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glCompressedTexImage2D.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glCompressedTexImage2D">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glCompressedTexImage2D</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glCompressedTexImage2D</refname>
<refpurpose>specify a two-dimensional texture image in a compressed format</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glCompressedTexImage2D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
<paramdef>GLenum <parameter>internalformat</parameter></paramdef>
<paramdef>GLsizei <parameter>width</parameter></paramdef>
<paramdef>GLsizei <parameter>height</parameter></paramdef>
<paramdef>GLint <parameter>border</parameter></paramdef>
<paramdef>GLsizei <parameter>imageSize</parameter></paramdef>
<paramdef>const void * <parameter>data</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
Specifies the target texture of the active texture unit.
Must be <constant>GL_TEXTURE_2D</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>level</parameter></term>
<listitem>
<para>
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>internalformat</parameter></term>
<listitem>
<para>
Specifies the format of the compressed image data stored at address <parameter>data</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>width</parameter></term>
<listitem>
<para>
Specifies the width of the texture image.
All
implementations support 2D texture images that are at least 64 texels
wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>height</parameter></term>
<listitem>
<para>
Specifies the height of the texture image.
All
implementations support 2D texture images that are at least 64 texels
high and cube-mapped texture images that are at least 16 texels high.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>border</parameter></term>
<listitem>
<para>
Specifies the width of the border.
Must be 0.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>imageSize</parameter></term>
<listitem>
<para>
Specifies the number of unsigned bytes of image data starting at the
address specified by <parameter>data</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>data</parameter></term>
<listitem>
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is
active. Texturing is active when the current fragment shader or
vertex shader makes use of built-in texture lookup
functions.
</para>
<para>
<function>glCompressedTexImage2D</function> defines a two-dimensional texture image
or cube-map texture image using compressed image data from client memory. The texture
image is decoded according to the extension specification defining the specified
<parameter>internalformat</parameter>. OpenGL ES defines no specific compressed
texture formats, but does provide a mechanism to obtain symbolic constants for such
formats provided by extensions. The number of compressed texture formats supported
can be obtained by querying the value of
<constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS</constant>. The list of specific
compressed texture formats supported can be obtained by querying the value of
<constant>GL_COMPRESSED_TEXTURE_FORMATS</constant>.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
A GL implementation may choose to store the texture
array at any internal resolution it chooses.
</para>
<para>
<function>glCompressedTexImage2D</function>
specifies a two-dimensional or cube-map texture for the current texture unit,
specified with <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if
<parameter>internalformat</parameter> is not a supported format returned in
<constant>GL_COMPRESSED_TEXTURE_FORMATS</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
than
<inlineequation><mml:math>
<!-- eqn: log sub 2 max:-->
<mml:mrow>
<mml:msub><mml:mi mathvariant="italic">log</mml:mi>
<mml:mn>2</mml:mn>
</mml:msub>
<mml:mo>⁢</mml:mo>
<mml:mi mathvariant="italic">max</mml:mi>
</mml:mrow>
</mml:math></inlineequation>,
where
<inlineequation><mml:math><mml:mi mathvariant="italic">max</mml:mi></mml:math></inlineequation>
is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant> when <parameter>target</parameter>
is <constant>GL_TEXTURE_2D</constant> or <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant> when
<parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>width</parameter> or <parameter>height</parameter> is less than 0
or greater than <constant>GL_MAX_TEXTURE_SIZE</constant> when <parameter>target</parameter>
is <constant>GL_TEXTURE_2D</constant> or <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant> when
<parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>border</parameter> is not 0.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with
the format, dimensions, and contents of the specified compressed image
data.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not
supported by the specific compressed internal format as specified in the
specific texture compression extension.
</para>
<para>
Undefined results, including abnormal program termination, are generated if
<parameter>data</parameter> is not encoded in a manner consistent with the extension
specification defining the internal compression format.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with arguments
<constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS</constant> and
<constant>GL_COMPRESSED_TEXTURE_FORMATS</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_MAX_TEXTURE_SIZE</constant> or
<constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt">https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt</ulink>.
</para>
</refsect1>
</refentry>