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Releases: The-Aether-Team/The-Aether

The Aether 1.19.4-0.5.1

21 Mar 06:02
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Aether 1.19.4-0.5.0

21 Mar 05:52
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Aether 1.19.4-0.5.0 Pre-release
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What's Changed

New Contributors

Full Changelog: 1.19.3-0.4.0...1.19.4-0.5.0

Aether 1.19.3-0.4.0

26 Feb 22:44
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Aether 1.19.3-0.4.0 Pre-release
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What's Changed

  • fix: Improved checks for player range vs. Valkyrie Tool range by @bconlon1 in #896
  • fix(entity): Rewrite the slider AI for boss balancing by @Burning-Cactus in #892
  • fix(structure): Fix inconsistencies in structures that were not present in the original versions by @Burning-Cactus in #898
  • refactor: Address lack of wildcards for public API by @Jonathing in #900
  • feat(item): Valkyrie Cape and Golden Feather allow walking on Powder Snow by @bconlon1 in #899
  • refactor: Improve how some stuff is initialized and loaded by @bconlon1 in #901
  • fix(gamerule): Integer-based gamerules work properly in the Aether now. by @Burning-Cactus in #902
  • fix(entity): Fix the valkyrie AI by @Burning-Cactus in #897
  • feat(entity): Snowballs damage fire minions now by @Burning-Cactus in #904
  • fix(bed): Sleeping in the Aether now sets the time according to the Aether's day/night cycle. by @Burning-Cactus in #903
  • fix: Even more fixes to the Valkyrie Tools' range limiting by @bconlon1 in #905
  • refactor: Adjust delay for jumping with Aerbunnies by @bconlon1 in #907
  • fix(entity): Swets can grab crouching players. Frogs no longer eat swets with passengers. by @Burning-Cactus in #908
  • refactor: Change accessor names and formatting by @bconlon1 in #906
  • fix(entity): Mimics now attack as soon as they find a player after spawning. by @Burning-Cactus in #910
  • feat: 1.19.3 JEI integration by @bconlon1 in #909
  • fix(entity): The slider ignores shields by @Burning-Cactus in #911
  • refactor(item): Improve handheld Victory Medal model by @bconlon1 in #912
  • feat: World gen improvements by @FlashFyreMods in #913
  • refactor: Balance feature generation by @bconlon1 in #914
  • fix: Stripped wood blocks now drop properly by @bconlon1 in #917
  • fix(entity): Fix leftover bugs for swets and valkyrie queens by @Burning-Cactus in #918
  • fix(lang): Change it's by @bconlon1 in #920
  • feat(structure): Completed gold dungeon by @Burning-Cactus in #916
  • fix: Portals will no longer replace unbreakable dungeon blocks by @bconlon1 in #922
  • fix: Glove and invisibility fixes by @bconlon1 in #919
  • refactor: Tweak ore gen by @bconlon1 in #921
  • fix: Don't use bamboo trapdoor noises for skyroot trapdoors by @bconlon1 in #927
  • refactor: Balance Neptune Armor by @bconlon1 in #928
  • feat: Phoenix Armor now gives slightly more visibility under lava by @bconlon1 in #931
  • fix: All textures from b1.7.3 and 1.2.5 resource packs work properly again by @bconlon1 in #933
  • fix(entity): Fix aerbunny mount bugs by @bconlon1 in #924
  • feat: Add Aerbunny to tag for Swet targets by @bconlon1 in #930
  • refactor: Improve tools_debuff config description by @bconlon1 in #923
  • fix: Blue Aerclouds work properly with elytra by @bconlon1 in #925
  • fix(entity): Slider no longer crashes on spawn by @bconlon1 in #934
  • fix(item): Fix overlay for Hammer of Notch and also rebalance by @bconlon1 in #926
  • refactor: Make inebriation display effect icon in corner by @bconlon1 in #940
  • feat: Skyroot Tadpole Bucket programmer art by @bconlon1 in #938
  • fix: Items now render in hand properly with Invisibility Cloak by @bconlon1 in #935
  • fix: Bosses can no longer be pushed through doorways at all by @bconlon1 in #941
  • fix(entity): Mount-related fixes by @bconlon1 in #942
  • refactor: Make various tweaks and rebalancing of equipment by @bconlon1 in #939
  • refactor: Adjust fog, sky, and cloud colors during weather by @bconlon1 in #936
  • fix: Fixed void fog again by @bconlon1 in #948
  • fix(entity): Boss fixes by @bconlon1 in #947
  • feat(structure): Structure placements by @Burning-Cactus in #944
  • refactor: Make lava freezing quieter by @bconlon1 in #945
  • fix: Equip sound fixes for armor by @bconlon1 in #932
  • refactor(block): Experiment with original-accurate block hardness by @bconlon1 in #949
  • feat: Rebalance mob spawns by @Burning-Cactus in #950
  • Update cockatrice_emissive.png by @OscarPayn in #953
  • fix(portal): Prevent portals from spawning on aerclouds by @Burning-Cactus in #951
  • Feat/oz/structure placement experiments by @OscarPayn in #952
  • refactor: Golden Oaks generate more similar to how they used to by @reetamb in #929
  • fix: Rebalance spawn rates by @Burning-Cactus in #957
  • adjusted ore distribution by @OscarPayn in #954
  • Updated entity hitboxes by @OscarPayn in #956
  • Sentry Hitbox by @reetamb in #958
  • fix: Sentries no longer explode after they die by @reetamb in #959
  • improv: Moa Types now have a spawn weight property by @bconlon1 in #961
  • fix(entity): Poison Needles now damage shields by @bconlon1 in #960
  • fix(entity): Various mobs now drop experience when they didn't before by @bconlon1 in #962
  • fix(entity): Swet fixes by @bconlon1 in #965
  • fix: Use correct IDs for advancement sounds by @bconlon1 in #966
  • refactor: Use RARE for Frosted Music Disc by @bconlon1 in #963
  • fix: Baby Moas should no longer spawn naturally by @bconlon1 in #964
  • Update phyg.png by @OscarPayn in #969
  • rebalanced most food items by @OscarPayn in #970
  • refactor: More mob spawn changes by @Burning-Cactus in #968
  • fix: slider top layer emissive by @OscarPayn in #972
  • refactor: Spaced out floating structures by @OscarPayn in #971
  • Update AetherConfig.java by @OscarPayn in #973
  • fix(block): Furnace-like crafters can no longer duplicate container items by @bconlon1 in #975
  • improv(entity): Tag for entities unaffected by Whirlwinds by @bconlon1 in #974
  • shield recipe additions by @OscarPayn in #980
  • mild aerbunny debuff by @OscarPayn in #979
  • Improved Moa mount functionality by @OscarPayn in #977
  • nerfed swets by @OscarPayn in #978
  • fix: Gravitite-related exploits by @bconlon1 in #976
  • Implement & add structure processor for enabling double-drops on blocks in Structure Template generation by @Drullkus in #982
  • Fix Silver Dungeons' entrances generating inside terrain by @Drullkus in #984
  • Double Drops from Cold Clouds around Silver Dungeons by @Drullkus in #985
  • fix: Bronze Dungeon generation avoids overlapping airborne dungeons by @Drullkus in...
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Aether 1.19.3-0.3.1

06 Jan 04:36
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Aether 1.19.3-0.3.1 Pre-release
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What's Changed

  • fix(item): Accessories no longer have "curio" tag by @bconlon1 in #885
  • feat(structure): Random layouts for the silver dungeon by @Burning-Cactus in #884
  • fix(block): Trapped angelic blocks are now unbreakable and hellfire blocks follow this pattern by @bconlon1 in #886
  • improv(data): Include LevelStem datagen with AetherWorldGenData by @bconlon1 in #887
  • fix: Keys are no longer damaged by lightning by @bconlon1 in #890
  • improv: Made pack descriptions, titles, and other things translatable by @bconlon1 in #891
  • chore: Required Forge 44.0.36 -> 44.0.48 by @bconlon1 in #893
  • refactor: Tweak Creative Tab items by @bconlon1 in #894
  • fix: Fix Valkyrie Armor wings by @bconlon1 in #895

Full Changelog: 1.19.3-0.3.0...1.19.3-0.3.1

Aether 1.19.3-0.3.0

21 Dec 19:49
f534e84
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Aether 1.19.3-0.3.0 Pre-release
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What's Changed

New Contributors

Full Changelog: 1.19.2-0.2.0...1.19.3-0.3.0

Aether 1.19.2-0.2.0

23 Nov 19:44
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Aether 1.19.2-0.2.0 Pre-release
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What's Changed

Full Changelog: 1.19.2-0.1.0...1.19.2-0.2.0

Aether 1.19.2-0.1.0

12 Oct 17:04
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Aether 1.19.2-0.1.0 Pre-release
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What's Changed

  • Put new stuff in the 1.16 branch by @quek04 in #1
  • Fixed lightning weapons by @reetamb in #9
  • Fixed walls (so no more, or at least less, I'm not exactly sure, log spam) and Bronze Dungeon Structure Files by @reetamb in #16
  • Fixed zephyr snowballs and a dedicated server crash caused by ISTERs by @Burning-Cactus in #14
  • crystal tree and gold dungeon structure files by @reetamb in #17
  • Updated most of the advancements. by @Burning-Cactus in #21
  • Added whirlwinds and their particles. by @Burning-Cactus in #22
  • The sky no longer turns black between y=0-63. Fixes issue #12. Added mixin to the Aether. by @Burning-Cactus in #23
  • Fixes for several issues on the tracker. by @Burning-Cactus in #29
  • Crystal Fruit Leaves Fix by @reetamb in #31
  • Added dart shooters, darts, phoenix bow, swords, and fixed armor model texture issues. Extended reach on valkyrie tools now works against entities. by @Burning-Cactus in #24
  • fixed crystal trees getting cut off by chunk borders by @reetamb in #32
  • Crystal tree stuff by @reetamb in #35
  • fixed crystal trees breaking at chunk borders by @reetamb in #36
  • Added flower and berry gen by @reetamb in #38
  • Quicksoil should no longer generate on Aerclouds by @reetamb in #50
  • Fixed some recipes and blocks now spawn with double drops by @reetamb in #67
  • Added skyroot buckets and inebriation. by @Burning-Cactus in #68
  • Add .circleci/config.yml by @Jaryt in #82
  • Basic CI/CD setup by @Jaryt in #83
  • Buttons, Pressure Plates, Doors, and Trapdoors by @reetamb in #84
  • Feature/portaltimer by @Burning-Cactus in #88
  • Basic Dungeon Framework and Hoes by @reetamb in #89
  • Added poison needles for cockatrices and aechor plants. by @Burning-Cactus in #90
  • Added custom sky renderer for the Aether, makes sun and moon invisible. by @Burning-Cactus in #91
  • Signs by @reetamb in #94
  • Added a config option to disable the custom skybox and brought back WorldRendererMixin. by @Burning-Cactus in #95
  • Aether Farmland by @reetamb in #104
  • Added aerbunnies! by @Burning-Cactus in #108
  • Bug Fixes + Blank Cloud Staff, Nature Staff, Life Shard items by @reetamb in #109
  • Fixed aerbunnies being attackable while mounted. Added white smoke. by @Burning-Cactus in #110
  • Fix Aerbunnies being invulnerable to any damage not dealt by a player. by @StonedCoal in #114
  • Added the Aether Main Menu by @StonedCoal in #120
  • Falling out of the Aether by @Burning-Cactus in #147
  • Advancement sounds, Aether menu music. by @Burning-Cactus in #148
  • Added eternal day and made an attempt at fixing the floating block rendering glitch by @Kelvin285 in #157
  • Added Holiday Trees by @reetamb in #200
  • Feat: Polishing Moas and rewrote the MoaTypes API. by @bconlon1 in #293
  • Feat/entity work merge by @bconlon1 in #297
  • Implement Dimensional DataGenerator by @Drullkus in #300
  • Fix overworld structures generating in the Aether and crashing when falling out of the Aether by @Drullkus in #302
  • Proper implementation of Aether Surface Rules by @Drullkus in #303
  • refactor: Changes to some client classes and switched to use annotations for even subscribers in some places. by @bconlon1 in #305
  • refactor: Simplified registering WoodType atlases. by @bconlon1 in #307
  • feat: added missing book of lore entries by @OscarPayn in #314
  • fix: Fixes to MountableEntity, wing model fixes, updated core.mixin. by @bconlon1 in #310
  • refactor: Changes to more core package classes. by @bconlon1 in #316
  • feat: Port Structures by @Drullkus in #317
  • Fixed the travel method in ZephyrEntity by @Burning-Cactus in #326
  • refactor: Adjustments to a couple more classes. by @bconlon1 in #320
  • Feat: Aether teleporter now uses destination world's height when falling out of the Aether. by @Burning-Cactus in #336
  • RenderFixed: Sheepuff and Skyroot Bed by @baguchan in #309
  • refactor: cleaned up skyroot bed item by @Jaryt in #338
  • chore: removed useless blockitem and updated shutup exp settings by @Jaryt in #340
  • feat: added back sun alter block item by @Jaryt in #341
  • Readd dart layer by @baguchan in #342
  • refactor: Another iteration of BEWLR refactoring. by @bconlon1 in #344
  • refactor: Breaking Change: Rewrote freezing behavior of blocks and items by @Drullkus in #347
  • Feat: Adding swets. by @Burning-Cactus in #337
  • Fix: Players can now respawn again. by @Burning-Cactus in #352
  • fix: Updated elevation check for Aether Portals by @Drullkus in #351
  • fix: Disable Freezing ability when not in survival by @Drullkus in #353
  • Add de_DE.json (German translations) by @ZolaKluke in #354
  • refactor: Client package changes, accessory inventory fixing, and also updated dependencies. by @bconlon1 in #332
  • Add en_UD.json (Upside down English translation) by @ZolaKluke in #355
  • Fix: Fixed a crash on the server caused by CapeEntity. by @Burning-Cactus in #356
  • fix: Improve FPS chugging when running on water with Ice-generating items by @Drullkus in #358
  • feat: added back sky renderer by @Jaryt in #360
  • chore: Added templates by @Jaryt in #366
  • refactor: Simplified some time changing code. by @bconlon1 in #370
  • Fix: Aether Sky Renderer by @Burning-Cactus in #371
  • Fix: Made BEWLR lazy by @Jaryt in #375
  • fix: removed uncommitted ref by @Jaryt in #376
  • feat & fix: Mineable Tags for Aether Blocks by @quek04 in #377
  • Enhancement: Zephyr polishing by @Burning-Cactus in #382
  • Fix: Mimic polishing by @Burning-Cactus in #378
  • Enhancement: Polished whirlwinds by @Burning-Cactus in #385
  • Entity Polish Pull request by @CartoonishVillain in #188
  • feat: Ported the content from feature/rankings_system. by @bconlon1 in #387
  • [1.18]add swet shrink animation by @baguchan in #367
  • fix: Fixed Curios models, renderers, and also other Curios related issues that appeared after the port to 1.18. by @bconlon1 in #357
  • fix: Fixed issue with the Rankings Capability preventing respawning. by @bconlon1 in #391
  • refactor: Changed formatting of tag datagen code. by @bconlon1 in #393
  • refactor: Changed a check in DimensionTypeMixin. by @...
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