You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[Goose-Goose-Duck](https://store.steampowered.com/app/1568590/Goose_Goose_Duck) - Idea for the Vulture role came from **Slushiegoose**\
802
807
[TheEpicRoles](https://github.com/LaicosVK/TheEpicRoles) - Idea for the first kill shield (partly) and the tabbed option menu (fully + some code), by **LaicosVK****DasMonschta****Nova**\
803
808
[Ninja](#ninja), [Thief](#thief), [Lawyer](#lawyer) / [Pursuer](#pursuer), [Deputy](#deputy), [Portalmaker](#portalmaker), [Guesser Modifier](#guesser-modifier) - Idea: [K3ndo](https://github.com/K3ndoo) ; Developed by [Gendelo](https://github.com/gendelo3) & [Mallöris](https://github.com/Mallaris)\
804
-
[dMiner53](https://github.com/ugackMiner53/PropHunt) - Idea and core code for the Prop Hunt game mode
809
+
[ugackMiner53](https://github.com/ugackMiner53/PropHunt) - Idea and core code for the Prop Hunt game mode
805
810
806
811
# Settings
807
812
The mod adds a few new settings to Among Us (in addition to the role settings):
@@ -2103,12 +2108,15 @@ When a Prop dies, they will either join the Hunter team or die (setting).
2103
2108
#### Prop Abilities:
2104
2109
- Invisibility: As a disguised Prop, become invisible for x seconds.
2105
2110
- Speedboost: Move faster for x seconds.
2111
+
- Disguise: While near a usable object, press the button to disguise as the displayed object!
2106
2112
2107
2113
**NOTE:**
2108
2114
- The Report button lights up, but cannot be pressed.
2109
2115
- Hunters can vent
2110
2116
- The Kill Button and Vent Button are permanently enabled, so that you cannot use them to check if there is a prop nearby
2111
2117
- The Kill Button can always be pressed, but you can also miss if no Prop is nearby. The cooldown can be configured for hits and misses seperately.
2118
+
- Usable prop objects are: All task consoles as well as many objects (rocks, snowpeople, barriers, beds, tables, ...)
2119
+
- Any object on **LevelImposter** maps, that contains `liprop` in its name and has a `SpriteRenderer` (+ Sprite) will be usable as a prop too!
publicstaticvoidtransformLayers(){// A bit of a hacky way to make sure that props as well as propable objects are not visible in the dark, while keeping collisions enabled.
0 commit comments