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Update tic_tac_toe.c
解决 placex() 和 placey() 函数中的输入验证逻辑问题,以避免无限循环
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games/tic_tac_toe.c

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@@ -15,6 +15,62 @@
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#include <time.h>
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#include <string.h>
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//解决 placex() 和 placey() 函数中的输入验证逻辑问题,以避免无限循环
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// 假设有一个全局变量表示棋盘状态
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char board[3][3];
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// 其他函数...
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// 输入验证函数
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int is_valid_input(int input) {
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return input >= 1 && input <= 9; // 检查输入是否在有效范围内
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}
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// 处理 X 轴输入
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int placex() {
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int x;
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while (1) {
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printf("Enter position for X (1-9): ");
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if (scanf("%d", &x) != 1) {
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printf("Invalid input. Please enter a number.\n");
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while(getchar() != '\n'); // 清空输入缓冲区
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continue;
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}
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if (is_valid_input(x)) {
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return x;
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} else {
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printf("Invalid position. Please enter a number between 1 and 9.\n");
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}
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}
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}
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// 处理 Y 轴输入
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int placey() {
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int y;
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while (1) {
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printf("Enter position for Y (1-9): ");
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if (scanf("%d", &y) != 1) {
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printf("Invalid input. Please enter a number.\n");
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while(getchar() != '\n'); // 清空输入缓冲区
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continue;
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}
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if (is_valid_input(y)) {
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return y;
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} else {
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printf("Invalid position. Please enter a number between 1 and 9.\n");
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}
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}
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}
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// 其他函数...
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int main() {
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// 初始化棋盘等...
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// 游戏循环等...
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return 0;
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}
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// Functions Declarations
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static void singlemode();
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static void doublemode();

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