-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathso_long_utils.c
106 lines (97 loc) · 2.53 KB
/
so_long_utils.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: azaher <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/12 14:18:36 by azaher #+# #+# */
/* Updated: 2023/01/20 16:54:40 by azaher ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int count_rings(char **map)
{
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == 'C')
return (1);
j++;
}
i++;
}
return (0);
}
int find_exit(char **map)
{
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] == 'E')
return (1);
j++;
}
i++;
}
return (0);
}
void assign_textures(t_game *g)
{
g->img.spth = "./SONIC.xpm";
g->img.s = mlx_xpm_file_to_image(g->mlx, g->img.spth, &g->img.x, &g->img.y);
g->img.hpth = "./GHZBG.xpm";
g->img.h = mlx_xpm_file_to_image(g->mlx, g->img.hpth, &g->img.x, &g->img.y);
g->img.gpth = "./GRASS.xpm";
g->img.g = mlx_xpm_file_to_image(g->mlx, g->img.gpth, &g->img.x, &g->img.y);
g->img.rpth = "./RING.xpm";
g->img.r = mlx_xpm_file_to_image(g->mlx, g->img.rpth, &g->img.x, &g->img.y);
g->img.epth = "./GOALRING.xpm";
g->img.e = mlx_xpm_file_to_image(g->mlx, g->img.epth, &g->img.x, &g->img.y);
}
void map_render(char map, t_game *g, int x, int y)
{
if (map == '0')
mlx_put_image_to_window(g->mlx, g->mlx_win, g->img.h, x, y);
else if (map == '1')
mlx_put_image_to_window(g->mlx, g->mlx_win, g->img.g, x, y);
else if (map == 'C')
mlx_put_image_to_window(g->mlx, g->mlx_win, g->img.r, x, y);
else if (map == 'E')
mlx_put_image_to_window(g->mlx, g->mlx_win, g->img.e, x, y);
else if (map == 'P')
mlx_put_image_to_window(g->mlx, g->mlx_win, g->img.s, x, y);
}
void display_map(char **map, t_game *g)
{
int i;
int j;
int x;
int y;
i = 0;
j = 0;
x = 0;
y = 0;
while (map[i])
{
while (map[i][j])
{
x = j * 64;
y = i * 64;
map_render(map[i][j], g, x, y);
j++;
}
j = 0;
i++;
}
}