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Copy pathAges.h
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83 lines (63 loc) · 2.55 KB
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#pragma once
#include "Unit.h"
class Age {
protected:
std::vector<sf::IntRect> warrior_idle_rects;
std::vector<sf::IntRect> warrior_move_rects;
std::vector<sf::IntRect> warrior_attack_rects;
std::vector<sf::IntRect> warrior_die_rects;
std::vector<sf::IntRect> archer_idle_rects;
std::vector<sf::IntRect> archer_move_rects;
std::vector<sf::IntRect> archer_attack_rects;
std::vector<sf::IntRect> archer_die_rects;
std::vector<sf::IntRect> boss_idle_rects;
std::vector<sf::IntRect> boss_move_rects;
std::vector<sf::IntRect> boss_attack_rects;
std::vector<sf::IntRect> boss_die_rects;
std::vector<sf::IntRect> arrow_rects;
std::vector<sf::IntRect> warrior_idle_rects_cosmic;
std::vector<sf::IntRect> warrior_move_rects_cosmic;
std::vector<sf::IntRect> warrior_attack_rects_cosmic;
std::vector<sf::IntRect> warrior_die_rects_cosmic;
std::vector<sf::IntRect> archer_idle_rects_cosmic;
std::vector<sf::IntRect> archer_move_rects_cosmic;
std::vector<sf::IntRect> archer_attack_rects_cosmic;
std::vector<sf::IntRect> archer_die_rects_cosmic;
std::vector<sf::IntRect> boss_idle_rects_cosmic;
std::vector<sf::IntRect> boss_move_rects_cosmic;
std::vector<sf::IntRect> boss_attack_rects_cosmic;
std::vector<sf::IntRect> boss_die_rects_cosmic;
std::vector<sf::IntRect> fireball_rects;
void initAnimationsRects_Medieval();
void initAnimationsRects_Gunpowder();
virtual void InitArr() = 0;
protected:
Arrow* arr;
sf::Texture arrow_texture;
sf::Texture warrior_texture;
sf::Texture archer_texture;
sf::Texture boss_texture;
sf::RenderWindow* window;
public:
sf::Texture base_texture;
virtual std::unique_ptr<Unit> MakeWarrior(int side_) = 0;
virtual std::unique_ptr<Unit> MakeArcher(int side_) = 0;
virtual std::unique_ptr<Unit> MakeBoss(int side_) = 0;
virtual ~Age() {};
};
class AgeOfKnights : public Age {
public:
void InitArr() override;
AgeOfKnights(sf::RenderWindow* window_);
std::unique_ptr<Unit> MakeWarrior(int side_) override;
std::unique_ptr<Unit> MakeArcher(int side_) override;
std::unique_ptr<Unit> MakeBoss(int side_) override;
};
class AgeOfGunpowder : public Age {
public:
void InitArr() override;
AgeOfGunpowder(sf::RenderWindow* window_);
std::unique_ptr<Unit> MakeWarrior(int side_) override;
std::unique_ptr<Unit> MakeArcher(int side_) override;
std::unique_ptr<Unit> MakeBoss(int side_) override;
};