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1978 lines (1451 loc) · 43.6 KB
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# TheE7Player CS:GO *.res to *.yaml Parser
# events.yaml ~ Generated by parsing .res files in pak01_dir.vpk (CS:GO)
# Generation of such is valid as from 11/5/2022 (DD/MM/YYYY) [Time of parsing *.res]
# Some events are invoked by other events with the same name, these will be presented with a comma in its type
# The attributes will contain a underscore with a single letter to represent the same event with its variation (_g, _m etc)
# Details
# ~ 263 Available Events
# ~ gameevents.res : 77
# ~ modevents.res : 160
# ~ serverevents.res : 16
# ~ duplicate events (Events which occur in 2 or more *.res files) : 10
team_info:
comment: "info about team"
type: "gameevents"
attributes:
- ["teamid", "byte", "unique team id"]
- ["teamname", "string", "team name eg \"Team Blue\""]
team_score:
comment: "team score changed"
type: "gameevents"
attributes:
- ["teamid", "byte", "team id"]
- ["score", "short", "total team score"]
teamplay_broadcast_audio:
comment: "emits a sound to everyone on a team"
type: "gameevents"
attributes:
- ["team", "byte", "unique team id"]
- ["sound", "string", "name of the sound to emit"]
items_gifted:
type: "gameevents,modevents"
attributes_g:
- ["player", "short", "entity used by player"]
- ["itemdef", "long"]
- ["numgifts", "short"]
- ["giftidx", "long"]
- ["accountid", "long"]
attributes_m:
- ["player", "byte", "entindex of the player who sent the gift"]
- ["itemdef", "long", "the item definition index of the gift that was opened"]
- ["numgifts", "byte", "how many recipients got the gifts in this gift batch"]
- ["giftidx", "byte", "index of recipient in this gift batch (0 for the first recipient, 1 for second, and so on...)"]
- ["accountid", "long", "gift recipient's account ID"]
player_team:
comment: "player change his team"
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["team", "byte", "team id"]
- ["oldteam", "byte", "old team id"]
- ["disconnect", "bool", "team change because player disconnects"]
- ["autoteam", "bool", "true if the player was auto assigned to the team"]
- ["silent", "bool", "if true wont print the team join messages"]
- ["isbot", "bool", "true if player is a bot"]
player_class:
comment: "a player changed his class"
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["class", "string", "new player class / model"]
player_death:
comment: "a game event, name may be 32 charaters long"
type: "gameevents,modevents"
attributes_g:
- ["userid", "short", "user ID who died"]
- ["attacker", "short", "user ID who killed"]
attributes_m:
- ["userid", "short", "user ID who died"]
- ["attacker", "short", "user ID who killed"]
- ["assister", "short", "user ID who assisted in the kill"]
- ["assistedflash", "bool", "assister helped with a flash"]
- ["weapon", "string", "weapon name killer used"]
- ["weapon_itemid", "string", "inventory item id of weapon killer used"]
- ["weapon_fauxitemid", "string", "faux item id of weapon killer used"]
- ["weapon_originalowner_xuid", "string"]
- ["headshot", "bool", "singals a headshot"]
- ["dominated", "short", "did killer dominate victim with this kill"]
- ["revenge", "short", "did killer get revenge on victim with this kill"]
- ["wipe", "short", "is the kill resulting in squad wipe"]
- ["penetrated", "short", "number of objects shot penetrated before killing target"]
- ["noreplay", "bool", "if replay data is unavailable, this will be present and set to false"]
- ["noscope", "bool", "kill happened without a scope, used for death notice icon"]
- ["thrusmoke", "bool", "hitscan weapon went through smoke grenade"]
- ["attackerblind", "bool", "attacker was blind from flashbang"]
- ["distance", "float", "distance to victim in meters"]
player_hurt:
type: "gameevents,modevents"
attributes_g:
- ["userid", "short", "player index who was hurt"]
- ["attacker", "short", "player index who attacked"]
- ["health", "byte", "remaining health points"]
attributes_m:
- ["userid", "short", "player index who was hurt"]
- ["attacker", "short", "player index who attacked"]
- ["health", "byte", "remaining health points"]
- ["armor", "byte", "remaining armor points"]
- ["weapon", "string", "weapon name attacker used, if not the world"]
- ["dmg_health", "short", "damage done to health"]
- ["dmg_armor", "byte", "damage done to armor"]
- ["hitgroup", "byte", "hitgroup that was damaged"]
player_chat:
comment: "a public player chat"
type: "gameevents"
attributes:
- ["teamonly", "bool", "true if team only chat"]
- ["userid", "short", "chatting player"]
- ["text", "string", "chat text"]
player_score:
comment: "players scores changed"
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["kills", "short", "# of kills"]
- ["deaths", "short", "# of deaths"]
- ["score", "short", "total game score"]
player_spawn:
comment: "player spawned in game"
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["teamnum", "short"]
player_shoot:
comment: "player shoot his weapon"
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["weapon", "byte", "weapon ID"]
- ["mode", "byte", "weapon mode"]
player_use:
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["entity", "short", "entity used by player"]
player_changename:
type: "gameevents"
attributes:
- ["userid", "short", "user ID on server"]
- ["oldname", "string", "players old (current) name"]
- ["newname", "string", "players new name"]
player_hintmessage:
type: "gameevents"
attributes:
- ["hintmessage", "string", "localizable string of a hint"]
game_init:
comment: "sent when a new game is started"
type: "gameevents"
attributes: []
game_newmap:
comment: "send when new map is completely loaded"
type: "gameevents"
attributes:
- ["mapname", "string", "map name"]
game_start:
comment: "a new game starts"
type: "gameevents"
attributes:
- ["roundslimit", "long", "max round"]
- ["timelimit", "long", "time limit"]
- ["fraglimit", "long", "frag limit"]
- ["objective", "string", "round objective"]
game_end:
comment: "a game ended"
type: "gameevents"
attributes:
- ["winner", "byte", "winner team/user id"]
round_start:
type: "gameevents,modevents"
attributes_g:
- ["timelimit", "long", "round time limit in seconds"]
- ["fraglimit", "long", "frag limit in seconds"]
- ["objective", "string", "round objective"]
attributes_m:
- ["timelimit", "long", "round time limit in seconds"]
- ["fraglimit", "long", "frag limit in seconds"]
- ["objective", "string", "round objective"]
round_announce_match_point:
type: "gameevents"
attributes: []
round_announce_final:
type: "gameevents"
attributes: []
round_announce_last_round_half:
type: "gameevents"
attributes: []
round_announce_match_start:
type: "gameevents"
attributes: []
round_announce_warmup:
type: "gameevents"
attributes: []
round_end:
type: "gameevents,modevents"
attributes_g:
- ["winner", "byte", "winner team/user i"]
- ["reason", "byte", "reson why team won"]
- ["message", "string", "end round message"]
- ["legacy", "byte", "server-generated legacy value"]
attributes_m:
- ["winner", "byte", "winner team/user i"]
- ["reason", "byte", "reson why team won"]
- ["message", "string", "end round message"]
- ["legacy", "byte", "server-generated legacy value"]
- ["player_count", "short", "total number of players alive at the end of round, used for statistics gathering, computed on the server in the event client is in replay when receiving this message"]
- ["nomusic", "byte", "if set, don't play round end music, because action is still on-going"]
round_end_upload_stats:
type: "gameevents"
attributes: []
round_officially_ended:
type: "gameevents"
attributes: []
round_time_warning:
type: "gameevents,serverevents"
attributes_g: []
attributes_s: []
ugc_map_info_received:
type: "gameevents"
attributes:
- ["published_file_id", "uint64"]
ugc_map_unsubscribed:
type: "gameevents"
attributes:
- ["published_file_id", "uint64"]
ugc_map_download_error:
type: "gameevents"
attributes:
- ["published_file_id", "uint64"]
- ["error_code", "long"]
ugc_file_download_finished:
type: "gameevents"
attributes:
- ["hcontent", "uint64", "id of this specific content (may be image or map)"]
ugc_file_download_start:
type: "gameevents"
attributes:
- ["hcontent", "uint64", "id of this specific content (may be image or map)"]
- ["published_file_id", "uint64", "id of the associated content package"]
begin_new_match:
type: "gameevents"
attributes: []
round_start_pre_entity:
type: "gameevents"
attributes: []
teamplay_round_start:
comment: "round restart"
type: "gameevents,modevents"
attributes_g:
- ["full_reset", "bool", "is this a full reset of the map"]
attributes_m:
- ["full_reset", "bool", "is this a full reset of the map"]
hostname_changed:
type: "gameevents"
attributes:
- ["hostname", "string"]
difficulty_changed:
type: "gameevents"
attributes:
- ["newDifficulty", "short"]
- ["oldDifficulty", "short"]
- ["strDifficulty", "string", "new difficulty as string"]
finale_start:
type: "gameevents"
attributes:
- ["rushes", "short"]
game_message:
comment: "a message send by game logic to everyone"
type: "gameevents"
attributes:
- ["target", "byte", "0 = console, 1 = HUD"]
- ["text", "string", "the message text"]
dm_bonus_weapon_start:
type: "gameevents"
attributes:
- ["time", "short", "The length of time that this bonus lasts"]
- ["Pos", "short", "Loadout position of the bonus weapon"]
survival_announce_phase:
type: "gameevents"
attributes:
- ["phase", "short", "The phase #"]
break_breakable:
type: "gameevents"
attributes:
- ["entindex", "long"]
- ["userid", "short"]
- ["material", "byte", "BREAK_GLASS, BREAK_WOOD, etc"]
break_prop:
type: "gameevents"
attributes:
- ["entindex", "long"]
- ["userid", "short"]
player_decal:
type: "gameevents,modevents"
attributes_g:
- ["userid", "short"]
attributes_m:
- ["userid", "short"]
entity_killed:
type: "gameevents"
attributes:
- ["entindex_killed", "long"]
- ["entindex_attacker", "long"]
- ["entindex_inflictor", "long"]
- ["damagebits", "long"]
bonus_updated:
type: "gameevents"
attributes:
- ["numadvanced", "short"]
- ["numbronze", "short"]
- ["numsilver", "short"]
- ["numgold", "short"]
player_stats_updated:
type: "gameevents,modevents"
attributes_g:
- ["forceupload", "bool"]
attributes_m:
- ["forceupload", "bool"]
achievement_event:
type: "gameevents"
attributes:
- ["achievement_name", "string", "non-localized name of achievement"]
- ["cur_val", "short", "# of steps toward achievement"]
- ["max_val", "short", "total # of steps in achievement"]
achievement_increment:
type: "gameevents"
attributes:
- ["achievement_id", "long", "ID of achievement that went up"]
- ["cur_val", "short", "# of steps toward achievement"]
- ["max_val", "short", "total # of steps in achievement"]
achievement_earned:
type: "gameevents,modevents"
attributes_g:
- ["player", "byte", "entindex of the player"]
- ["achievement", "short", "achievement ID"]
attributes_m:
- ["player", "byte", "entindex of the player"]
- ["achievement", "short", "achievement ID"]
achievement_write_failed:
type: "gameevents"
attributes: []
physgun_pickup:
type: "gameevents"
attributes:
- ["entindex", "long", "entity picked up"]
flare_ignite_npc:
type: "gameevents"
attributes:
- ["entindex", "long", "entity ignited"]
helicopter_grenade_punt_miss:
type: "gameevents"
attributes: []
user_data_downloaded:
comment: "fired when achievements/stats are downloaded from Steam or XBox Live"
type: "gameevents"
attributes: []
ragdoll_dissolved:
type: "gameevents"
attributes:
- ["entindex", "long"]
gameinstructor_draw:
type: "gameevents"
attributes: []
gameinstructor_nodraw:
type: "gameevents"
attributes: []
map_transition:
type: "gameevents"
attributes: []
entity_visible:
type: "gameevents"
attributes:
- ["userid", "short", "The player who sees the entity"]
- ["subject", "short", "Entindex of the entity they see"]
- ["classname", "string", "Classname of the entity they see"]
- ["entityname", "string", "name of the entity they see"]
set_instructor_group_enabled:
type: "gameevents"
attributes:
- ["group", "string"]
- ["enabled", "short"]
instructor_server_hint_create:
comment: "create a hint using data supplied entirely by the server/map. Intended for hints to smooth playtests before content is ready to make the hint unneccessary. NOT INTENDED AS A SHIPPABLE CRUTCH"
type: "gameevents"
attributes:
- ["hint_name", "string", "what to name the hint. For referencing it again later (e.g. a kill command for the hint instead of a timeout)"]
- ["hint_replace_key", "string", "type name so that messages of the same type will replace each other"]
- ["hint_target", "long", "entity id that the hint should display at"]
- ["hint_activator_userid", "short", "userid id of the activator"]
- ["hint_timeout", "short", "how long in seconds until the hint automatically times out, 0 = never"]
- ["hint_icon_onscreen", "string", "the hint icon to use when the hint is onscreen. e.g. \"icon_alert_red\""]
- ["hint_icon_offscreen", "string", "the hint icon to use when the hint is offscreen. e.g. \"icon_alert\""]
- ["hint_caption", "string", "the hint caption. e.g. \"#ThisIsDangerous\""]
- ["hint_activator_caption", "string", "the hint caption that only the activator sees e.g. \"#YouPushedItGood\""]
- ["hint_color", "string", "the hint color in \"r,g,b\" format where each component is 0-255"]
- ["hint_icon_offset", "float", "how far on the z axis to offset the hint from entity origin"]
- ["hint_range", "float", "range before the hint is culled"]
- ["hint_flags", "long", "hint flags"]
- ["hint_binding", "string", "bindings to use when use_binding is the onscreen icon"]
- ["hint_gamepad_binding", "string", "gamepad bindings to use when use_binding is the onscreen icon"]
- ["hint_allow_nodraw_target", "bool", "if false, the hint will dissappear if the target entity is invisible"]
- ["hint_nooffscreen", "bool", "if true, the hint will not show when outside the player view"]
- ["hint_forcecaption", "bool", "if true, the hint caption will show even if the hint is occluded"]
- ["hint_local_player_only", "bool", "if true, only the local player will see the hint"]
instructor_server_hint_stop:
comment: "destroys a server/map created hint"
type: "gameevents"
attributes:
- ["hint_name", "string", "The hint to stop. Will stop ALL hints with this name"]
read_game_titledata:
comment: "read user titledata from profile"
type: "gameevents"
attributes:
- ["controllerId", "short", "Controller id of user"]
write_game_titledata:
comment: "write user titledata in profile"
type: "gameevents"
attributes:
- ["controllerId", "short", "Controller id of user"]
reset_game_titledata:
comment: "reset user titledata; do not automatically write profile"
type: "gameevents"
attributes:
- ["controllerId", "short", "Controller id of user"]
weaponhud_selection:
type: "gameevents"
attributes:
- ["userid", "short", "Player who this event applies to"]
- ["mode", "byte", "EWeaponHudSelectionMode (switch / pickup / drop)"]
- ["entindex", "long", "Weapon entity index"]
vote_ended:
type: "gameevents"
attributes: []
vote_started:
type: "gameevents"
attributes:
- ["issue", "string"]
- ["param1", "string"]
- ["team", "byte"]
- ["initiator", "long", "entity id of the player who initiated the vote"]
vote_changed:
type: "gameevents"
attributes:
- ["vote_option1", "byte"]
- ["vote_option2", "byte"]
- ["vote_option3", "byte"]
- ["vote_option4", "byte"]
- ["vote_option5", "byte"]
- ["potentialVotes", "byte"]
vote_passed:
type: "gameevents"
attributes:
- ["details", "string"]
- ["param1", "string"]
- ["team", "byte"]
vote_failed:
type: "gameevents"
attributes:
- ["team", "byte"]
vote_cast:
type: "gameevents"
attributes:
- ["vote_option", "byte", "which option the player voted on"]
- ["team", "short"]
- ["entityid", "long", "entity id of the voter"]
vote_options:
type: "gameevents"
attributes:
- ["count", "byte", "Number of options - up to MAX_VOTE_OPTIONS"]
- ["option1", "string"]
- ["option2", "string"]
- ["option3", "string"]
- ["option4", "string"]
- ["option5", "string"]
endmatch_mapvote_selecting_map:
type: "gameevents"
attributes:
- ["count", "byte", "Number of \"ties\""]
- ["slot1", "byte"]
- ["slot2", "byte"]
- ["slot3", "byte"]
- ["slot4", "byte"]
- ["slot5", "byte"]
- ["slot6", "byte"]
- ["slot7", "byte"]
- ["slot8", "byte"]
- ["slot9", "byte"]
- ["slot10", "byte"]
endmatch_cmm_start_reveal_items:
type: "gameevents"
attributes: []
inventory_updated:
type: "gameevents"
attributes: []
cart_updated:
type: "gameevents"
attributes: []
store_pricesheet_updated:
type: "gameevents"
attributes: []
gc_connected:
type: "gameevents"
attributes: []
item_schema_initialized:
type: "gameevents"
attributes: []
client_loadout_changed:
type: "gameevents"
attributes: []
add_player_sonar_icon:
type: "gameevents"
attributes:
- ["userid", "short"]
- ["pos_x", "float"]
- ["pos_y", "float"]
- ["pos_z", "float"]
add_bullet_hit_marker:
type: "gameevents"
attributes:
- ["userid", "short"]
- ["bone", "short"]
- ["pos_x", "short"]
- ["pos_y", "short"]
- ["pos_z", "short"]
- ["ang_x", "short"]
- ["ang_y", "short"]
- ["ang_z", "short"]
- ["start_x", "short"]
- ["start_y", "short"]
- ["start_z", "short"]
- ["hit", "bool"]
verify_client_hit:
type: "gameevents"
attributes:
- ["userid", "short"]
- ["pos_x", "float"]
- ["pos_y", "float"]
- ["pos_z", "float"]
- ["timestamp", "float"]
other_death:
type: "modevents"
attributes:
- ["otherid", "short", "other entity ID who died"]
- ["othertype", "string", "other entity type"]
- ["attacker", "short", "user ID who killed"]
- ["weapon", "string", "weapon name killer used"]
- ["weapon_itemid", "string", "inventory item id of weapon killer used"]
- ["weapon_fauxitemid", "string", "faux item id of weapon killer used"]
- ["weapon_originalowner_xuid", "string"]
- ["headshot", "bool", "singals a headshot"]
- ["penetrated", "short", "number of objects shot penetrated before killing target"]
- ["noscope", "bool", "kill happened without a scope, used for death notice icon"]
- ["thrusmoke", "bool", "hitscan weapon went through smoke grenade"]
- ["attackerblind", "bool", "attacker was blind from flashbang"]
item_purchase:
type: "modevents"
attributes:
- ["userid", "short"]
- ["team", "short"]
- ["loadout", "short"]
- ["weapon", "string"]
bomb_beginplant:
type: "modevents"
attributes:
- ["userid", "short", "player who is planting the bomb"]
- ["site", "long", "bombsite entindex"]
bomb_abortplant:
type: "modevents"
attributes:
- ["userid", "short", "player who is planting the bomb"]
- ["site", "long", "bombsite entindex"]
bomb_planted:
type: "modevents"
attributes:
- ["userid", "short", "player who planted the bomb"]
- ["site", "long", "bombsite entindex"]
bomb_defused:
type: "modevents"
attributes:
- ["userid", "short", "player who defused the bomb"]
- ["site", "long", "bombsite entindex"]
bomb_exploded:
type: "modevents"
attributes:
- ["userid", "short", "player who planted the bomb"]
- ["site", "long", "bombsite entindex"]
bomb_dropped:
type: "modevents"
attributes:
- ["userid", "short", "player who dropped the bomb"]
- ["entindex", "long"]
bomb_pickup:
type: "modevents"
attributes:
- ["userid", "short", "player who picked up the bomb"]
defuser_dropped:
type: "modevents"
attributes:
- ["entityid", "long", "defuser's entity ID"]
defuser_pickup:
type: "modevents"
attributes:
- ["entityid", "long", "defuser's entity ID"]
- ["userid", "short", "player who picked up the defuser"]
announce_phase_end:
type: "modevents"
attributes: []
cs_intermission:
type: "modevents"
attributes: []
bomb_begindefuse:
type: "modevents"
attributes:
- ["userid", "short", "player who is defusing"]
- ["haskit", "bool"]
bomb_abortdefuse:
type: "modevents"
attributes:
- ["userid", "short", "player who was defusing"]
hostage_follows:
type: "modevents"
attributes:
- ["userid", "short", "player who touched the hostage"]
- ["hostage", "short", "hostage entity index"]
hostage_hurt:
type: "modevents"
attributes:
- ["userid", "short", "player who hurt the hostage"]
- ["hostage", "short", "hostage entity index"]
hostage_killed:
type: "modevents"
attributes:
- ["userid", "short", "player who killed the hostage"]
- ["hostage", "short", "hostage entity index"]
hostage_rescued:
type: "modevents"
attributes:
- ["userid", "short", "player who rescued the hostage"]
- ["hostage", "short", "hostage entity index"]
- ["site", "short", "rescue site index"]
hostage_stops_following:
type: "modevents"
attributes:
- ["userid", "short", "player who rescued the hostage"]
- ["hostage", "short", "hostage entity index"]
hostage_rescued_all:
type: "modevents"
attributes: []
hostage_call_for_help:
type: "modevents"
attributes:
- ["hostage", "short", "hostage entity index"]
vip_escaped:
type: "modevents"
attributes:
- ["userid", "short", "player who was the VIP"]
vip_killed:
type: "modevents"
attributes:
- ["userid", "short", "player who was the VIP"]
- ["attacker", "short", "user ID who killed the VIP"]
player_radio:
type: "modevents"
attributes:
- ["userid", "short"]
- ["slot", "short"]
bomb_beep:
type: "modevents"
attributes:
- ["entindex", "long", "c4 entity"]
weapon_fire:
type: "modevents"
attributes:
- ["userid", "short"]
- ["weapon", "string", "weapon name used"]
- ["silenced", "bool", "is weapon silenced"]
weapon_fire_on_empty:
type: "modevents"
attributes:
- ["userid", "short"]
- ["weapon", "string", "weapon name used"]
grenade_thrown:
type: "modevents"
attributes:
- ["userid", "short"]
- ["weapon", "string", "weapon name used"]
weapon_outofammo:
type: "modevents"
attributes:
- ["userid", "short"]
weapon_reload:
type: "modevents"
attributes:
- ["userid", "short"]
weapon_zoom:
type: "modevents"
attributes:
- ["userid", "short"]
silencer_detach:
type: "modevents"
attributes:
- ["userid", "short"]
inspect_weapon:
type: "modevents"
attributes:
- ["userid", "short"]
weapon_zoom_rifle:
type: "modevents"
attributes:
- ["userid", "short"]
player_spawned:
type: "modevents"
attributes:
- ["userid", "short"]
- ["inrestart", "bool", "true if restart is pending"]
item_pickup:
type: "modevents"
attributes:
- ["userid", "short"]
- ["item", "string", "either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'"]
- ["silent", "bool"]
- ["defindex", "long"]
item_pickup_slerp:
type: "modevents"
attributes:
- ["userid", "short"]
- ["index", "short"]
- ["behavior", "short"]
item_pickup_failed:
type: "modevents"
attributes:
- ["userid", "short"]
- ["item", "string"]
- ["reason", "short"]
- ["limit", "short"]
item_remove:
type: "modevents"
attributes:
- ["userid", "short"]
- ["item", "string", "either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'"]
- ["defindex", "long"]
ammo_pickup:
type: "modevents"
attributes:
- ["userid", "short"]
- ["item", "string", "either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'"]