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Sounds removed by Asset Manager stay in memory #2387

@nimeratus

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@nimeratus

The decompressed sound data stays in target.sprite.soundBank.soundPlayers["M6e6_ssH0+uu??Ufvvil"].buffer even after the sound ended and was removed using the "delete sound" block.

Edit: seems like it also happens when removing a sound using the editor, which also happens in vanilla Scratch

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