Skip to content

Commit 5e0e2fe

Browse files
authored
Create 1.2.2.txt
1 parent e3b2954 commit 5e0e2fe

File tree

1 file changed

+57
-0
lines changed

1 file changed

+57
-0
lines changed

1.2/1.2.2.txt

+57
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,57 @@
1+
Universal Binary Games
2+
3+
Unity 1.2.2 produces games that work on Apple's sweet new Intel Macs (as well as Apple's sweet old PowerPC macs.)
4+
5+
This goes for all deployment targets: standalone, the Unity Web Plugin, and Dashboard Widgets.
6+
7+
Great Windows Support
8+
9+
Games delivered to the Windows platform now perform better, support hardware better, and offer a screen-resolution interface which is as good as that on the Mac. The built game looks really clean on Windows too: just one executable and one data-folder.
10+
11+
Harmony between the spheres.
12+
13+
(Screenshots from Phoenix Final, a game in development by Neil Carter.)
14+
15+
New Features
16+
17+
Added screen-selector on Windows.
18+
19+
Windows Standalone players now only contain an executable and a Data folder. DLLs have been moved into the Data folder.
20+
21+
Added improved resolution handling on Windows.
22+
23+
Improved joystick support on Windows.
24+
25+
Performance improvements across the board.
26+
27+
Screen.SetResolution can now set the refreshRate.
28+
29+
Bugfixes
30+
31+
OnCollisionEnter contact normals now always face outwards of the surface hit. In some rare cases they used to be the opposite direction
32+
33+
Fixed Skybox handling.
34+
35+
Fixed flare rendering for directional lights when the camera has a faraway near-plan.
36+
37+
Fixed a problem where Euler-angle rotation values entered in the inspector were garbled.
38+
39+
Fixed bug in Selection.GetFiltered handling when requesting all selected game objects.
40+
41+
Fixed a problem when stripping debug symbols of the standalone player, if the user didn't have the Apple Developer Tools installed. This is no longer necessary!
42+
43+
Fixed crashbug related to rendering selection wireframe and wireframe getting out of sync.
44+
45+
Fixed a JavaScript error when comparing dynamically typed objects against null.
46+
47+
Fixed rare crashbug when multiple character controllers collided.
48+
49+
Fixed rare null-reference exception when using coroutines in C#.
50+
51+
Fixed a rare render texture crashbug on ATI 8500 / 9000 / 9200 graphics cards.
52+
53+
Fixed rare crashbug when collapsing placement foldout in the material inspector.
54+
55+
Fixed rare Windows crashbug related to lighting.
56+
57+
Fixed spurious MeshRenderer "missing vertex colors" error.

0 commit comments

Comments
 (0)