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This could be classified as a FEATURE addition as the current rules allow regen to keep the player alive under water. This enhancement would suggest a new flag in Start Marker to disable regen when the player is underwater,
Hi Lee I've now fixed the issue and added a pull request: #5939
If any options were to be added to the start marker in the future, it would be to toggle this new "feature" off, rather than on.
The main issue was that the player was being prevented from drowning, when users had expected drowning to be enabled while also having the ability to auto regenerate health when injured in combat, hurt zones, fall damage etc.
The player cannot drown under water if he is set to regain health.
For example set the following settings for the start player marker:
Regeneration Rate: 1
Regeneration Speed: 100
Regeneration Delay: 3000
Health Regeneration should be ignored while the player is below the surface of water.
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