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| 1 | +Universal Binary Games |
| 2 | + |
| 3 | + Unity 1.2.2 produces games that work on Apple's sweet new Intel Macs (as well as Apple's sweet old PowerPC macs.) |
| 4 | + |
| 5 | + This goes for all deployment targets: standalone, the Unity Web Plugin, and Dashboard Widgets. |
| 6 | + |
| 7 | +Great Windows Support |
| 8 | + |
| 9 | + Games delivered to the Windows platform now perform better, support hardware better, and offer a screen-resolution interface which is as good as that on the Mac. The built game looks really clean on Windows too: just one executable and one data-folder. |
| 10 | + |
| 11 | + Harmony between the spheres. |
| 12 | + |
| 13 | + (Screenshots from Phoenix Final, a game in development by Neil Carter.) |
| 14 | + |
| 15 | +New Features |
| 16 | + |
| 17 | + Added screen-selector on Windows. |
| 18 | + |
| 19 | + Windows Standalone players now only contain an executable and a Data folder. DLLs have been moved into the Data folder. |
| 20 | + |
| 21 | + Added improved resolution handling on Windows. |
| 22 | + |
| 23 | + Improved joystick support on Windows. |
| 24 | + |
| 25 | + Performance improvements across the board. |
| 26 | + |
| 27 | + Screen.SetResolution can now set the refreshRate. |
| 28 | + |
| 29 | +Bugfixes |
| 30 | + |
| 31 | + OnCollisionEnter contact normals now always face outwards of the surface hit. In some rare cases they used to be the opposite direction |
| 32 | + |
| 33 | + Fixed Skybox handling. |
| 34 | + |
| 35 | + Fixed flare rendering for directional lights when the camera has a faraway near-plan. |
| 36 | + |
| 37 | + Fixed a problem where Euler-angle rotation values entered in the inspector were garbled. |
| 38 | + |
| 39 | + Fixed bug in Selection.GetFiltered handling when requesting all selected game objects. |
| 40 | + |
| 41 | + Fixed a problem when stripping debug symbols of the standalone player, if the user didn't have the Apple Developer Tools installed. This is no longer necessary! |
| 42 | + |
| 43 | + Fixed crashbug related to rendering selection wireframe and wireframe getting out of sync. |
| 44 | + |
| 45 | + Fixed a JavaScript error when comparing dynamically typed objects against null. |
| 46 | + |
| 47 | + Fixed rare crashbug when multiple character controllers collided. |
| 48 | + |
| 49 | + Fixed rare null-reference exception when using coroutines in C#. |
| 50 | + |
| 51 | + Fixed a rare render texture crashbug on ATI 8500 / 9000 / 9200 graphics cards. |
| 52 | + |
| 53 | + Fixed rare crashbug when collapsing placement foldout in the material inspector. |
| 54 | + |
| 55 | + Fixed rare Windows crashbug related to lighting. |
| 56 | + |
| 57 | + Fixed spurious MeshRenderer "missing vertex colors" error. |
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