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Editor bugs. #29
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I cannot comment for the current editor, but there always seems to be issues with editors and scripted objects. Often when worlds/levels are built without an editor (such as was the case for both Mattie's World, and Yeti's Revenge) they cause these sorts of errors if there are features not explicitly supported by the editor. While this doesn't help with the bug but with your issue in general, you can open the .STL file for the level with a text editor to view the code for the potions. Alternatively, I'll happily spoil the solution below. SPOILER ALERT: I am assuming you are talking about the "Primed for Action" level. Each potion represents a numerical value as a digit in binary: 1, 2, 4, 8. I believe one of the first puzzles have coins that indicate the values for each position. To solve the puzzle correctly, you need to collect the potions that sum to the next smallest prime number: 2, 3, 5, 7, etc. For example, the first wall needs 2, which is just the second potion; but the fourth wall needs 7, which 7 = 1 + 2 + 4, so the first three potions solves the puzzle. I cannot recall how many puzzles I put in there, but knowing me it probably goes up to 13 = 1 + 4 + 8 (first, third, and fourth potions). Order of collecting potions does not matter, but once you exceed the target you may pass without prize. Hope that makes sense, or at least helps. |
Yes, i was talking about primed for action. Somebody should really go back and fix the level packs up so they work with the current level editor. It's kinda screwy right now. ...Also, LMH, are we going to get an easy/hard mode version of doom islands? Or was it cancelled? (Which would be a shame, as Mattie's World was one of my favorite level packs) |
I'm checking matties world in the editor, because I want to see what the solutions to the potion puzzles in that one level were. As soon as I hover my mouse over one of the potions, the game INSTANTLY crashes.
Not only that, but most of the text in some of the scripts, like yeti's revenge, show up as broken characters.
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