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|[`/enchant <targets> <enchantment> [level]`](enchant.md)| Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil (MCL only). |
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|[`/execute align\|anchored\|as\|at\|facing\|positioned\|rotated\|run ...`](execute.md)| Runs a Better Command after changing the context) |
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|`/forceenchant <targets> <enchantment> [level]`| Adds an enchantment to a player's selected item, regardless of whether it would normally be possible (MCL only). |
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|[`/gamemode <gamemode> [player]`](gamemode.md)| Sets a player's gamemode |
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|[`/gamerule <setting> [value]`](gamerule.md)| Sets or queries a setting |
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|[`/give <player> <item> [count] [wear]`](give.md)| Gives items to players |
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|[`/giveme ...`](give.md)| Alias for `/give @s ...`|
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|[`/kill [entity]`](kill.md)| Kills entities (or self if `[entity]` left out) |
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|[`/killme`](kill.md)| Equivalent to `/kill @s`|
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|[`/me <message>`](me.md)| Sends a message about yourself; can target selectors if you have the `server` privilege |
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|[`/msg <target> <message>`](msg.md)| Sends a private message; can include target selectors if you have the `server` privilege |
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|[`/old <command>`](old.md)| Runs any command overridden by a Better Command |
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|[`/remove [entity]`](remove.md)| Removes entities (or self if `[entity]` left out |
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|[`/say <message>`](say.md)| Sends a message to all connected players; can include target selectors if you have the `server` privilege |
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