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Problem
Tres sets the renderer's
pixelRatio
automatically, but doesn't allow the developer to specify or influence the value.Solution
Add a
:dpr
prop to<TresCanvas />
that:number
: overriding the system'spixelRatio
.[number, number]
, clamping the system'spixelRatio
between the first (expected min) and second (expected max) values.Playground
Playground demo added at:
http://localhost:5173/advanced/device-pixel-ratio
Meta
closes #765