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<li><a class="reference internal" href="#">2017-11-11: Weekly News</a><ul>
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<h1>2017-11-11: Weekly News<a class="headerlink" href="#weekly-news" title="Permalink to this headline">¶</a></h1>
<p class="feed-meta"></p>
<p>Hello and welcome to another issue of <em>This Week in Blender Development</em>!
<a class="reference external" href="https://www.blender.org/">Blender</a> is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
<a class="reference external" href="https://twitter.com/BlenderDev">@BlenderDev</a>.</p>
<p><em>This Week in Blender Development</em> is openly developed on
<a class="reference external" href="https://github.com/ThisWeekInBlenderDev">Github</a>
so please report any recommendations, bugs, or PRs for this website there.</p>
<p>If you have idea for some great feature that you think should be part of Blender
try making a post on <a class="reference external" href="https://blender.community/c/rightclickselect/">https://blender.community/c/rightclickselect/</a></p>
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<p class="last">Remember, you can test any changes done in <cite>master</cite> or <cite>blender2.8</cite>
by going to the <a class="reference external" href="https://builder.blender.org/download/">developmental builds download page</a></p>
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<div class="section" id="changes-to-blender">
<h2>Changes to Blender<a class="headerlink" href="#changes-to-blender" title="Permalink to this headline">¶</a></h2>
<p class="rubric">master</p>
<ul class="simple">
<li>Small (7%) performance increase in metaball tessellation
<a class="reference external" href="http://developer.blender.org/rBd95eabf0a937e788e1ebd6f9297b3c80db7913e2">rBd95eabf0</a></li>
<li>Cycles: better distance sampling for chromatic volume extinction
(see link for comparison images)
<a class="reference external" href="http://developer.blender.org/rBa466d7ae248b2807b4e2f8693b458d3da509e9bc">rBa466d7ae</a></li>
<li>Cycles: add bevel shader, for raytrace based rounded edges
(see the link in the commit message for example images)
<a class="reference external" href="http://developer.blender.org/rB26f39e6359d1db85509a0ee1077b6d0af122a456">rB26f39e63</a></li>
<li>Cycles: antialias normal baking if the mesh has a bump map
<a class="reference external" href="http://developer.blender.org/rBd0af56fe3b6490445ba3e501b0fb98cfec622aa3">rBd0af56fe</a></li>
<li>Cycles: reduce closure memory usage for emission/shadow shader data
(30% memory improvement)
<a class="reference external" href="http://developer.blender.org/rB8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6">rB8a72be76</a></li>
<li>Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.
<a class="reference external" href="http://developer.blender.org/rBcac3d4d16691d77e8e01f158be07d182e56e9755">rBcac3d4d1</a></li>
</ul>
<p class="rubric">blender2.8</p>
<ul class="simple">
<li>Manipulators: add a new ruler tool
<a class="reference external" href="http://developer.blender.org/rB0260fad9ba41c3a714df9b39e6e6d171b143cf41">rB0260fad9</a></li>
<li>Small speedup for viewport data caching (60% improvement)
<a class="reference external" href="http://developer.blender.org/rBed555750eb8294005f54425094cb692f29830631">rBed555750</a></li>
<li>Support Auto-Smooth in Edit-Mode
<a class="reference external" href="http://developer.blender.org/rB5d70e847dd6f5182fa67c3b08260fbb5366009b5">rB5d70e847</a></li>
<li>UI: show tool-tips for each tools shortcuts
<a class="reference external" href="http://developer.blender.org/rBfbfda21fe46b8fa7e8470e57d4eb3794a3a9c83a">rBfbfda21f</a></li>
</ul>
<p class="rubric">greasepencil-object</p>
<p>Along with the noted changes below, there was a lot of work done to have
the changes reading to be merged into the <cite>blender2.8</cite> branch.</p>
<ul class="simple">
<li>Add smoothing to the stroke thickness
<a class="reference external" href="http://developer.blender.org/rBfce610eeedc663badb52d310ab8410d6ebfb2a22">rBfce610ee</a></li>
<li>Add drawing parameter to adjust stroke stabilization
<a class="reference external" href="http://developer.blender.org/rBa051c2e8701a856533681a0ec0a329eebdc55da7">rBa051c2e8</a></li>
<li>Add more parameters to define how the stroke is stabilized
<a class="reference external" href="http://developer.blender.org/rB526e2291ff93f3f4c18c341ec6518e52fb4c9b17">rB526e2291</a></li>
</ul>
</div>
<div class="section" id="new-patches">
<h2>New Patches<a class="headerlink" href="#new-patches" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Optionally cancel render when a texture is missing
<a class="reference external" href="http://developer.blender.org/D2908">D2908</a></li>
<li>Experimental hashing lookup of ID’s, replacing linked list lookups
<a class="reference external" href="http://developer.blender.org/D2910">D2910</a></li>
<li>Cycles: Reducing amount of operations per intersect check
(8% speed improvement)
<a class="reference external" href="http://developer.blender.org/D2911">D2911</a></li>
<li>Array Modifier: option to offset UV’s
<a class="reference external" href="http://developer.blender.org/D2912">D2912</a></li>
<li>blender2.8: support for metaball drawing
<a class="reference external" href="http://developer.blender.org/D2914">D2914</a></li>
</ul>
</div>
<div class="section" id="other-projects">
<h2>Other Projects<a class="headerlink" href="#other-projects" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>None</li>
</ul>
</div>
<div class="section" id="documentation">
<h2>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>None</li>
</ul>
</div>
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