLoader());
  Object newObj=fury.execute(
  f->{
  f.getSerializationContext().setMetaContext(context);
  return f.deserialize(serialized);
  }
  );

Deserialize non-existent classes

Fury support deserializing non-existent classes, this feature can be enabled by FuryBuilder#deserializeNonexistentClass(true). When enabled, and metadata sharing enabled, Fury will store the deserialized data of this type in a lazy subclass of Map. By using the lazy map implemented by Fury, the rebalance cost of filling map during deserialization can be avoided, which further improves performance. If this data is sent to another process and the class exists in this process, the data will be deserialized into the object of this type without losing any information.

If metadata sharing is not enabled, the new class data will be skipped and an NonexistentSkipClass stub object will be returned.

Migration

JDK migration

If you use jdk serialization before, and you can't upgrade your client and server at the same time, which is common for online application. Fury provided an util method org.apache.fury.serializer.JavaSerializer.serializedByJDK to check whether the binary are generated by jdk serialization, you use following pattern to make exiting serialization protocol-aware, then upgrade serialization to fury in an async rolling-up way:

if(JavaSerializer.serializedByJDK(bytes)){
  ObjectInputStream objectInputStream=xxx;
  return objectInputStream.readObject();
  }else{
  return fury.deserialize(bytes);
  }

Upgrade fury

Currently binary compatibility is ensured for minor versions only. For example, if you are using furyv0.2.0, binary compatibility will be provided if you upgrade to fury v0.2.1. But if upgrade to fury v0.4.1, no binary compatibility are ensured. Most of the time there is no need to upgrade fury to newer major version, the current version is fast and compact enough, and we provide some minor fix for recent older versions.

But if you do want to upgrade fury for better performance and smaller size, you need to write fury version as header to serialized data using code like following to keep binary compatibility:

MemoryBuffer buffer=xxx;
  buffer.writeVarInt32(2);
  fury.serialize(buffer,obj);

Then for deserialization, you need:

MemoryBuffer buffer=xxx;
  int furyVersion=buffer.readVarInt32()
  Fury fury=getFury(furyVersion);
  fury.deserialize(buffer);

getFury is a method to load corresponding fury, you can shade and relocate different version of fury to different package, and load fury by version.

If you upgrade fury by minor version, or you won't have data serialized by older fury, you can upgrade fury directly, no need to versioning the data.

Trouble shooting

Class inconsistency and class version check

If you create fury without setting CompatibleMode to org.apache.fury.config.CompatibleMode.COMPATIBLE, and you got a strange serialization error, it may be caused by class inconsistency between serialization peer and deserialization peer.

In such cases, you can invoke FuryBuilder#withClassVersionCheck to create fury to validate it, if deserialization throws org.apache.fury.exception.ClassNotCompatibleException, it shows class are inconsistent, and you should create fury with FuryBuilder#withCompaibleMode(CompatibleMode.COMPATIBLE).

CompatibleMode.COMPATIBLE has more performance and space cost, do not set it by default if your classes are always consistent between serialization and deserialization.

Use wrong API for deserialization

If you serialize an object by invoking Fury#serialize, you should invoke Fury#deserialize for deserialization instead of Fury#deserializeJavaObject.

If you serialize an object by invoking Fury#serializeJavaObject, you should invoke Fury#deserializeJavaObject for deserialization instead of Fury#deserializeJavaObjectAndClass/Fury#deserialize.

If you serialize an object by invoking Fury#serializeJavaObjectAndClass, you should invoke Fury#deserializeJavaObjectAndClass for deserialization instead of Fury#deserializeJavaObject/Fury#deserialize.