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| 1 | +This release of Unity primarily contains fixes to Unity 3.5. For more information about recent features, see the Unity 3.5 Release Notes. |
| 2 | + |
| 3 | + Shuriken Particle System |
| 4 | + Built-in Pathfinding |
| 5 | + Upgraded Occlusion Culling & new LOD |
| 6 | + Google Chrome Native Client deployment |
| 7 | + Linear Space Lighting and HDR |
| 8 | + |
| 9 | +Fixes |
| 10 | + |
| 11 | + Audio: Fixed AudioClip SetData and GetData to handle when the array passed in is longer than the clip itself. |
| 12 | + Android: Fixed a rare case where libmono.so / libunity.so would not load due to "unable to link library". |
| 13 | + Android: Added exception checking / propagation for script-based JNI Calls (AndroidJava* / AndroidJNI*). |
| 14 | + Android: Enforce that System.Net.Sockets use is only allowed with an Android Pro license. |
| 15 | + Android: Loading a lot of assets through Resources.Load() could create a memory-leak-like behavior - this has been fixed. |
| 16 | + Android: Fixed EGL context recreation when post-effects are used. |
| 17 | + Android: Fixed reverse portrait mode. |
| 18 | + Android: Webcam resolution and frame rate selection is now more accurate. |
| 19 | + Android: Webcam now works on Ice Cream Sandwich and JellyBean devices. |
| 20 | + Android: Webcam now works on Motorola and OMAP devices. |
| 21 | + Android: Microphone resources are now properly released when pausing the application. |
| 22 | + Android: Audio should now play without any clicking noise on Kindle and Nook, although latency is still pretty bad. |
| 23 | + Android: It should now be possible to play and record audio at the same time. |
| 24 | + Android: Fixed issue where files with 'meta' in their name was not package in the apk. |
| 25 | + Android: Gyro.attitude did not compensate for screen orientation, nor device natural orientation (phone/tablet) - this has been fixed. |
| 26 | + Android: Restarting an application right after calling Application.Quit() could cause a race condition between quitting the old and starting the new process. |
| 27 | + Android: Input.multiTouchEnabled was returning false before the screen received an initial touch. |
| 28 | + Android: Changed some tags in the AndroidManifest to have required="false". |
| 29 | + Android: Fixed a problem where non-development ('release') builds would fail to load on devices with kernel 3.4 and later. |
| 30 | + Android: Autorotation with only either portrait or landscape modes is now enforced by the manifest as well. |
| 31 | + Android: Fixed a fullscreen video issue where the video wouldn't display due to orientation being changed. |
| 32 | + Android: Fixed an issue where the fullscreen video in some cases would start to play even though it was not yet visible. |
| 33 | + Android: Fullscreen video no longer plays while the lock-screen is in effect. |
| 34 | + Android: Back button will quit the application while the first level has not yet been loaded. |
| 35 | + Android: Added Nexus7 (1280x800) to GameView settings. |
| 36 | + Android: Runtime class Ping now works. |
| 37 | + Android: Made sure OnScreenKeyboard can be opened again after being closed due to lost focus. |
| 38 | + Android: Changing system time/date while application was running would cause an ANR. |
| 39 | + Android: Fixed camera initialization on platforms without fps range support |
| 40 | + Serialization: For non-webplayer-targets, scenes (implicitly) referencing assets placed under the Resources folder will now always have the assets placed together with the scene (and not in the resources.assets). |
| 41 | + Editor: Updated PVR Texture Tool to 3.0@2144429 |
| 42 | + Graphics: Fixed batching issue with multiple lightmaps in the scene (now we sort by lightmap as well). |
| 43 | + Graphics: Fixed error "Adding renderer during rendering is not allowed" when using Trail Renderer with reflective water. |
| 44 | + Mobile: Texture.ReadPixels is no longer delayed, but prints error instead if called at the wrong time |
| 45 | + iOS: Fixed ios6 compatibility. |
| 46 | + iOS: Fixed various orientation issues. |
| 47 | + iOS: Fixed basic license splashscreen compatibility with Xcode 4.5. |
| 48 | + iOS: Added support for iPhone 5 tall splash screen. |
| 49 | + iOS: Added support for rendering @ full res on iPhone 5. |
| 50 | + iOS: Added iOS 6.0 target selection in PlayerSettings. |
| 51 | + iOS: extracted video view controller to trampoline, provided ios6 specific interface to allow orientation control on ios6 and proper handling of orientation requests coming from video controller. |
| 52 | + iOS: added supportedInterfaceOrientationsForWindow workaround for game center and friends, make it support all orientations. |
| 53 | + iOS: fixed splash orientation issues on ios6 phone-like devices. |
| 54 | + iOS: Unity Remote fixed to support iPhone 5 res. |
| 55 | + Native Client: Fixed race condition when loading mono assemblies. |
| 56 | + Terrain: Fixed crash when setting heightmapMaximumLOD to out-of-range values. |
| 57 | + Webplayer: Fixed crash when running in-process in Firefox 15. |
| 58 | + Windows: Fixed issue where batchmode players and webplayers could be limited only to run on cpu0 |
| 59 | + |
| 60 | +Improvements |
| 61 | + |
| 62 | + Android: Added Ice Cream Sandwich MR1 (4.0.3) and JB (4.1) to the list of SDK APIs. |
| 63 | + Editor bugreporter: Uses upgraded backend |
| 64 | + iOS: 16:9 / 9:16 aspect ratios added to Game View. |
| 65 | + Mac OS X Editor: Installer is now signed, so it will install on OS X 10.8 Mountain Lion in the default security settings. |
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