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UnityEvents vs Interaction System #22

@teremyx

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@teremyx

I was just checking out some of the source code and found this: https://github.com/Unity-Technologies/Gamekit3D/blob/master/Assets/3DGamekit/Packages/Interactive/RATIONALE.txt

What exactly is meant by "interaction system"? Everything that's under https://github.com/Unity-Technologies/Gamekit3D/blob/master/Assets/3DGamekit/Packages/Interactive/ ?
Because quite a few classes there make use of UnityEvents, so I don't exactly understand the distinction. Can you give some more detail? Is there a way to configure a button click event in the inspector without it using reflection?

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