Releases: The-Aether-Team/The-Aether
Releases · The-Aether-Team/The-Aether
The Aether 1.19.4-0.5.1
Full Changelog: 1.19.4-0.5.0...1.19.4-0.5.1
Aether 1.19.4-0.5.0
What's Changed
- Feat/oz/advancement overhaul by @OscarPayn in #1013
- improved aercloud aesthetics by @OscarPayn in #1016
- fix(item): Lance can receive more enchantments by @bconlon1 in #1018
- feat: Green sunset config by @bconlon1 in #1019
- improv(item): Better Obsidian Armor conversion by @bconlon1 in #1017
- feat: Adjust lightmap to not be warm-tinted by @bconlon1 in #1006
- fix(item): Check for array size in Cloud Staff by @bconlon1 in #1014
- feat: More blue cape recipes by @bconlon1 in #1020
- feat: Use entity processing to make bosses for dungeons by @Burning-Cactus in #1012
- fix(entity): Ensure Moas have a MoaType with /summon by @bconlon1 in #1015
- Sentry adjustments by @OscarPayn in #1021
- refactor: Change how zanite accessory durability works by @bconlon1 in #1024
- fix: Valkyrie Queen should no longer despawn by @bconlon1 in #1025
- refactor: Better particle handling for crystal projectiles by @bconlon1 in #1026
- fix: Aerbunny gets properly dismounted under more circumstances by @bconlon1 in #1027
- fix: Sun Spirit will ignore invisibility now by @bconlon1 in #1028
- fix: Moas shouldn't age up without being fed Aechor Petals by @bconlon1 in #1030
- fix: Slider ignores line of sight by @Burning-Cactus in #1034
- fix: rebalanced fuel and timing for utility blocks by @OscarPayn in #1035
- fix: Treasure chest lore, cloud crystal death message, and cold parachute protip are all fixed by @Burning-Cactus in #1032
- hopefully final Sun Spirit adjustments by @OscarPayn in #1022
- feat: added swet ball recipes for remaining slimeball recipes by @OscarPayn in #1038
- fix: added b1.7 zanite and gravitite block textures by @OscarPayn in #1039
- refactor: Begin setup for adjusting sunset colors by @bconlon1 in #1029
- feat: Change aechor plant spawn conditions to have a random check by @Burning-Cactus in #1036
- refactor: Structure organization and documentation by @Burning-Cactus in #1031
- fix: The sun spirit no longer despawns on peaceful by @Burning-Cactus in #1041
- refactor: BossMob cleanup by @Burning-Cactus in #1037
- fix: Phoenix arrows don't burn endermen by @Burning-Cactus in #1042
- fix: restored accurate 1.2 material block textures in the 1.2 resourc… by @OscarPayn in #1058
- fix: Valkyrie queens no longer despawn by @Burning-Cactus in #1056
- Dungeon loot rework by @OscarPayn in #1051
- fix: Remove offhand reach modifier from valkyrie tools by @Burning-Cactus in #1059
- Fix: Valkyrie tool attack range by @Burning-Cactus in #1061
- Enhancement: updated panorama images by @OscarPayn in #1062
- feat: Aerbunnies work the same way as in beta by @Burning-Cactus in #1063
- refactor: Reworked phoenix armor and neptune armor set logic by @Burning-Cactus in #1065
- fix: Sun spirit can now move across the full room by @Burning-Cactus in #1057
- Updated Ukrainian translation by @unroman in #1066
- add more aether block convert recipe support on jei by @baguchan in #983
- feat: Cleaner bronze dungeon merging by @Burning-Cactus in #1071
- refactor!: 1.19.4 port by @Burning-Cactus in #1076
- chore: Update README.md by @bconlon1 in #1075
- update(forge): 45.0.9 -> 45.0.13 by @bconlon1 in #1079
- fix: Baby aerbunny rendering offset by @Burning-Cactus in #1080
- ci: Set up ci-controlled platform publishing from GitHub Releases by @bconlon1 in #1082
New Contributors
Full Changelog: 1.19.3-0.4.0...1.19.4-0.5.0
Aether 1.19.3-0.4.0
What's Changed
- fix: Improved checks for player range vs. Valkyrie Tool range by @bconlon1 in #896
- fix(entity): Rewrite the slider AI for boss balancing by @Burning-Cactus in #892
- fix(structure): Fix inconsistencies in structures that were not present in the original versions by @Burning-Cactus in #898
- refactor: Address lack of wildcards for public API by @Jonathing in #900
- feat(item): Valkyrie Cape and Golden Feather allow walking on Powder Snow by @bconlon1 in #899
- refactor: Improve how some stuff is initialized and loaded by @bconlon1 in #901
- fix(gamerule): Integer-based gamerules work properly in the Aether now. by @Burning-Cactus in #902
- fix(entity): Fix the valkyrie AI by @Burning-Cactus in #897
- feat(entity): Snowballs damage fire minions now by @Burning-Cactus in #904
- fix(bed): Sleeping in the Aether now sets the time according to the Aether's day/night cycle. by @Burning-Cactus in #903
- fix: Even more fixes to the Valkyrie Tools' range limiting by @bconlon1 in #905
- refactor: Adjust delay for jumping with Aerbunnies by @bconlon1 in #907
- fix(entity): Swets can grab crouching players. Frogs no longer eat swets with passengers. by @Burning-Cactus in #908
- refactor: Change accessor names and formatting by @bconlon1 in #906
- fix(entity): Mimics now attack as soon as they find a player after spawning. by @Burning-Cactus in #910
- feat: 1.19.3 JEI integration by @bconlon1 in #909
- fix(entity): The slider ignores shields by @Burning-Cactus in #911
- refactor(item): Improve handheld Victory Medal model by @bconlon1 in #912
- feat: World gen improvements by @FlashFyreMods in #913
- refactor: Balance feature generation by @bconlon1 in #914
- fix: Stripped wood blocks now drop properly by @bconlon1 in #917
- fix(entity): Fix leftover bugs for swets and valkyrie queens by @Burning-Cactus in #918
- fix(lang): Change it's by @bconlon1 in #920
- feat(structure): Completed gold dungeon by @Burning-Cactus in #916
- fix: Portals will no longer replace unbreakable dungeon blocks by @bconlon1 in #922
- fix: Glove and invisibility fixes by @bconlon1 in #919
- refactor: Tweak ore gen by @bconlon1 in #921
- fix: Don't use bamboo trapdoor noises for skyroot trapdoors by @bconlon1 in #927
- refactor: Balance Neptune Armor by @bconlon1 in #928
- feat: Phoenix Armor now gives slightly more visibility under lava by @bconlon1 in #931
- fix: All textures from b1.7.3 and 1.2.5 resource packs work properly again by @bconlon1 in #933
- fix(entity): Fix aerbunny mount bugs by @bconlon1 in #924
- feat: Add Aerbunny to tag for Swet targets by @bconlon1 in #930
- refactor: Improve tools_debuff config description by @bconlon1 in #923
- fix: Blue Aerclouds work properly with elytra by @bconlon1 in #925
- fix(entity): Slider no longer crashes on spawn by @bconlon1 in #934
- fix(item): Fix overlay for Hammer of Notch and also rebalance by @bconlon1 in #926
- refactor: Make inebriation display effect icon in corner by @bconlon1 in #940
- feat: Skyroot Tadpole Bucket programmer art by @bconlon1 in #938
- fix: Items now render in hand properly with Invisibility Cloak by @bconlon1 in #935
- fix: Bosses can no longer be pushed through doorways at all by @bconlon1 in #941
- fix(entity): Mount-related fixes by @bconlon1 in #942
- refactor: Make various tweaks and rebalancing of equipment by @bconlon1 in #939
- refactor: Adjust fog, sky, and cloud colors during weather by @bconlon1 in #936
- fix: Fixed void fog again by @bconlon1 in #948
- fix(entity): Boss fixes by @bconlon1 in #947
- feat(structure): Structure placements by @Burning-Cactus in #944
- refactor: Make lava freezing quieter by @bconlon1 in #945
- fix: Equip sound fixes for armor by @bconlon1 in #932
- refactor(block): Experiment with original-accurate block hardness by @bconlon1 in #949
- feat: Rebalance mob spawns by @Burning-Cactus in #950
- Update cockatrice_emissive.png by @OscarPayn in #953
- fix(portal): Prevent portals from spawning on aerclouds by @Burning-Cactus in #951
- Feat/oz/structure placement experiments by @OscarPayn in #952
- refactor: Golden Oaks generate more similar to how they used to by @reetamb in #929
- fix: Rebalance spawn rates by @Burning-Cactus in #957
- adjusted ore distribution by @OscarPayn in #954
- Updated entity hitboxes by @OscarPayn in #956
- Sentry Hitbox by @reetamb in #958
- fix: Sentries no longer explode after they die by @reetamb in #959
- improv: Moa Types now have a spawn weight property by @bconlon1 in #961
- fix(entity): Poison Needles now damage shields by @bconlon1 in #960
- fix(entity): Various mobs now drop experience when they didn't before by @bconlon1 in #962
- fix(entity): Swet fixes by @bconlon1 in #965
- fix: Use correct IDs for advancement sounds by @bconlon1 in #966
- refactor: Use RARE for Frosted Music Disc by @bconlon1 in #963
- fix: Baby Moas should no longer spawn naturally by @bconlon1 in #964
- Update phyg.png by @OscarPayn in #969
- rebalanced most food items by @OscarPayn in #970
- refactor: More mob spawn changes by @Burning-Cactus in #968
- fix: slider top layer emissive by @OscarPayn in #972
- refactor: Spaced out floating structures by @OscarPayn in #971
- Update AetherConfig.java by @OscarPayn in #973
- fix(block): Furnace-like crafters can no longer duplicate container items by @bconlon1 in #975
- improv(entity): Tag for entities unaffected by Whirlwinds by @bconlon1 in #974
- shield recipe additions by @OscarPayn in #980
- mild aerbunny debuff by @OscarPayn in #979
- Improved Moa mount functionality by @OscarPayn in #977
- nerfed swets by @OscarPayn in #978
- fix: Gravitite-related exploits by @bconlon1 in #976
- Implement & add structure processor for enabling double-drops on blocks in Structure Template generation by @Drullkus in #982
- Fix Silver Dungeons' entrances generating inside terrain by @Drullkus in #984
- Double Drops from Cold Clouds around Silver Dungeons by @Drullkus in #985
- fix: Bronze Dungeon generation avoids overlapping airborne dungeons by @Drullkus in...
Aether 1.19.3-0.3.1
What's Changed
- fix(item): Accessories no longer have "curio" tag by @bconlon1 in #885
- feat(structure): Random layouts for the silver dungeon by @Burning-Cactus in #884
- fix(block): Trapped angelic blocks are now unbreakable and hellfire blocks follow this pattern by @bconlon1 in #886
- improv(data): Include LevelStem datagen with AetherWorldGenData by @bconlon1 in #887
- fix: Keys are no longer damaged by lightning by @bconlon1 in #890
- improv: Made pack descriptions, titles, and other things translatable by @bconlon1 in #891
- chore: Required Forge 44.0.36 -> 44.0.48 by @bconlon1 in #893
- refactor: Tweak Creative Tab items by @bconlon1 in #894
- fix: Fix Valkyrie Armor wings by @bconlon1 in #895
Full Changelog: 1.19.3-0.3.0...1.19.3-0.3.1
Aether 1.19.3-0.3.0
What's Changed
- refactor: Balanced icestone fuel values by @bconlon1 in #859
- feat(structure): Dungeon Blacklist Placement Filter by @reetamb in #863
- improv(recipe): Added blockstate recipe mcfunction support by @00-Steven in #851
- fix(entity): Fix named easter eggs by @bconlon1 in #864
- improv(block): Fix locked overlay applying to dungeon doorways by @bconlon1 in #865
- fix(feature): Fix issues with tree placement by @bconlon1 in #868
- refactor: Clean up deprecation warnings by @bconlon1 in #867
- feat(structure): Implement the silver dungeon by @Burning-Cactus in #861
- refactor: Advancements package cleanup by @bconlon1 in #869
- docs(effect): Document InebriationEffect by @bconlon1 in #870
- refactor(command): Commands cleanup by @bconlon1 in #871
- refactor(loot): Loot package cleanup by @bconlon1 in #872
- refactor(block)!: Remove AetherFlowerBlock by @bconlon1 in #873
- fix(entity): Rewrite Slider AI by @Burning-Cactus in #860
- fix(spawning): Lower zephyr spawn rate by @Burning-Cactus in #874
- refactor(inventory)!: inventory package cleanup by @bconlon1 in #875
- fix: fixed silver heart rendering in certain scenarios by @GizmoTheMoonPig in #877
- fix(entity): Fix NPE crash when the slider collides with an entity by @Burning-Cactus in #878
- fix(entity): Fix another NPE in the slider by @Burning-Cactus in #879
- refactor(util): Begin util cleanup by @bconlon1 in #876
- fix(lang): Altar and Freezer entries are now more accurate to mechanics by @bconlon1 in #880
- fix(entity): Thunder Crystals spawn lightning on death and apply more knockback by @bconlon1 in #881
- fix(structure): Fix bronze dungeons preventing trees from generating by @Burning-Cactus in #882
- update!: Port to 1.19.3 by @bconlon1 in #883
New Contributors
- @00-Steven made their first contribution in #851
- @GizmoTheMoonPig made their first contribution in #877
Full Changelog: 1.19.2-0.2.0...1.19.3-0.3.0
Aether 1.19.2-0.2.0
What's Changed
- [Fix] Dungeon blocks are now valid spawn blocks by @Burning-Cactus in #849
- Update zh_tw translate. by @Parallel011 in #850
- feat(structure): Add the bronze dungeon to the Aether by @Burning-Cactus in #811
- improv(entity): Valkyrie and Valkyrie Queen improvements by @Burning-Cactus in #854
- fix(entity): Rework valkyrie lunge and increase slider dungeon bounds by @Burning-Cactus in #855
- feat(item): More item fixes and additions by @bconlon1 in #858
- feat(block)!: Additions, fixes, and general cleanup of block code by @bconlon1 in #856
Full Changelog: 1.19.2-0.1.0...1.19.2-0.2.0
Aether 1.19.2-0.1.0
What's Changed
- Put new stuff in the 1.16 branch by @quek04 in #1
- Fixed lightning weapons by @reetamb in #9
- Fixed walls (so no more, or at least less, I'm not exactly sure, log spam) and Bronze Dungeon Structure Files by @reetamb in #16
- Fixed zephyr snowballs and a dedicated server crash caused by ISTERs by @Burning-Cactus in #14
- crystal tree and gold dungeon structure files by @reetamb in #17
- Updated most of the advancements. by @Burning-Cactus in #21
- Added whirlwinds and their particles. by @Burning-Cactus in #22
- The sky no longer turns black between y=0-63. Fixes issue #12. Added mixin to the Aether. by @Burning-Cactus in #23
- Fixes for several issues on the tracker. by @Burning-Cactus in #29
- Crystal Fruit Leaves Fix by @reetamb in #31
- Added dart shooters, darts, phoenix bow, swords, and fixed armor model texture issues. Extended reach on valkyrie tools now works against entities. by @Burning-Cactus in #24
- fixed crystal trees getting cut off by chunk borders by @reetamb in #32
- Crystal tree stuff by @reetamb in #35
- fixed crystal trees breaking at chunk borders by @reetamb in #36
- Added flower and berry gen by @reetamb in #38
- Quicksoil should no longer generate on Aerclouds by @reetamb in #50
- Fixed some recipes and blocks now spawn with double drops by @reetamb in #67
- Added skyroot buckets and inebriation. by @Burning-Cactus in #68
- Add .circleci/config.yml by @Jaryt in #82
- Basic CI/CD setup by @Jaryt in #83
- Buttons, Pressure Plates, Doors, and Trapdoors by @reetamb in #84
- Feature/portaltimer by @Burning-Cactus in #88
- Basic Dungeon Framework and Hoes by @reetamb in #89
- Added poison needles for cockatrices and aechor plants. by @Burning-Cactus in #90
- Added custom sky renderer for the Aether, makes sun and moon invisible. by @Burning-Cactus in #91
- Signs by @reetamb in #94
- Added a config option to disable the custom skybox and brought back WorldRendererMixin. by @Burning-Cactus in #95
- Aether Farmland by @reetamb in #104
- Added aerbunnies! by @Burning-Cactus in #108
- Bug Fixes + Blank Cloud Staff, Nature Staff, Life Shard items by @reetamb in #109
- Fixed aerbunnies being attackable while mounted. Added white smoke. by @Burning-Cactus in #110
- Fix Aerbunnies being invulnerable to any damage not dealt by a player. by @StonedCoal in #114
- Added the Aether Main Menu by @StonedCoal in #120
- Falling out of the Aether by @Burning-Cactus in #147
- Advancement sounds, Aether menu music. by @Burning-Cactus in #148
- Added eternal day and made an attempt at fixing the floating block rendering glitch by @Kelvin285 in #157
- Added Holiday Trees by @reetamb in #200
- Feat: Polishing Moas and rewrote the MoaTypes API. by @bconlon1 in #293
- Feat/entity work merge by @bconlon1 in #297
- Implement Dimensional DataGenerator by @Drullkus in #300
- Fix overworld structures generating in the Aether and crashing when falling out of the Aether by @Drullkus in #302
- Proper implementation of Aether Surface Rules by @Drullkus in #303
- refactor: Changes to some client classes and switched to use annotations for even subscribers in some places. by @bconlon1 in #305
- refactor: Simplified registering WoodType atlases. by @bconlon1 in #307
- feat: added missing book of lore entries by @OscarPayn in #314
- fix: Fixes to MountableEntity, wing model fixes, updated core.mixin. by @bconlon1 in #310
- refactor: Changes to more core package classes. by @bconlon1 in #316
- feat: Port Structures by @Drullkus in #317
- Fixed the travel method in ZephyrEntity by @Burning-Cactus in #326
- refactor: Adjustments to a couple more classes. by @bconlon1 in #320
- Feat: Aether teleporter now uses destination world's height when falling out of the Aether. by @Burning-Cactus in #336
- RenderFixed: Sheepuff and Skyroot Bed by @baguchan in #309
- refactor: cleaned up skyroot bed item by @Jaryt in #338
- chore: removed useless blockitem and updated shutup exp settings by @Jaryt in #340
- feat: added back sun alter block item by @Jaryt in #341
- Readd dart layer by @baguchan in #342
- refactor: Another iteration of BEWLR refactoring. by @bconlon1 in #344
- refactor: Breaking Change: Rewrote freezing behavior of blocks and items by @Drullkus in #347
- Feat: Adding swets. by @Burning-Cactus in #337
- Fix: Players can now respawn again. by @Burning-Cactus in #352
- fix: Updated elevation check for Aether Portals by @Drullkus in #351
- fix: Disable Freezing ability when not in survival by @Drullkus in #353
- Add de_DE.json (German translations) by @ZolaKluke in #354
- refactor: Client package changes, accessory inventory fixing, and also updated dependencies. by @bconlon1 in #332
- Add en_UD.json (Upside down English translation) by @ZolaKluke in #355
- Fix: Fixed a crash on the server caused by CapeEntity. by @Burning-Cactus in #356
- fix: Improve FPS chugging when running on water with Ice-generating items by @Drullkus in #358
- feat: added back sky renderer by @Jaryt in #360
- chore: Added templates by @Jaryt in #366
- refactor: Simplified some time changing code. by @bconlon1 in #370
- Fix: Aether Sky Renderer by @Burning-Cactus in #371
- Fix: Made BEWLR lazy by @Jaryt in #375
- fix: removed uncommitted ref by @Jaryt in #376
- feat & fix: Mineable Tags for Aether Blocks by @quek04 in #377
- Enhancement: Zephyr polishing by @Burning-Cactus in #382
- Fix: Mimic polishing by @Burning-Cactus in #378
- Enhancement: Polished whirlwinds by @Burning-Cactus in #385
- Entity Polish Pull request by @CartoonishVillain in #188
- feat: Ported the content from feature/rankings_system. by @bconlon1 in #387
- [1.18]add swet shrink animation by @baguchan in #367
- fix: Fixed Curios models, renderers, and also other Curios related issues that appeared after the port to 1.18. by @bconlon1 in #357
- fix: Fixed issue with the Rankings Capability preventing respawning. by @bconlon1 in #391
- refactor: Changed formatting of tag datagen code. by @bconlon1 in #393
- refactor: Changed a check in DimensionTypeMixin. by @...